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RolStoppable said:
akuseru said:
I'm very sorry. Mario Kart is not hard to master. Not at all. What is hard to master in Mario Kart? Especially the Wii version. The only "hard" thing about MK is that stupid catch-up mode they put into the game so that shitty players might have any chance at all. MK franchise went to hell after SNES/64, pick your version (I'm at 64). Double Dash was decent at best. And the Wii one? Crappy, dumbed down KART game including bikes with the most ridiculous boost EVER. A lot of the skills needed in the past games are gone, replaced with stupid jumps/tricks, bad turn-boost method and annoying one-wheeling bikes.

And SSBB easy to learn hard to master? Easy to learn yes, but they took away all the "master" parts from SSBM (and no, I did not enjoy the competitive style used in Melee, wavedashing, cliffhanging etc. Never played this way. And my favourite characters are all low tier characters standing little chance in competitive play anyways). MK Wii and SSBB are by far the two most disappointing games ever in my book (yes, ever). Nintendo took away the skills and fun from the games, making them easy for anyone to play and master. Now MK is more about what items you get, because all my friends have mastered the "driving" and then there's the bikes with crazy boost abilities. For me they ruined the two franchises/games I have played the most ever. have been playing all MK and all SSB to death. Tried MK Wii and Brawl a couple of times at launch and never thought about buying them.

Conclusion: MK Wii and Brawl = Easy to learn and easy to master. I can't understand how you see these games as hard to master....

Well, people who played Mario Kart Wii against me certainly do think that the game takes a lot of skill.

I always have to laugh at people who say that Mario Kart 64 was all that (also goes to Kenryoku). The AI in that game is the most unforgiving rubberband AI I witnessed in a racing game. The item balance is non-existing, you can get golden mushrooms in second place, giving you a winning lead. The shortcuts are gamebreaking. Mario Kart 64 was a complete rush job to get it out for the holidays in Japan in 1996. It's the worst Mario Kart game, because it lacks polishment in pretty much every area. What it has going for it are the fond memories of the four player splitscreen which was a rather new and big thing at that time.

I agree. MK 64 was flawed. But it was on the 64, so it was allowed to have flaws like that. I have played the game for I don't know how long, and experienced the unbalanced items, but that was OK, because then you could gamble a little. Let yourself be passed by someone to get better items on that one item box. That was part of the tactics, Try take an early lead and hold it, or push from behind with better items. You had to mix your tactics up a little. Yes the shortcuts were game breaking, but c'mon, you played with your friends, everyone respected the "no shortcuts" rule. Now, you play online, so it is much worse, you can't tell people to play like this or this. N64 and MK64 did not have that problem. The AI in MK64 was really shitty yes, and N64 is the MK game that introduced the horrendous catch-up mode. That's why I wrote SNES/64 so you could choose if you liked MK with or without catch up. I say MK64 because of the memories from it and the multiplayer. It was my first N64 game after all.

So at that time, for me, MK64 was a good game, and so was Double Dash (decent), but for me, MK Wii is total trash and a ruined experience. You can imagine I am let down when I buy the Wii 2 days before launch (lucky me) only to be disappointed with Zelda (GC version is better imo), MK Wii AND Brawl. The 3 franchises I have been playing for as long as I can remember (Zelda = NES+, MK = SNES+ and SSB = N64+, but ofc you know this, hehe ^^)