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Forums - Gaming - CS/mario kart actually harder than UT/gran tourismo?!?!

aragod said:
Kenryoku_Maxis said:
aragod said:

What the hell does CS in that sentence, another b00n that doesn't have any clue what's he talking about.

Game like Starcraft is the exact same thing as CS. It's not complex, but it's about experience expectations and micro. You can be complete douche with IQ below -50 as long as you can micro 4 Pool or basicaly any similar tactic. Starcraft of Warcraft RTS games have never been as much about tactics as about quick decision making, adaptation and super fast reflexes. Yes, experience comes with that, but I can learn every single tactic there is to be played in that given game (I was never big in starcraft, but amongst my friends are some of the former W3 WGC contenders, we've played fair amount of W3TFT on LANs and Bootcamps) and still sucks, since my micro is so lame and I get lost during the game thanks to my nonexistant multitasking ability.

So rules and techniques are the least you have to worry about. It's your micro and multitasking abilities, which can be improved only upon playing and getting your ass handed to you over and over. That's where it's so similar to Counter Strike. It's not about the ability to learn some tactics, it's about the true gaming "skill".

Sorry...I don't quite follow what you're trying to say.  First off, I'm not saying Starcraft or CS don't require skill at all.  Nor did I say Starcraft wasn't about Micromanagement.  However, Starcraft and CS are not at all alike, even when it comes to being about skill.  Counter Strike is about quick reflexes and memorization of levels while Starcraft is about micromanagement and staying ahead of your enemy (in resources, map space and knowledge).

My comment about 'rules and techniques' applied to when you were trying to play 'advanced Starcraft'.  Which would basically mean you were playing Koreans or high level players (who mostly play Koreans).  AKA you would be mostly playing Lost Temple 1v1 matches.  When you're always playing the same map with the same set of conditions, the game constantly comes down to the same scenarios.  Which turns out to be who can scout the best and who can expand the fastest.  And that's what 'advanced' Starcraft is.

Are you talking from your personal experience, someone's else or from what you've read around the web? "advanced Starcraft" as any "advanced" level in any game allways comes down to the same scenarios and same conditions. When we've played as CTs on de_prodigy for the 100th time, things don't get too "interesting" anymore. The same can be said for any game. I know the basics of Starcraft, I know my Warcraft 3 pretty well and I know CS through and through. The most important ability in SC was, is and allways will be micromanagement. Everything else comes from experience which is gained through playing and watching replays. I can look up all the famous matches of korean stars, study how they play and why they do what they do, but in the end, all that is for nothing, if you micro sucks. Starcraft = micro. That is a fact. You can master everything else in that game during one weekend of rigorous training. (I've seen that, during bootcamps RTS gamers had trainers who were going through every silly information, tech tree, build tree, hero comp, hard stats, whatever... if you can memorize how to counter different race and it's setup, you won't lose any time thinking about it during game, and that's how W3 is beeing played till this day)

And the most important thing in "advanced Counter Strike" is not memorization of levels, these levels are as simple as you can get, with around 6 official maps which are beeing played unchanged for 10 years in a row... Nor is it reflex per se, since fast response time doesn't equal precision. It's the hard aim, which equals micro in SC. And your "knowledge" of techniques and rules is the ability to read the game. It's the same for CS as for SC as for any game played on the highest level. The top gamers could allways hop from one game to another and keep their respective levels even though they've changed genres. From RTS to FPS, from FPS to MMORPG, from Fighter to RTS.

It really sounds like you're trying to say I'm using my personal experience as fact while clearly using your own as examples.  We can go back and forth trying to show each other up with 'examples' but I'm not really interested in that.  I was just stating that everything I've seen from media to the people I've known (who really do or have played competative Starcraft or Counter Strike) describe the games in this way.  And if I wanted to describe the games myself, I would agree.  Sure, there's a certain amount of skill to be had in Counter strike.  But when it comes down to it, it mostly comes down to a lot of repetition, memorization and timing.  And people who have played the same levels over years and done the same actions hundreds of thousands of times that they can shoot someone in the head in their sleep.  And is that really skill...or memorization?

However, I do not think there are a lot of people running around hopping from one genre to another and becoming the 'best' at each of those games.  In fact, I find its quite the opposite, with a lot of people playing the same genres because they're comfortable in those genres.  People jumping from one MMO to the other.  People playing one FPS to the other.  People playing one RTS and going onto another.  You don't see the top players in Counter Strike suddenly jumping over to Starcraft and blowing away all the Koreans.  They're still on Counter Strike or playing games like Battlefield 2 or MW2.

RolStoppable said:
akuseru said:
I'm very sorry. Mario Kart is not hard to master. Not at all. What is hard to master in Mario Kart? Especially the Wii version. The only "hard" thing about MK is that stupid catch-up mode they put into the game so that shitty players might have any chance at all. MK franchise went to hell after SNES/64, pick your version (I'm at 64). Double Dash was decent at best. And the Wii one? Crappy, dumbed down KART game including bikes with the most ridiculous boost EVER. A lot of the skills needed in the past games are gone, replaced with stupid jumps/tricks, bad turn-boost method and annoying one-wheeling bikes.

And SSBB easy to learn hard to master? Easy to learn yes, but they took away all the "master" parts from SSBM (and no, I did not enjoy the competitive style used in Melee, wavedashing, cliffhanging etc. Never played this way. And my favourite characters are all low tier characters standing little chance in competitive play anyways). MK Wii and SSBB are by far the two most disappointing games ever in my book (yes, ever). Nintendo took away the skills and fun from the games, making them easy for anyone to play and master. Now MK is more about what items you get, because all my friends have mastered the "driving" and then there's the bikes with crazy boost abilities. For me they ruined the two franchises/games I have played the most ever. have been playing all MK and all SSB to death. Tried MK Wii and Brawl a couple of times at launch and never thought about buying them.

Conclusion: MK Wii and Brawl = Easy to learn and easy to master. I can't understand how you see these games as hard to master....

Well, people who played Mario Kart Wii against me certainly do think that the game takes a lot of skill.

I always have to laugh at people who say that Mario Kart 64 was all that (also goes to Kenryoku). The AI in that game is the most unforgiving rubberband AI I witnessed in a racing game. The item balance is non-existing, you can get golden mushrooms in second place, giving you a winning lead. The shortcuts are gamebreaking. Mario Kart 64 was a complete rush job to get it out for the holidays in Japan in 1996. It's the worst Mario Kart game, because it lacks polishment in pretty much every area. What it has going for it are the fond memories of the four player splitscreen which was a rather new and big thing at that time.

I think you should go back and play MK64.  At least it was playable and you could finish the game.  I could stay in the lead easily and finish every race in 1st. And the game wasn't harsh as the computer still utilized the 'selection' system for items, meaning it had a better chance of getting items based on what place it was in line.  It would only get a star or red turtle shell if it was farther back in line.

In Mario Kart Wii or Mario Kart DS, I can play the game and consistently be hit by the AI with blue turtle shells and POW blocks, like clockwork, on the third lap.  Or being hit by three red turtle shells in a row.  Even by people in third place.  Many times when I'm over gaps or right before the goal line.  Its not a matter of 'skill' when you're being targetted by items you cannot dodge and they always come whenever you get a certain distance ahead of the computer.  The only way to avoid it is to purposefully stay in 3rd or 4th place (where you have the chance to get red turtle shells or a pow block) and use items on the third lap right at the end.  Which is totally counter-productive to the point of the game.  You know, trying to be first.

The games that have the true unforgiving AI is Mario Kart DS and Wii.  And its not unforgiving AI so much as they just aren't programmed well and single you out.



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aragod said:
vlad321 said:
I swear it's like it's 2000 again and a few random Countards are trying to push off their noob game as taking more skill than Quake and UT. I thought we had graduated to trying to teach modern shooter fans that their games are skilless half-assed shooters.


Why isn't it? Because in UT the amount of skill you have directly plots to where you are on the scoreboard. If you suck, you will be at the bottom, if you are good at the top. In CS there is no such relation at all. I remember picking up CS in the earlier versions right off UT. I AWPed bastards left and right as soon as I learned what the AWP is. I was a force of nature, and I just sucked at CS. That would have been absolutely impossible in UT, even with instagib, you would require absolutely amazing skill at aiming and dodging to do anything.

UT2004 and Quake 3 were the last well made games where noobs weren't pampered to try to make them feel good. Though it explains why the recent shooters sell so much, the better you think you are the more likely you are to buy the game, whether it is true or not.

You've never played Counter Strike the way it was ment to be, during Clan wars, 5on5 league with skilled opponents. Every noob can take shotgun or AWP for that matter and lucky frag someone on public with 32 players playing map ment for 4. And going from one PC FPS to other is nothing to brag about. Every half decent player that is somehow good at either one of these games can pick up the other one and play at some decent level. FPS skills are transferable.

BTW UT sucks compared to Q so hard it's not even funny. Q3 is the most skill requiring FPS ever and I stand by that, but leveling UT above CS is retarded. Still the difference between these games and all the others that came after that is one hell of a gap.

Yes see, even in the random pubs of CS I can't pull off shit like that. I can't just pick up the rocket launcher or flak cannon and end up near the top right off the bat the way you can do in CS.

Also I am sorry but UT is the definitive skill yardstick, specifically UT2004 where everything is retardedly fast. Q3 was close second, and the CS a far far third. And all of those 3 are a speck in the horizon compared to shooters post-Xbox.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

RolStoppable said:
akuseru said:
I'm very sorry. Mario Kart is not hard to master. Not at all. What is hard to master in Mario Kart? Especially the Wii version. The only "hard" thing about MK is that stupid catch-up mode they put into the game so that shitty players might have any chance at all. MK franchise went to hell after SNES/64, pick your version (I'm at 64). Double Dash was decent at best. And the Wii one? Crappy, dumbed down KART game including bikes with the most ridiculous boost EVER. A lot of the skills needed in the past games are gone, replaced with stupid jumps/tricks, bad turn-boost method and annoying one-wheeling bikes.

And SSBB easy to learn hard to master? Easy to learn yes, but they took away all the "master" parts from SSBM (and no, I did not enjoy the competitive style used in Melee, wavedashing, cliffhanging etc. Never played this way. And my favourite characters are all low tier characters standing little chance in competitive play anyways). MK Wii and SSBB are by far the two most disappointing games ever in my book (yes, ever). Nintendo took away the skills and fun from the games, making them easy for anyone to play and master. Now MK is more about what items you get, because all my friends have mastered the "driving" and then there's the bikes with crazy boost abilities. For me they ruined the two franchises/games I have played the most ever. have been playing all MK and all SSB to death. Tried MK Wii and Brawl a couple of times at launch and never thought about buying them.

Conclusion: MK Wii and Brawl = Easy to learn and easy to master. I can't understand how you see these games as hard to master....

Well, people who played Mario Kart Wii against me certainly do think that the game takes a lot of skill.

I always have to laugh at people who say that Mario Kart 64 was all that (also goes to Kenryoku). The AI in that game is the most unforgiving rubberband AI I witnessed in a racing game. The item balance is non-existing, you can get golden mushrooms in second place, giving you a winning lead. The shortcuts are gamebreaking. Mario Kart 64 was a complete rush job to get it out for the holidays in Japan in 1996. It's the worst Mario Kart game, because it lacks polishment in pretty much every area. What it has going for it are the fond memories of the four player splitscreen which was a rather new and big thing at that time.

I agree. MK 64 was flawed. But it was on the 64, so it was allowed to have flaws like that. I have played the game for I don't know how long, and experienced the unbalanced items, but that was OK, because then you could gamble a little. Let yourself be passed by someone to get better items on that one item box. That was part of the tactics, Try take an early lead and hold it, or push from behind with better items. You had to mix your tactics up a little. Yes the shortcuts were game breaking, but c'mon, you played with your friends, everyone respected the "no shortcuts" rule. Now, you play online, so it is much worse, you can't tell people to play like this or this. N64 and MK64 did not have that problem. The AI in MK64 was really shitty yes, and N64 is the MK game that introduced the horrendous catch-up mode. That's why I wrote SNES/64 so you could choose if you liked MK with or without catch up. I say MK64 because of the memories from it and the multiplayer. It was my first N64 game after all.

So at that time, for me, MK64 was a good game, and so was Double Dash (decent), but for me, MK Wii is total trash and a ruined experience. You can imagine I am let down when I buy the Wii 2 days before launch (lucky me) only to be disappointed with Zelda (GC version is better imo), MK Wii AND Brawl. The 3 franchises I have been playing for as long as I can remember (Zelda = NES+, MK = SNES+ and SSB = N64+, but ofc you know this, hehe ^^)



vlad321 said:
aragod said:
vlad321 said:
I swear it's like it's 2000 again and a few random Countards are trying to push off their noob game as taking more skill than Quake and UT. I thought we had graduated to trying to teach modern shooter fans that their games are skilless half-assed shooters.


Why isn't it? Because in UT the amount of skill you have directly plots to where you are on the scoreboard. If you suck, you will be at the bottom, if you are good at the top. In CS there is no such relation at all. I remember picking up CS in the earlier versions right off UT. I AWPed bastards left and right as soon as I learned what the AWP is. I was a force of nature, and I just sucked at CS. That would have been absolutely impossible in UT, even with instagib, you would require absolutely amazing skill at aiming and dodging to do anything.

UT2004 and Quake 3 were the last well made games where noobs weren't pampered to try to make them feel good. Though it explains why the recent shooters sell so much, the better you think you are the more likely you are to buy the game, whether it is true or not.

You've never played Counter Strike the way it was ment to be, during Clan wars, 5on5 league with skilled opponents. Every noob can take shotgun or AWP for that matter and lucky frag someone on public with 32 players playing map ment for 4. And going from one PC FPS to other is nothing to brag about. Every half decent player that is somehow good at either one of these games can pick up the other one and play at some decent level. FPS skills are transferable.

BTW UT sucks compared to Q so hard it's not even funny. Q3 is the most skill requiring FPS ever and I stand by that, but leveling UT above CS is retarded. Still the difference between these games and all the others that came after that is one hell of a gap.

Yes see, even in the random pubs of CS I can't pull off shit like that. I can't just pick up the rocket launcher or flak cannon and end up near the top right off the bat the way you can do in CS.

Also I am sorry but UT is the definitive skill yardstick, specifically UT2004 where everything is retardedly fast. Q3 was close second, and the CS a far far third. And all of those 3 are a speck in the horizon compared to shooters post-Xbox.

I'm not going to argue why Q3 > UT, or why CS > UT. I don't need to, popularity of these games and onoing progaming community shown the "finger" to Unreal Tournament years ago. It might be news for you, but in Q3 you could set up the speed of the game to pretty much anything you wanted. Even Painkiller was better than UT and it was a poor spinoff.



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

aragod said:
vlad321 said:

Yes see, even in the random pubs of CS I can't pull off shit like that. I can't just pick up the rocket launcher or flak cannon and end up near the top right off the bat the way you can do in CS.

Also I am sorry but UT is the definitive skill yardstick, specifically UT2004 where everything is retardedly fast. Q3 was close second, and the CS a far far third. And all of those 3 are a speck in the horizon compared to shooters post-Xbox.

I'm not going to argue why Q3 > UT, or why CS > UT. I don't need to, popularity of these games and onoing progaming community shown the "finger" to Unreal Tournament years ago. It might be news for you, but in Q3 you could set up the speed of the game to pretty much anything you wanted. Even Painkiller was better than UT and it was a poor spinoff.

CS only remains because it's noob friendly. Just like any modern game. However saying that Q3 somehow exists more than UT is just laughable. The community around UT has created so much more than the community for Q that is clearly shows support for UT. UT basically far outpaces Q in absolutely anything. I also know you can set the speed to anything, you can do so in UT as well, but I am talking about the default speed.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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Kenryoku_Maxis said:
scottie said:

Note for those who haven't played CS/UT, just insert any old game that's decried as easy instead of CS and any 'hard' game instead of UT. Brawl with items on is considered 'easy' brawl without is considered hardcore and hard.

 

Basically, the argument used to show that CS and Mario Kart are easy is that Due to things like the noob cannon (autoshotgun) in cs and bullets in mario kart, it makes it easy for bad players to beat better players, thus they are easier.

 

This makes sense right?

...

No, this is extremely specious reasoning. A game like UT, it is very hard for a noob to beat a pro, or in other words, it's very easy to get to the skill level where you can do awesomely. 

 

In a game like mario kart, you can get to the stage where your chances against a noob, or even an average player are as high as in UT (if you get a bit ahead in Mario Kart, you can avoid the shitfights and the shell throwing and just treat it like a timetrial, the only thing that slows you down but doesnt slow second is blue shells, but you just need to be good enough to get a lead so this doesnt matter

 

The truth of the matter is, Mario Kart, just like CS and Brawl with items are all easy to learn, hard to master. Games that are usually considered hard are infact hard to learn, easy to master

The problem with your argument is Mario Kart DS and Wii totally broke the gameplay.  I can argee that a lot of people whine about CS and Brawl when those games are actually quite balanced, but the latest Mario Kart games have been totally broken to the extent that you can be completely in the lead for the entire race, and then get hit by 2 blue turle shells and a POW block in the last half of the 3rd lap and be in 11th place.  And there's nothing you can do about it.  And it happens quite often.

Now if you're talking about Mario Kart 64 or Super Mario Kart, then its a little more balanced.

As for harder games being easier to learn, I think that's dependant on the game.  Take a game like Starcraft.  That game takes some time to learn, but to get 'good' at it now adays takes years due to all that ridiculous rules and techniques people employ.  Now on the flip side, look at a game such as Smash Bros Melee, that game doesn't take much to learn at all, but on the same token, just like Starcraft, if you want to consider yourself 'good', you have to learn all these 'techniques' and 'exploits' that people do to keep up or else you can't consider yourself 'pro'.

 

Blue shells were worse for player 1 in double dash, and about the same in N64. In DD, they only hit player 1, not an area of effect. In N64 they had a chance to hit others because they went along the ground. Besides, a skilled player will be far enough ahead that they will still be in first after the blue shells and pow.

 

Also, the pow and lightning arguments are brought up every time, and shut down every time. A pow effects everyone in the front half of the race (everyone infront of the user) it does not help 2nd get into 1st. That said, once you learn to dodge pows, you can use them to shortcut over rough terrain, so they don't even adversely effect anyone except the noobs anyway. Lightning is similar, but it does effect 1st for slightly longer than 2nd, which it effects for slightly longer than 1st etc. However this is balanced by the fact that the further back you are, the more valuable the item you will likely be carrying and thus loose when you get lightninged. You should challenge Rol to a game of MK because it is quite apparent you've never actually seen anyone good race.



vlad321 said:
aragod said:
vlad321 said:
 

Yes see, even in the random pubs of CS I can't pull off shit like that. I can't just pick up the rocket launcher or flak cannon and end up near the top right off the bat the way you can do in CS.

Also I am sorry but UT is the definitive skill yardstick, specifically UT2004 where everything is retardedly fast. Q3 was close second, and the CS a far far third. And all of those 3 are a speck in the horizon compared to shooters post-Xbox.

I'm not going to argue why Q3 > UT, or why CS > UT. I don't need to, popularity of these games and onoing progaming community shown the "finger" to Unreal Tournament years ago. It might be news for you, but in Q3 you could set up the speed of the game to pretty much anything you wanted. Even Painkiller was better than UT and it was a poor spinoff.

CS only remains because it's noob friendly. Just like any modern game. However saying that Q3 somehow exists more than UT is just laughable. The community around UT has created so much more than the community for Q that is clearly shows support for UT. UT basically far outpaces Q in absolutely anything. I also know you can set the speed to anything, you can do so in UT as well, but I am talking about the default speed.

Yeah what ever... You are so delusional that trying to argue with you is complete waste of time. In the end, noob friendly game is alive and kicking after 10 years and is the only FPS to hold interest of both progamers and media, becoming a unchallanged legend of it's genre, while UT2004 was in the spotlight only in the year of it's release, forgoten one year later with whitdrawal from all major progaming events.



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

aragod said:
vlad321 said:
aragod said:
vlad321 said:
 

Yes see, even in the random pubs of CS I can't pull off shit like that. I can't just pick up the rocket launcher or flak cannon and end up near the top right off the bat the way you can do in CS.

Also I am sorry but UT is the definitive skill yardstick, specifically UT2004 where everything is retardedly fast. Q3 was close second, and the CS a far far third. And all of those 3 are a speck in the horizon compared to shooters post-Xbox.

I'm not going to argue why Q3 > UT, or why CS > UT. I don't need to, popularity of these games and onoing progaming community shown the "finger" to Unreal Tournament years ago. It might be news for you, but in Q3 you could set up the speed of the game to pretty much anything you wanted. Even Painkiller was better than UT and it was a poor spinoff.

CS only remains because it's noob friendly. Just like any modern game. However saying that Q3 somehow exists more than UT is just laughable. The community around UT has created so much more than the community for Q that is clearly shows support for UT. UT basically far outpaces Q in absolutely anything. I also know you can set the speed to anything, you can do so in UT as well, but I am talking about the default speed.

Yeah what ever... You are so delusional that trying to argue with you is complete waste of time. In the end, noob friendly game is alive and kicking after 10 years and is the only FPS to hold interest of both progamers and media, becoming a unchallanged legend of it's genre, while UT2004 was in the spotlight only in the year of it's release, forgoten one year later with whitdrawal from all major progaming events.

You seem to be delusional. First of all Quake has not been mentioned in the media for many many years while UT2004 still makes mentiones. Second, there are far more modders for UT than there are for Quake with more content being released as well. The only reason Quake got a small boost was because of Quake Live last year, and that's it. UT2004 tournaments are still upheld in LAN parties, not Quake 3. SO i don't know which rock you have been living under, but you need to stop deluding yourself.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

scottie said:
Kenryoku_Maxis said:
scottie said:

Note for those who haven't played CS/UT, just insert any old game that's decried as easy instead of CS and any 'hard' game instead of UT. Brawl with items on is considered 'easy' brawl without is considered hardcore and hard.

 

Basically, the argument used to show that CS and Mario Kart are easy is that Due to things like the noob cannon (autoshotgun) in cs and bullets in mario kart, it makes it easy for bad players to beat better players, thus they are easier.

 

This makes sense right?

...

No, this is extremely specious reasoning. A game like UT, it is very hard for a noob to beat a pro, or in other words, it's very easy to get to the skill level where you can do awesomely. 

 

In a game like mario kart, you can get to the stage where your chances against a noob, or even an average player are as high as in UT (if you get a bit ahead in Mario Kart, you can avoid the shitfights and the shell throwing and just treat it like a timetrial, the only thing that slows you down but doesnt slow second is blue shells, but you just need to be good enough to get a lead so this doesnt matter

 

The truth of the matter is, Mario Kart, just like CS and Brawl with items are all easy to learn, hard to master. Games that are usually considered hard are infact hard to learn, easy to master

The problem with your argument is Mario Kart DS and Wii totally broke the gameplay.  I can argee that a lot of people whine about CS and Brawl when those games are actually quite balanced, but the latest Mario Kart games have been totally broken to the extent that you can be completely in the lead for the entire race, and then get hit by 2 blue turle shells and a POW block in the last half of the 3rd lap and be in 11th place.  And there's nothing you can do about it.  And it happens quite often.

Now if you're talking about Mario Kart 64 or Super Mario Kart, then its a little more balanced.

As for harder games being easier to learn, I think that's dependant on the game.  Take a game like Starcraft.  That game takes some time to learn, but to get 'good' at it now adays takes years due to all that ridiculous rules and techniques people employ.  Now on the flip side, look at a game such as Smash Bros Melee, that game doesn't take much to learn at all, but on the same token, just like Starcraft, if you want to consider yourself 'good', you have to learn all these 'techniques' and 'exploits' that people do to keep up or else you can't consider yourself 'pro'.

 

Blue shells were worse for player 1 in double dash, and about the same in N64. In DD, they only hit player 1, not an area of effect. In N64 they had a chance to hit others because they went along the ground. Besides, a skilled player will be far enough ahead that they will still be in first after the blue shells and pow.

 

Also, the pow and lightning arguments are brought up every time, and shut down every time. A pow effects everyone in the front half of the race (everyone infront of the user) it does not help 2nd get into 1st. That said, once you learn to dodge pows, you can use them to shortcut over rough terrain, so they don't even adversely effect anyone except the noobs anyway. Lightning is similar, but it does effect 1st for slightly longer than 2nd, which it effects for slightly longer than 1st etc. However this is balanced by the fact that the further back you are, the more valuable the item you will likely be carrying and thus loose when you get lightninged. You should challenge Rol to a game of MK because it is quite apparent you've never actually seen anyone good race.

Apparently I must not have seen anyone good.  Or I've just seen too many as I've been playing people online while in first place with a substantial lead and hit by 2 blue shells and a POW block without any momentum.  In effect, you can't do anything when you're constantly being hit with items repeatedly from a dead stop, even in first place.  Not to mention you get stunned for WAY too long whenever you get bumped or knocked into a wall.

Hence why I am saying Mario Kart Wii has flaws.  Its not about being 'good'.  There's some skill to be had.  But even after you learn the levels and how to control your characters, you can still lose many matches to stupid things like being hit by two red turtle shells in a row or being bumped multiple times from a dead stop and going from being 2nd to 12th place.



Six upcoming games you should look into:

 

  

You are aware, I hope, that online mario Kart has hackers who can fire blue shells whenever they want? It sounds like this has happened to you. Here's a hint, if they do that, drop back to about 8th, get a good item, stay back until near the end then catch up to him without using the item and then use it to get over the finish line. Cheap tactics but hackers deserve it

The complaint "you get stunned for way too long whenever you get bumped or knocked into a wall" definitely makes it sound like the game is too hard for you.

If you get hit by a red shell, you are doing it wrong. Trail items behind you. Only drop/fire backwards when the next item is ready. If the next item is an upside down box wait until you're almost at some item boxes then fire both backwards.