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Doobie_wop said:
Metallicube said:

First of all, combining the two HD versions and pitting them against the ONE Wii version is utterly stupid.

Second, the "it's a 2 year old port!!!1" excuse is even MORE utterly stupid. COD: Reflex was a port but was still able to sell a million copies, and after the HD versions had already sold 10 million copies no less! RE:4 is a port and did nearly as well as the PS2 and Cube versions, hell it might have done better. Will have to check on that one..

I just find it humorous litterly EVERY instance in which a core game doesn't sell on Wii, it gets blown out of proportion, and the fall back reason always tends to be:

it's either Nintendo's fault for having too good of games, OR it's because Wii gamers don't buy hardcore games.. Yet whenever it's an HD game that doesn't perform great, nobody seems to mention it, or they come up with some lame excuse.

Point is.. Wii gamers are not from mars. They are regular gamers. Perhaps gamers that don't value epic cinematic games and graphics as much, but they are still just gamers. Most games that failed on Wii because of "teh cazuals" wouldn't have done much better on the HD consoles. THE GAME itself is the reaon it didn't sell, not the consumers.

Don't want to get you riled up, but your comparing No More Heroes to Call of Duty... that's kinda lame. Resident Evil is also the most popular franchise in it's respective genre, of course it would sell well, especially since it was successful on the Gamecube. For No More Heroes: Heroes Paradise (PS3) to even outsell the Wii version in it's first week in Japan, that's quite an achievement. The 360 version even has a much smaller install base and it might be pretty close.

I'm just saying, the double standard is pretty ridiculous when it comes to placing blame on lack of sales. When the failure is on the Wii, it's the consumer's fault, or Nintendo's. When the failure is on an HD console (and while I don't consider these HD NMH sales 'failure' per se, it's still very close to the sales of Wii's version), well then it's always "it did well CONSIDERING.." or some other excuse is made, or it is ignored altogether.

Why didn't Okami sell well? Why don't the Silent Hill games sell well?

Some games just don't sell well because they simply aren't good enough, or lack the appeal, or the value. My point being, the fault lies mainly with the DEVELOPER and the GAME itself, not the consumer. This is true for any console.

It just seems the HD games always get the free pass when they fail, yet Wii and its consumers always seem to be put under the microscope and criticized when games on their console fail.