By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Nintendo: Battle with Sony already won, Apple is the enemy of the future

Hero_time88 said:
jarrod said:
Hero_time88 said:
jarrod said:
Hero_time88 said:
jarrod said:
Hero_time88 said:
So Transformers 2 & Bad Boys 2 -> Goodfellas & Departures (Okuribito) if we apply that same logic to movie's?

Well given those films all released in different years (different decades even in some cases), I'd say your comparison is inherently flawed.  None of those films were in direct competition.

Uh? It's just to reflect the difference between a commercial film and less commercial movie's which are better.

By the way, even today people prefer to see the ramdom Michael Bay flick than a Martin Scorsese flick.

 

In terms of the market?  The commercial film is probably "better".  Commercial films can still flop though (ie: Waterworld), and less/non-commerical films can be huge hits (ie: The Blair Witch Project).

To extend this to games, how would you define a commercial and a non-commercial game then?  Are Nintendo games commercial while PlayStation games non-commercial?  

No I say the mainstream ussually goes to what is more accesible or better marketed to them. Games like Mario Kart Wii (probably the worst in the series) and Wii Sports do that well, just like Transformers 2 does that in the movie industry, while a movie like Shutter Island is still pretty commercial (DiCaprio), it will always appeal to less poeple simply because it just isn't as accessible and there are audiences that you just can't reach with those kind of movie's.

Well sure, but that doesn't really answer my question for how you define a "commercial" versus a "non-commecrial" game (unless you're saying it's defined by results?).   I mean Pixar and Ghibli are both inherently commercial film studios, does that mean the same for Nintendo (EAD) then?  Is it like art or pornography, we can't define it but we know it when we see it?

Also, I'd say Double Dash is pretty easily the worst Mario Kart (MKWii is leagues better tuned, better polished, better looking, with dramatically more content and online play), unless you count the Namco Arcade GP games (which are absolute CRAP).

Obviously devolopers make games to make money, but I see the more commercial games as the one's that have been designed to reach a big audience, and obviously not only the "Wii series" fall into this category, but also the CoD's, Uncharted, GTA, GoW, Halo and practicly every game which is able to sell "great" in one of the regions.

Games like Blazblue, Disgaea or Fragile Dreams on the other hand are more niche and even with a bigger marketing machine behind it, they could just reach a certain type of audience. Sometimes they can of course give us a surprise, like Demon's Souls did last year.

When I look at Double Dash in retrospective it probably was a dissapointing title, but atleast the better player had a higher change of winning and mantain a distance of the computer or the noobs if he was better than them. The balance was already gone compared to the other versions, but Mario Kart Wii did make things even worser and to me it just feels as subpar product. The old tracks add some nostalgia, which is always good, but that's about the best thing I can say about it.

 

 

 

 

The thing with all those "commercial" games you've listed though, is that their promotional budgets generally dwarf similar titles.  I mean in terms of design, is Metro 2033 really less commercial than say Bioshock?   Is Demon's Souls really less commercial than Monster Hunter?  Is GTR less commercial than Forza?  Is Deca Sports less commercial than Mario & Sonic?  I'm not so sure if design alone is really the key here?

Also, I think you're underselling Mario Kart Wii here, skill and technique is paramount in that game.  Bikes especially add a huge new variable and their own risk/reward... I mean yeah, generally items drops were made more liberal (to emphasize combat for multiplayer) and powersliding was simplified (specifically to prevent snaking btw) but actually winning the race, the more experience/better player will almost always win.  Just as much to the same degree as DD, honestly you should consider spending more time with the game?  Personally, I'd say it's probably the 2nd or 3rd best in the series overall (behind SMK and maybe DS), and the only area it really falls down is in the combat/arena mode (which has sucked for the series since MK64 highpoint).



Around the Network
Mazty said:
jarrod said:

Speaking of assumptions... I addressed this before, but you're mistaking "quality" for what's "better".  Quality can certainly be a component in determining worth, but quality is inherently subjective, market performance isn't, and I'm speaking exclusively to the latter.

I'd also argue games don't get any more "traditional" than Nintendo this generation.  Deconstructed, the design of Wii Sports or Wii Play is about as gamey as you get, they're basically like mid-1980s NES games at their core.  Something like Halo, God of War or even Mario Galaxy is hugely abstracted and further complicated by comparison, and thus further from "traditional", even if they use mainly decades old interfaces.  The secret to Wii's success is in accessibility, but that's due just as much to software design as it is interface, and for as many people as it's brought into gaming, lapsed gamers likely account for just as many as legitimately new gamers.

"Better" has absolutely no link to market sales, that is where you are going completely wrong. Sales are sales and mean nothing about a game being good or not. If that is the case, then you think that the Micra is a better car than a Bently because of sales. That is ludicrous.

"Traditional" i.e. least innovative. Yes the Wii has been wildly successful because it is accessible, but to an entirely different market than the other two consoles, and for different reasons to the same audience that may buy a wii or an iphone. The wii is an easy christmas present for the kids, whereas the iphone and Mac products are fashionable accesories for anyone, not just the kids, a bored wife or nostalgic gamers.

Nintendo seeing Apple as the enemy is like Microsoft seeing AMD as the enemy. Same basic market, but two completely different products aimed at the same people but for totally different reasons.

"Better" can certainly be linked to market performance.  Which I was doing, talking about what the market thinks is "better".  "Ludicrous" would be your heavy handed and completely irrelevant car analogy. ;)

Also, in terms of design I wouldn't say Wii Sports or Wii Play is honestly all that innovative.  All that's changed from game designs near 2 decades old is character creation and interface.  I mean, is Wii Play really more "innovative" than something like Uncharted 2?

Trying to dismiss Wii as gift-for-kids platform is funny, given it's average age of ownership is actually higher than PS3 or 360.  "Nintendo is kiddie" will probably never die, even when they have more significantly adults using their platforms than the competition.

And your Nintendo/Apple to Microsoft/AMD analogy is also wildly off.  If anything, I'd argue Microsoft seeing PlayStation as "the enemy" is more in tune with what Iwata (purportedly) sees in their future against Apple..



jarrod said:

 

 

The thing with all those "commercial" games you've listed though, is that their promotional budgets generally dwarf similar titles.  I mean in terms of design, is Metro 2033 really less commercial than say Bioshock?   Is Demon's Souls really less commercial than Monster Hunter?  Is GTR less commercial than Forza?  Is Deca Sports less commercial than Mario & Sonic?  I'm not so sure if design alone is really the key here?

Also, I think you're underselling Mario Kart Wii here, skill and technique is paramount in that game.  Bikes especially add a huge new variable and their own risk/reward... I mean yeah, generally items drops were made more liberal (to emphasize combat for multiplayer) and powersliding was simplified (specifically to prevent snaking btw) but actually winning the race, the more experience/better player will almost always win.  Just as much to the same degree as DD, honestly you should consider spending more time with the game?  Personally, I'd say it's probably the 2nd or 3rd best in the series overall (behind SMK and maybe DS), and the only area it really falls down is in the combat/arena mode (which has sucked for the series since MK64 highpoint).

According to my Nintendo channel I have played it for 105 hours, well my sister and her friends did probably half of them, but I actually played it for a month, did earn gold for all cups, unlocked all the characters, got some nice times and got tired of it. I think that it's a mess that has been made that way to appeal the biggest audience possible, and essentially I see it as part of the "wii-series" and less like a Mario Kart, unlike Mario Kart DS which I still play regurlarly to this day.

And yes the games that you mentioned are less commercial. To keep comparasion with the movie's: You could see Mario & Sonic as Tom Cruise & a Star whose movie's where once great, currently crap but who still has mainstream recognition, while Deca Sporta kinda lacks that appeal that those two stars have. 

 



jarrod said:
Mazty said:

"Better" has absolutely no link to market sales, that is where you are going completely wrong. Sales are sales and mean nothing about a game being good or not. If that is the case, then you think that the Micra is a better car than a Bently because of sales. That is ludicrous.

"Traditional" i.e. least innovative. Yes the Wii has been wildly successful because it is accessible, but to an entirely different market than the other two consoles, and for different reasons to the same audience that may buy a wii or an iphone. The wii is an easy christmas present for the kids, whereas the iphone and Mac products are fashionable accesories for anyone, not just the kids, a bored wife or nostalgic gamers.

Nintendo seeing Apple as the enemy is like Microsoft seeing AMD as the enemy. Same basic market, but two completely different products aimed at the same people but for totally different reasons.

"Better" can certainly be linked to market performance.  Which I was doing, talking about what the market thinks is "better".  "Ludicrous" would be your heavy handed and completely irrelevant car analogy. ;)

Also, in terms of design I wouldn't say Wii Sports or Wii Play is honestly all that innovative.  All that's changed from game designs near 2 decades old is character creation and interface.  I mean, is Wii Play really more "innovative" than something like Uncharted 2?

Trying to dismiss Wii as gift-for-kids platform is funny, given it's average age of ownership is actually higher than PS3 or 360.  "Nintendo is kiddie" will probably never die, even when they have more significantly adults using their platforms than the competition.

And your Nintendo/Apple to Microsoft/AMD analogy is also wildly off.  If anything, I'd argue Microsoft seeing PlayStation as "the enemy" is more in tune with what Iwata (purportedly) sees in their future against Apple..

No, what is rediculous is your god awful clarity in what you are saying. What you mean to say is some wii games have PERFORMED better in terms of sales, otherwise all you are saying is the only thing that has to be considered to determine somethings relative merit is sales. Clearly that is blatant bull**** otherwise you are saying that if a craptastic game was bundled with the 360 from launch for each console sold, it's automatically better than anything other 360 game. All you are saying is better = sales, so don't be lazy and write better sales performance. Please say how the car analogy is flawed, or just trolling?

Give me a game that comes close to the cinematic action of the Uncharted series. The only game that it is similar to is Tomb Raider, and that was just dungeon running with a pair of pixellated titties on screen.

You say it's funny that I say the Wii is for kids, but tell me this: who play on it more/for more than once in a blue moon, kids or adults? The fact that Nintendo said the wii isn't for the hardcore is enough evidence that a sane person needs to reason that the wii is for kids/very casual gamers i.e. people who play it once a week if that.

Does Microsoft make a HD game console? Yes.
Does Sony make a HD game console? Yes.
Therefore it makes sense that the two companies are in competition with one another as they are producing a very simlar product.

Does Nintendo make a game console? Yes.
Does Apple make any kind of game console or portable game console? No.
Are there any plans on them making a game console? None that we know of.
So how the flying **** are Nintendo seeing Apple as a rival? Apple make PC's, laptops and phones. Nintendo ONLY makes game consoles. The only way they could be seen as rivals are that they both make electronics, but that's such a loose comparison it's worthless.

You are making no sense at the moment. Nintendo = games only. Apple = Apple products, none of which are a game console.



if i was an investor id back nintendo and agree they have won.
unfortunatly for them, i'm a gamer and i think sony is kicking nintendos (and microsofts) ass in terms of the quality of exclusives.
sorry nintendo, try using better hardware if you want to compete next gen but it would be good if you keep the casuals happy since sony have the hardcore gamers under control.



Around the Network
Arius Dion said:
"That, say analysts, may be premature. Last Christmas, almost twice as many Wii consoles were sold in the US as the PlayStation3. But games developers increasingly see Sony’s machine as having a large enough base of users to justify not making titles for the Nintendo machine."

This paragraph made perhaps the least amount of sense to me. Which is why I'm going to highlight it: So basically a console that has more than double the installed base of the other, sells more than double the software of the other is somehow not justified to have resources allocated exclusively towards it. But the console who sells the least and has the smallest installed base is?

A lot of this 'article' seems to just be a bunch of bologna.


The point maybe apart from Mario, wii fit and wii sports games what games really sell for the wii? In other words where is the money at?



 

 assumption is the mother of all f**k ups 

joshin69 said:
Arius Dion said:
"That, say analysts, may be premature. Last Christmas, almost twice as many Wii consoles were sold in the US as the PlayStation3. But games developers increasingly see Sony’s machine as having a large enough base of users to justify not making titles for the Nintendo machine."

This paragraph made perhaps the least amount of sense to me. Which is why I'm going to highlight it: So basically a console that has more than double the installed base of the other, sells more than double the software of the other is somehow not justified to have resources allocated exclusively towards it. But the console who sells the least and has the smallest installed base is?

A lot of this 'article' seems to just be a bunch of bologna.


The point maybe apart from Mario, wii fit and wii sports games what games really sell for the wii? In other words where is the money at?


Your a VGC member. Just click Wii and see how many 1m+ sellers on on the system. Or just look at Capcoms recent fiscal reports. Why 'disqualify' titles that show monstrous sales? How many 20m+ sellers have been on PS3/360? How many 10m+ sellers have been on PS3/360? How many on Wii?

You can do better than that I'm sure.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

even if it goes on to sell 50m, its still a crap game.

its a shame you compare 2 numbers rather than 2 games.......a common mistake most people make and go on to call them selves gamers.



Arius Dion said:
joshin69 said:
Arius Dion said:
"That, say analysts, may be premature. Last Christmas, almost twice as many Wii consoles were sold in the US as the PlayStation3. But games developers increasingly see Sony’s machine as having a large enough base of users to justify not making titles for the Nintendo machine."

This paragraph made perhaps the least amount of sense to me. Which is why I'm going to highlight it: So basically a console that has more than double the installed base of the other, sells more than double the software of the other is somehow not justified to have resources allocated exclusively towards it. But the console who sells the least and has the smallest installed base is?

A lot of this 'article' seems to just be a bunch of bologna.


The point maybe apart from Mario, wii fit and wii sports games what games really sell for the wii? In other words where is the money at?


Your a VGC member. Just click Wii and see how many 1m+ sellers on on the system. Or just look at Capcoms recent fiscal reports. Why 'disqualify' titles that show monstrous sales? How many 20m+ sellers have been on PS3/360? How many 10m+ sellers have been on PS3/360? How many on Wii?

You can do better than that I'm sure.

Here is this weeks wii top 50, How much here would you buy? which have sold over 5 mill (not to much to ask considering the amount of wii's out there) that are not wii fit, sport, play or a Mario vehicle? I have a wii, yes there is some good software but it is rare and hidden under a mountain of shovelware which you must conseed as truth surely.

 

Edit, i took the 50 out as it was a mess but you all know how to find the information.

(not only a mess but it screwed the page, sorry)

   

 

 assumption is the mother of all f**k ups 

Mazty said:
jarrod said:
Mazty said:

"Better" has absolutely no link to market sales, that is where you are going completely wrong. Sales are sales and mean nothing about a game being good or not. If that is the case, then you think that the Micra is a better car than a Bently because of sales. That is ludicrous.

"Traditional" i.e. least innovative. Yes the Wii has been wildly successful because it is accessible, but to an entirely different market than the other two consoles, and for different reasons to the same audience that may buy a wii or an iphone. The wii is an easy christmas present for the kids, whereas the iphone and Mac products are fashionable accesories for anyone, not just the kids, a bored wife or nostalgic gamers.

Nintendo seeing Apple as the enemy is like Microsoft seeing AMD as the enemy. Same basic market, but two completely different products aimed at the same people but for totally different reasons.

"Better" can certainly be linked to market performance.  Which I was doing, talking about what the market thinks is "better".  "Ludicrous" would be your heavy handed and completely irrelevant car analogy. ;)

Also, in terms of design I wouldn't say Wii Sports or Wii Play is honestly all that innovative.  All that's changed from game designs near 2 decades old is character creation and interface.  I mean, is Wii Play really more "innovative" than something like Uncharted 2?

Trying to dismiss Wii as gift-for-kids platform is funny, given it's average age of ownership is actually higher than PS3 or 360.  "Nintendo is kiddie" will probably never die, even when they have more significantly adults using their platforms than the competition.

And your Nintendo/Apple to Microsoft/AMD analogy is also wildly off.  If anything, I'd argue Microsoft seeing PlayStation as "the enemy" is more in tune with what Iwata (purportedly) sees in their future against Apple..

No, what is rediculous is your god awful clarity in what you are saying. What you mean to say is some wii games have PERFORMED better in terms of sales, otherwise all you are saying is the only thing that has to be considered to determine somethings relative merit is sales. Clearly that is blatant bull**** otherwise you are saying that if a craptastic game was bundled with the 360 from launch for each console sold, it's automatically better than anything other 360 game. All you are saying is better = sales, so don't be lazy and write better sales performance. Please say how the car analogy is flawed, or just trolling?

Give me a game that comes close to the cinematic action of the Uncharted series. The only game that it is similar to is Tomb Raider, and that was just dungeon running with a pair of pixellated titties on screen.

You say it's funny that I say the Wii is for kids, but tell me this: who play on it more/for more than once in a blue moon, kids or adults? The fact that Nintendo said the wii isn't for the hardcore is enough evidence that a sane person needs to reason that the wii is for kids/very casual gamers i.e. people who play it once a week if that.

Does Microsoft make a HD game console? Yes.
Does Sony make a HD game console? Yes.
Therefore it makes sense that the two companies are in competition with one another as they are producing a very simlar product.

Does Nintendo make a game console? Yes.
Does Apple make any kind of game console or portable game console? No.
Are there any plans on them making a game console? None that we know of.
So how the flying **** are Nintendo seeing Apple as a rival? Apple make PC's, laptops and phones. Nintendo ONLY makes game consoles. The only way they could be seen as rivals are that they both make electronics, but that's such a loose comparison it's worthless.

You are making no sense at the moment. Nintendo = games only. Apple = Apple products, none of which are a game console.

I'm saying "better" exlcusively in terms of the competitive marketplace.  What would be "rediculous" is affirming with "god awful clarity" any quality argument  one way or the other, which hinges chiefly on subjective opinion.  The public at large chooses Wii games, that makes them better in terms of the market.  This isn't exactly hard to grasp.

Your car analogy is irrelevant and offtopic because you're comparing models with a $100,000+ gap in pricepoints to consoles that come within $100 of each other (and up until last fall Wii was actually $50 more than the lowest priced HD console).  This is why car analogies fundamentally break down, not to mention cars are generally considered a necessary expense while games are purely entertainment.

And I think you've misunderstood me, I said Uncharted 2 was more innovative than Wii Play.  Hence, using your own definition, it is also more "traditional".

Also, does Sony make a games oriented handheld?  Does Nintendo?  Does Apple?  lol.