PhalanxCO said:
Mainly the framebuffer. The Wii's is too small for an HD frame, unless they used a tile-based renderer. However, I'm pretty sure that developers would have noticed this before now, you can't exactly hide it. But, from what I know of Hollywood, it certainly has the fill-rate for HD output, so who really knows for sure. |
Exactly. The main problem is the the frame-buffer is even smaller than the PS2's, which explains why PS2 could be made to output in high definition, but the Wii, whose GPU outclasses the PS2 in every other way, cannot.

Monster Hunter: pissing me off since 2010.







