First of all, combining the two HD versions and pitting them against the ONE Wii version is utterly stupid.
Second, the "it's a 2 year old port!!!1" excuse is even MORE utterly stupid. COD: Reflex was a port but was still able to sell a million copies, and after the HD versions had already sold 10 million copies no less! RE:4 is a port and did nearly as well as the PS2 and Cube versions, hell it might have done better. Will have to check on that one..
I just find it humorous litterly EVERY instance in which a core game doesn't sell on Wii, it gets blown out of proportion, and the fall back reason always tends to be:
it's either Nintendo's fault for having too good of games, OR it's because Wii gamers don't buy hardcore games.. (god forbid it may be the GAME'S fault. No that would make too much sense.)
Yet whenever it's an HD game that doesn't perform great, nobody seems to mention it, or they come up with some lame excuse. Noone ever seems to place blame on THEIR users..
Point is.. Wii gamers are not from mars. They are regular gamers. Perhaps gamers that don't value epic cinematic games and graphics as much, but they are still just gamers. As I said in the Red Steel topic, they want good games worth their $50. NMH may be a decent game, but it's replay value is highly lacking. It's hard to find incentive to buy the game when you can rent it. This is why it struggled on the Wii, and why it appears to have also struggled on the HD consoles. The userbase makes little difference. Most games that failed on Wii supposedly because of "teh cazuals" wouldn't have done much better on the HD consoles. THE GAME itself is the reaon it didn't sell, not the consumers.