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supercat said:
Squilliam said:
supercat said:

-expensive would be anything over $50 in my estimation, and that's for a casual style game which would never be a primary reason for getting a game console but a secondary or tertiary one

 

-Why would a natal kind of game require a cinematic background and picture?  It probably wont if anything, the biggest cost would be from the gameplay programming most likely because that is so foreign to coders

 

-I thnk that you misunderstand, I am saying that Natal games look to be more casual oriented, and no I dont need to define anything because casual games are like porn - You know it when you see it.

It'll likely be $50 or at worst $60 with a game. It would only cost a hell of a lot if Microsoft didn't provide libraries/tools to use and developers had to make their own. Luckily this isn't the case. What Natal games have you seen?

Everything with the promo videos looks like a casual game.  Furthermore, the dropped game cliffclimber or whatever was classic casual. 

 

Also, it certainly could be just $50, but this has expensive development and technology but I doubt that.  Even if you are correct, the price that MS will ask for natal with a game, if $60 would be a fair discount from the production costs and you know that MS will also have to factor in the development costs somehow.  Video cameras, ones that do advanced stuff for consumer electronics aren't going to be cheap to whip out. 

Two months away from E3 you can wait for games. In any case Fable 3 isn't a casual game.

What basis does you speculation lead you to believe that over 10M+ units the average cost of Natal will be considerably higher than $45 to make? The magic of the device is in the software which costs precisely $0 per unit sold.

 



Tease.