By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Trama IGN Review

TRAUMA I MEAN

 

April 28, 2010 - If the popularity of shows like ER, Grey's Anatomy and House is anything to go by, people love medical drama. Considering this, the Trauma Center franchise makes a whole lot of sense, as players are tasked with saving lives as a variety of talented (and entirely fictional) doctors and surgeons.

The latest entry in the Trauma Center series, Trauma Team, features six different medical professionals trying to stop a deadly and mysterious disease threatening the United States. With a nameless surgeon sentenced to 250 years of solitary confinement and a medical examiner that can hear the last words of the dead on her cell phone, Trauma Team can be pretty neat. But, several gameplay stumbling blocks and a few odd plot points keep this game from being as fantastic as it could have been.

Players work through a series of challenges for each character in Trauma Team, from using the Wii Remote to operate on patients (draw a line on the screen to use a scalpel, etc.) to traditional point-and-click adventure style play. Players can tackle the different characters in any order they see fit, and most of the challenges can be replayed on different difficulties and will rank players based on their performance. Once every character's main story progression has been completed, a final arc opens up, alternating between the doctors to bring the game's story to its conclusion through comic book style cutscenes.


The cast members of Trauma Team are all pretty entertaining, though I had a problem with Hank Freebird. The gentle-giant type has been done in anime and videogames before, but (minor spoiler ahead) Hank's role as a costumed hero outside of the hospital didn't click me. I would have much preferred if the developers just left him as the average gentle giant. Aside from that, I loved the characters and their totally outrageous personalities. Trauma Team may be unrealistic, but it's believable enough to enjoy -- especially if you're used to zany Japanese plot lines like I am.

There are six fields of medicine available to players: surgery, first response, orthopedics, endoscopy, diagnosis and forensics. The first four are fairly similar and most resemble the classic Trauma Center experience, while the remaining fields resemble point-and-click adventure games. I had the most fun with the surgery stages, which are tense, arcade-style challenges where players must complete a series of tasks precisely and quickly, while managing a patient's vitals. These scenes define the Trauma Center franchise. First response is also a blast, as Dr. Maria Torres must switch between a number of patients with only a basic set of medicinal tools (like gauze, splints and antibacterial gel). Some of these modes can be played cooperatively with a friend, too, which is quite fun.

I must also give special note to the forensics stages. These chapters were surprisingly long and involved, and the stories surrounding the investigated deaths were intriguing enough to keep me hooked. I was playing some of these levels with my girlfriend, and even she (a non-gamer) was interested in seeing what happened next.

This is where problems start to show up. I appreciate that the developers tried something new and wanted to vary the gameplay experience, but there are a few things that don't work in this mix. Forensics can be interesting, but trying to combine pieces of evidence together -- a fundamental part of the gameplay -- was sometimes unintuitive. This pales in comparison to the problems in the diagnosis sections, however. These stages have players try to gather symptoms through a visual examination of the patient, as well as questioning them, reading EKGs, and using a stethoscope. This is horribly repetitive. You'll find the same symptoms over and over again, and picking options off of lists and clicking around the character's portrait isn't terribly exciting.


Also, image analysis is a royal pain. For example, while examining a patient's x-rays, you'll swap between the patient's x-ray and a normal, "control group" x-ray in order to find abnormalities. Unfortunately, you can't view the two x-rays side by side, which seems like a tremendous oversight.

Though nowhere near as frustrating as the diagnosis chapters, the endoscopy sections can be also be tiring. In these sections, the player feeds an endoscope down a patient's throat and into the stomach and intestines. This requires that player's hold A and B down and move the Wii Remote towards the screen to move the camera forward over and over, which is exhausting.

Closing Comments
Trauma Team's greatest moments emerge in the surgery and first response chapters, because they're fast-paced, thrilling and they require a fair amount of skill and speed to complete (especially if you're going for a high ranking). I also enjoyed the forensics sections -- even if they were occasionally unintuitive -- because they presented intriguing scenarios and a few cool puzzles.

Unfortunately, the diagnosis and endoscopy chapters leave something to be desired, making Trauma Team something of a mixed bag. Nothing in this medical drama is unplayable, but it's still disappointing that the rest of the game couldn't live up to the exhilarating potential of virtually performing surgery. That said, I enjoyed Trauma Team, despite the issues. But maybe I just really like saving lives.

IGN Ratings for Trauma Team (Wii)
Rating Description
out of 10 click here for ratings guide
7.5 Presentation
Unrealistic but entertaining story is told through comic book style cutscenes. The only character that was too outlandish for me to believe was Hank, but only when he dressed up...
5.5 Graphics
Trauma Team... isn't about graphics. Character designs are sharp, but the cutscenes are cheap and the actual operation visuals are extremely bland.
7.5 Sound
Voice acting is generally good, with only a few weak performances to speak of. Intense music fits surgery and first response perfectly, but other tracks loop a little too much for my tastes.
7.0 Gameplay
A mixed bag. Certain gameplay types are great fun and get the adrenaline pumping, while others -- like diagnosis and endoscopy -- are too repetitive.
7.5 Lasting Appeal
Trauma Team is a surprisingly meaty game, and operation rankings encourage players to come back for more.
7.5
Good

OVERALL
(out of 10)

 

 

http://wii.ign.com/articles/108/1086672p1.html



Around the Network

Their scores never make sense for me.


"Graphics don't matter so we're gonna score them low."



tehsage said:
Their scores never make sense for me.


"Graphics don't matter so we're gonna score them low."

Graphics isn't the Wii's forte but 5.5 is a little low indeed. Cutscenes look fine imho.



Well, they can't go lower than 5 for sure, since the scoring system is 5 - 10.
That's a horrible score indeed. 5.5 is equivalent to stickman drawings.



Its IGN , i think we all here should come to a agreement ...

"Lets just IGNore IGN.com"



GO PATS! 2012 THE YEAR OF NEW ENGLAND PATRIOTS'S 4TH SUPER BOWL!

A patriot to the end. GO PATS!

Now playing> THE LAST STORY (Wii) Best RPG I EVER PLAYED. *-*

Nintendo could u please just take my money and give me back my 3DS?!

Around the Network

That's alot lower than most of the average reviews.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

First it was too hard, and now too dull. Can't wait for it whenever it hits Europe.



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"