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Forums - Microsoft - MS really excited about THQ Natal title.

supercat said:
disadvantages of natal::

-will be expensive
-will have expensive development costs, the code written for natal will be quite different than button-controlled games
-natal games wont bring in nearly as much, if PSN games are any indication, the offerings by natal wont be that AWESOME as they will mostly be downloads
-MS doesn't have a casual userbase
-lag
-limit of kinds of games that would be ideal for natal, like say a yoga game or something

-Whats expensive? Whats cheap? All estimates thus far expected a time of flight camera, Natal looks to be cheaper than that.

-Most development costs are artwork which has nothing to do with Natal.

- Apparantly there are 26 launch titles for Natal, this has nothing to do with PSN and even if it did, Xbox Live is far more vibrant in terms of downloads apparantly by a factor of 2:1.

- Whats a casual? Also how do you know?

- Didn't kill Killzone 2 and thats comparable.

- Wait n see.

 



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Lord Flashheart said:

Dodge ball 2?

Dodge ball wars and Dodgeball wars ODST take place before Dodge ball wars 3



@Jagged, they obviously haven't seen your game yet. Enter the competition and watch all the major publishers bow down to your Nintendo-esque game.



Tease.

Squilliam said:
supercat said:
disadvantages of natal::

-will be expensive
-will have expensive development costs, the code written for natal will be quite different than button-controlled games
-natal games wont bring in nearly as much, if PSN games are any indication, the offerings by natal wont be that AWESOME as they will mostly be downloads
-MS doesn't have a casual userbase
-lag
-limit of kinds of games that would be ideal for natal, like say a yoga game or something

-Whats expensive? Whats cheap? All estimates thus far expected a time of flight camera, Natal looks to be cheaper than that.

-Most development costs are artwork which has nothing to do with Natal.

- Apparantly there are 26 launch titles for Natal, this has nothing to do with PSN and even if it did, Xbox Live is far more vibrant in terms of downloads apparantly by a factor of 2:1.

- Whats a casual? Also how do you know?

- Didn't kill Killzone 2 and thats comparable.

- Wait n see.

 

-expensive would be anything over $50 in my estimation, and that's for a casual style game which would never be a primary reason for getting a game console but a secondary or tertiary one

 

-Why would a natal kind of game require a cinematic background and picture?  It probably wont if anything, the biggest cost would be from the gameplay programming most likely because that is so foreign to coders

 

-I thnk that you misunderstand, I am saying that Natal games look to be more casual oriented, and no I dont need to define anything because casual games are like porn - You know it when you see it.



Destroy All Humans!



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supercat said:
Squilliam said:
supercat said:
disadvantages of natal::

-will be expensive
-will have expensive development costs, the code written for natal will be quite different than button-controlled games
-natal games wont bring in nearly as much, if PSN games are any indication, the offerings by natal wont be that AWESOME as they will mostly be downloads
-MS doesn't have a casual userbase
-lag
-limit of kinds of games that would be ideal for natal, like say a yoga game or something

-Whats expensive? Whats cheap? All estimates thus far expected a time of flight camera, Natal looks to be cheaper than that.

-Most development costs are artwork which has nothing to do with Natal.

- Apparantly there are 26 launch titles for Natal, this has nothing to do with PSN and even if it did, Xbox Live is far more vibrant in terms of downloads apparantly by a factor of 2:1.

- Whats a casual? Also how do you know?

- Didn't kill Killzone 2 and thats comparable.

- Wait n see.

 

-expensive would be anything over $50 in my estimation, and that's for a casual style game which would never be a primary reason for getting a game console but a secondary or tertiary one

 

-Why would a natal kind of game require a cinematic background and picture?  It probably wont if anything, the biggest cost would be from the gameplay programming most likely because that is so foreign to coders

 

-I thnk that you misunderstand, I am saying that Natal games look to be more casual oriented, and no I dont need to define anything because casual games are like porn - You know it when you see it.

It'll likely be $50 or at worst $60 with a game. It would only cost a hell of a lot if Microsoft didn't provide libraries/tools to use and developers had to make their own. Luckily this isn't the case. What Natal games have you seen?



Tease.

Squilliam said:
supercat said:
Squilliam said:
supercat said:
disadvantages of natal::

-will be expensive
-will have expensive development costs, the code written for natal will be quite different than button-controlled games
-natal games wont bring in nearly as much, if PSN games are any indication, the offerings by natal wont be that AWESOME as they will mostly be downloads
-MS doesn't have a casual userbase
-lag
-limit of kinds of games that would be ideal for natal, like say a yoga game or something

-Whats expensive? Whats cheap? All estimates thus far expected a time of flight camera, Natal looks to be cheaper than that.

-Most development costs are artwork which has nothing to do with Natal.

- Apparantly there are 26 launch titles for Natal, this has nothing to do with PSN and even if it did, Xbox Live is far more vibrant in terms of downloads apparantly by a factor of 2:1.

- Whats a casual? Also how do you know?

- Didn't kill Killzone 2 and thats comparable.

- Wait n see.

 

-expensive would be anything over $50 in my estimation, and that's for a casual style game which would never be a primary reason for getting a game console but a secondary or tertiary one

 

-Why would a natal kind of game require a cinematic background and picture?  It probably wont if anything, the biggest cost would be from the gameplay programming most likely because that is so foreign to coders

 

-I thnk that you misunderstand, I am saying that Natal games look to be more casual oriented, and no I dont need to define anything because casual games are like porn - You know it when you see it.

It'll likely be $50 or at worst $60 with a game. It would only cost a hell of a lot if Microsoft didn't provide libraries/tools to use and developers had to make their own. Luckily this isn't the case. What Natal games have you seen?

Everything with the promo videos looks like a casual game.  Furthermore, the dropped game cliffclimber or whatever was classic casual. 

 

Also, it certainly could be just $50, but this has expensive development and technology but I doubt that.  Even if you are correct, the price that MS will ask for natal with a game, if $60 would be a fair discount from the production costs and you know that MS will also have to factor in the development costs somehow.  Video cameras, ones that do advanced stuff for consumer electronics aren't going to be cheap to whip out. 



supercat said:
disadvantages of natal::

-will be expensive
-will have expensive development costs, the code written for natal will be quite different than button-controlled games
-natal games wont bring in nearly as much, if PSN games are any indication, the offerings by natal wont be that AWESOME as they will mostly be downloads
-MS doesn't have a casual userbase
-lag
-limit of kinds of games that would be ideal for natal, like say a yoga game or something

1. Whats the price?

2. Perhaps it was designed to not be difficult to develop for. The PS3's Cell processor is infamous for being difficult.

3. The Natal is different technology and offers different potential.

4. What's a casual gamer exactly? People who play Wii games or people that don't play many games at all?

5. You've seen the final product?

7. It also has potential for games that wouldn't work with Move/Wiimote.



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PhalanxCO said:
Barozi said:
mai said:
disolitude said:
Natal needs to have solid 3rd party support to get some traction...so this is good news.

Well, taking into account THQ track record there's nothing to be hyped about

Red Faction Guerrilla
Company of Heroes
Dawn of War
Dawn of War II
Darksiders
UFC Undisputed
SmackDown vs. RAW
De Blob
Saints Row
Saints Row 2
STALKER Shadow of Chernobyl
Metro 2033
Titan Quest

 

All very good games

True, but none of those games took advantage of a new paradigm in controls.  That's why people have very little faith in 3rd parties.

Yeah, that's what I mean. And on top of that - none of these games I consider 'good', but I guess that's debatable. Still these games are good examples of what I'm trying to say - THQ among other publishers is least capable in providing anything that could be labeled as original experience with wide appeal, i.e. exactly what Natal needs.



supercat said:
Squilliam said:
supercat said:

-expensive would be anything over $50 in my estimation, and that's for a casual style game which would never be a primary reason for getting a game console but a secondary or tertiary one

 

-Why would a natal kind of game require a cinematic background and picture?  It probably wont if anything, the biggest cost would be from the gameplay programming most likely because that is so foreign to coders

 

-I thnk that you misunderstand, I am saying that Natal games look to be more casual oriented, and no I dont need to define anything because casual games are like porn - You know it when you see it.

It'll likely be $50 or at worst $60 with a game. It would only cost a hell of a lot if Microsoft didn't provide libraries/tools to use and developers had to make their own. Luckily this isn't the case. What Natal games have you seen?

Everything with the promo videos looks like a casual game.  Furthermore, the dropped game cliffclimber or whatever was classic casual. 

 

Also, it certainly could be just $50, but this has expensive development and technology but I doubt that.  Even if you are correct, the price that MS will ask for natal with a game, if $60 would be a fair discount from the production costs and you know that MS will also have to factor in the development costs somehow.  Video cameras, ones that do advanced stuff for consumer electronics aren't going to be cheap to whip out. 

Two months away from E3 you can wait for games. In any case Fable 3 isn't a casual game.

What basis does you speculation lead you to believe that over 10M+ units the average cost of Natal will be considerably higher than $45 to make? The magic of the device is in the software which costs precisely $0 per unit sold.

 



Tease.