SaviorX said:
pacman91 said:
davidd_err18 said:
pacman91 said:
What do you mean by "will become the next Red Steel2"? Do you mean in terms of superiority to the prequel(not that RS2 had to try hard to obtain that goal)? If so, I'd of course welcome that. I don't want this game to be short, or just showing what the wii can do. RS2 was fun, but in some respects it felt like a glorified M+ demo.
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Yes, i mean in terms of vastly improving a mediocre experience, Red steel 1 was "meh" also and with quirky and painfully awful controls.The single player experience in RS2 was an improvement over the first one and it accomplished the promise of real swordfigthing in the Wii.
The conduit 1 was an ok game, it was decent, but it also felt like a HVS "tech demo" of their Quantum 3 engine, this shoul be The real deal, the only problem i have with Conduit 2 (and what give me a cheap feeling all over it) is that when this thing see the day of light it will have less od ONE AND A HALF YEAR OF DEVELOPMENT :/.
Seriously, a great game can be created in that short period of time?... :/
dont get me wrong, im still gonna buy it, but i have a bad feeling about the quality of it.
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True, the development time is concerning. I'm wondering if any gems as of late have succeeded on that little of time. It is a sequel though, so the story, artistic style, gameplay, etc is already one step above a new game. Your concern is legit though, and we shall see.
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This is also a concern for me too, but I understand that they probably want to release it right before the holiday season is in full swing to maximize sales potential.
I think with assets already established from The Conduit 1, dev time would quicken up a bit for the sequel. If Conduit 2 releases in October, I would think 14 months of dev time is low, but sufficient. As a company they are used to working under deadlines, but it usually comes at the cost of polish and gameplay expansion. However, they knew immediately what was wrong with TC1 when reviews and player reactions were made known after its release, so they knew what to build on immediately.
This will definitely make most gamers watch this game with scrutiny O_o
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lets wait and see :D, i just dont like 2 things about it
HVS is working in The Grinder for wii (fps), and for xbox360/ps3 (top down shooter); Tournament of Legends, Iron Man 2 Game for Wii, Animales de la muerte....
thats a lot! the Development time should be splited between them (specially Tournament of Legends and Iron Man 2 that are coming out soon)
Also, this guys kept me excited when they talk about the Conduit, every interview make it sound like it was the second coming to the Wii, but it was just an illussion, IDK if this will happen again.
And also also, im intrigued by this guys saying that they are going all for it in the Art department... maybe they are focusing to much? what if the game looks beatiful, but the actual levels (biggers and with multiple paths) are just as boring as in the last games, with no real original objectives besides going from point A to point B blasting everything you see, deactivating the awful phantom bombs, finding switches for opening a door with the ASE? .... thats was basically all of the Conduit 1 features.... :/, ih and also i want destructible enviroments :D, i want to freaking shot a chair with a rocket launcher and that te thing goes flying throw the sky ;D