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Forums - Gaming - So, I was playing this one game and I realized how low gaming has become...

PhoenixKing said:
indodude said:
OP fails, I've spent 50+ hours on Oblivion and 20+ on Fallout 3 and Final Fantasy XIII. I'm not even close to halfway done with those listed.


I spent 300 hours on Oblivion, including Shivering Isles, and still felt unsatisfied. The dungeons were nice but too short. The boss fights were also meh.

But man, this one game I've been playing had 11 hours in just one dungeon. It took so long...

And a dungeon that only takes an hour or two hours is just short and boring. I'd prefer dungeons that are around 7 hours and with epic storyline fights, those are the most fun.

Like Dragon Quest or SMT Nocturne and sometimes even Tales of.

The game I was playing was Digital Devil Saga 1. And holy hell, is the final dungeon a complete repetitive mess. Really brought the game down for me. I much preferred Nocturne's style of Dungeons.

This game felt like crappy Persona games combined with the True SMT series (of which only actually have 4 games in their name, Nocturne being the third installment).

 

That wasn't my point. You said most RPGs today take 11 hours, I was simply proving you wrong.



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Japanese RPGs are still as long as ever. I don't really see the appeal of really long games. To each their own but most of the content in jrpgs seems like filler to me. Yeah you'll clock in a lot more hours. Why? Because you are required to fight the same enemies a heck of a lot more than you would have to in an action-adventure game or the average western rpg these days. That length is artificially inflated. I'm all for the bang for your buck principle but if the extra content isn't enjoyable, what's the point?

If you are really concerned about bang for your buck, start renting games. I have a rental subscription and it's awesome. If you don't want to pay $50 for short single-player games, you don't have to. Either rent those games or wait for the bargain bin.



Vagrant Story?



11 hours in ONE dungeon, that's sick!
Or are you just terribly bad at solving this dungeon?



There is no Knowledge that is not Power

indodude said:
PhoenixKing said:
indodude said:
OP fails, I've spent 50+ hours on Oblivion and 20+ on Fallout 3 and Final Fantasy XIII. I'm not even close to halfway done with those listed.


I spent 300 hours on Oblivion, including Shivering Isles, and still felt unsatisfied. The dungeons were nice but too short. The boss fights were also meh.

But man, this one game I've been playing had 11 hours in just one dungeon. It took so long...

And a dungeon that only takes an hour or two hours is just short and boring. I'd prefer dungeons that are around 7 hours and with epic storyline fights, those are the most fun.

Like Dragon Quest or SMT Nocturne and sometimes even Tales of.

The game I was playing was Digital Devil Saga 1. And holy hell, is the final dungeon a complete repetitive mess. Really brought the game down for me. I much preferred Nocturne's style of Dungeons.

This game felt like crappy Persona games combined with the True SMT series (of which only actually have 4 games in their name, Nocturne being the third installment).

 

That wasn't my point. You said most RPGs today take 11 hours, I was simply proving you wrong.


Most Rpgs THIS gen. And you only used three examples.

Your counter argument... is kinda moot, dude.. >_>;



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SmoothCriminal said:
dobby985 said:
twesterm said:
So what RPG's tooday are 11 hours?

Mass Effect 1

Huh?

 

It took me 45 hours to beat ME1!

Mass Effect 1 & 2 are actually 2 games that I think deal with length quite well. It's possible to complete ME1 in about 10-12 hrs, but if you want the full experience you can do all the side quests and take as much time as you want. ME2 is similar, the main story length depends how many loyalty missions you want to do.



Whereas, when I saw the OP, my mind went "OOH! 11 hour dungeon!!" No RPG has ever had a dungeon that I'm in that long at once. Hell, a 2 hour spurt in a dungeon is long for most RPGs.

From what I'm seeing, games are getting a tad shorter (though not as short as alluded to in the thread), and looking prettier, but we've lost gameplay and challenge in the process. So while we come from different angles, I have to agree in how poor most of this gen's games are. There's always the exception, but in general...



-dunno001

-On a quest for the truly perfect game; I don't think it exists...

Oh, no doubt about that. There is very little in the way of challenge now and everything is too heavily focused on graphics.



PhoenixKing said:
indodude said:
PhoenixKing said:
indodude said:
OP fails, I've spent 50+ hours on Oblivion and 20+ on Fallout 3 and Final Fantasy XIII. I'm not even close to halfway done with those listed.


I spent 300 hours on Oblivion, including Shivering Isles, and still felt unsatisfied. The dungeons were nice but too short. The boss fights were also meh.

But man, this one game I've been playing had 11 hours in just one dungeon. It took so long...

And a dungeon that only takes an hour or two hours is just short and boring. I'd prefer dungeons that are around 7 hours and with epic storyline fights, those are the most fun.

Like Dragon Quest or SMT Nocturne and sometimes even Tales of.

The game I was playing was Digital Devil Saga 1. And holy hell, is the final dungeon a complete repetitive mess. Really brought the game down for me. I much preferred Nocturne's style of Dungeons.

This game felt like crappy Persona games combined with the True SMT series (of which only actually have 4 games in their name, Nocturne being the third installment).

 

That wasn't my point. You said most RPGs today take 11 hours, I was simply proving you wrong.


Most Rpgs THIS gen. And you only used three examples.

Your counter argument... is kinda moot, dude.. >_>;

You didn't give any examples though.  You just keep saying most RPG's this gen are less than 11 hours.  That is simply false.

Anyways 11 hours in a single dungeon sounds pretty horrid.  If I just wanted to dump time into a game I'd play something like WoW or some other multiplayer game.



PhoenixKing said:
indodude said:
PhoenixKing said:
indodude said:
OP fails, I've spent 50+ hours on Oblivion and 20+ on Fallout 3 and Final Fantasy XIII. I'm not even close to halfway done with those listed.


I spent 300 hours on Oblivion, including Shivering Isles, and still felt unsatisfied. The dungeons were nice but too short. The boss fights were also meh.

But man, this one game I've been playing had 11 hours in just one dungeon. It took so long...

And a dungeon that only takes an hour or two hours is just short and boring. I'd prefer dungeons that are around 7 hours and with epic storyline fights, those are the most fun.

Like Dragon Quest or SMT Nocturne and sometimes even Tales of.

The game I was playing was Digital Devil Saga 1. And holy hell, is the final dungeon a complete repetitive mess. Really brought the game down for me. I much preferred Nocturne's style of Dungeons.

This game felt like crappy Persona games combined with the True SMT series (of which only actually have 4 games in their name, Nocturne being the third installment).

 

That wasn't my point. You said most RPGs today take 11 hours, I was simply proving you wrong.


Most Rpgs THIS gen. And you only used three examples.

Your counter argument... is kinda moot, dude.. >_>;

Again, what RPG's are you talking about?

I guess you've said one now that is 11 hours...that's most?