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jarrod said:

 

 

The thing with all those "commercial" games you've listed though, is that their promotional budgets generally dwarf similar titles.  I mean in terms of design, is Metro 2033 really less commercial than say Bioshock?   Is Demon's Souls really less commercial than Monster Hunter?  Is GTR less commercial than Forza?  Is Deca Sports less commercial than Mario & Sonic?  I'm not so sure if design alone is really the key here?

Also, I think you're underselling Mario Kart Wii here, skill and technique is paramount in that game.  Bikes especially add a huge new variable and their own risk/reward... I mean yeah, generally items drops were made more liberal (to emphasize combat for multiplayer) and powersliding was simplified (specifically to prevent snaking btw) but actually winning the race, the more experience/better player will almost always win.  Just as much to the same degree as DD, honestly you should consider spending more time with the game?  Personally, I'd say it's probably the 2nd or 3rd best in the series overall (behind SMK and maybe DS), and the only area it really falls down is in the combat/arena mode (which has sucked for the series since MK64 highpoint).

According to my Nintendo channel I have played it for 105 hours, well my sister and her friends did probably half of them, but I actually played it for a month, did earn gold for all cups, unlocked all the characters, got some nice times and got tired of it. I think that it's a mess that has been made that way to appeal the biggest audience possible, and essentially I see it as part of the "wii-series" and less like a Mario Kart, unlike Mario Kart DS which I still play regurlarly to this day.

And yes the games that you mentioned are less commercial. To keep comparasion with the movie's: You could see Mario & Sonic as Tom Cruise & a Star whose movie's where once great, currently crap but who still has mainstream recognition, while Deca Sporta kinda lacks that appeal that those two stars have.