j.thomaz said: So, other then processing power, what would avoid the wii to deliver hd graphs?
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Mainly the framebuffer. The Wii's is too small for an HD frame, unless they used a tile-based renderer. However, I'm pretty sure that developers would have noticed this before now, you can't exactly hide it.
But, from what I know of Hollywood, it certainly has the fill-rate for HD output, so who really knows for sure.