I've read the other day it is technically possible to have analog signal up to 1080p.
Is it possible?
I've read the other day it is technically possible to have analog signal up to 1080p.
Is it possible?
HD covers 720p, so of course component cables can do it anyway.
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kowenicki said: btw. I had my 360 showing 1080p over component before I replaced it with hdmi, samsung tv's allow this... or used to. |
at least the high-end models still do. One of my HDMI cables broke and because I didn't want to switch everytime from PS3 to Xbox360 I used component for awhile. Didn't notice any difference, but I was still annoyed because I had to change my AVR settings everytime (from HDMI input to optical) I'm now using only HDMI once again. On everything except my Wii of course.
So, other then processing power, what would avoid the wii to deliver hd graphs?
There was rumors back in 2007 that the gpu could produce hd graphics. (the story of the drunken guy)
Could the POWER Wii be an upgrade of the OS, allowing the console to push out better graphs for not high power demanding
games, I wonder? What if more memory could be added by some
of the ports (i know they are slower than a standard memory slot, but what if?)?
There really isn't a large enough market of Analog HD enabled TVs for it to warrent a firmware upgrade
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My 720p Sony Bravia reads that it's getting a 1080p analog signal from my 360 this very moment.
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Component cable can be made as good as HDMI picture wise with some tweaking...what it can't do is 5.1 audio.
j.thomaz said: So, other then processing power, what would avoid the wii to deliver hd graphs?
|
Mainly the framebuffer. The Wii's is too small for an HD frame, unless they used a tile-based renderer. However, I'm pretty sure that developers would have noticed this before now, you can't exactly hide it.
But, from what I know of Hollywood, it certainly has the fill-rate for HD output, so who really knows for sure.
PhalanxCO said:
Mainly the framebuffer. The Wii's is too small for an HD frame, unless they used a tile-based renderer. However, I'm pretty sure that developers would have noticed this before now, you can't exactly hide it. But, from what I know of Hollywood, it certainly has the fill-rate for HD output, so who really knows for sure. |
Exactly. The main problem is the the frame-buffer is even smaller than the PS2's, which explains why PS2 could be made to output in high definition, but the Wii, whose GPU outclasses the PS2 in every other way, cannot.
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