scottie said:
Blue shells were worse for player 1 in double dash, and about the same in N64. In DD, they only hit player 1, not an area of effect. In N64 they had a chance to hit others because they went along the ground. Besides, a skilled player will be far enough ahead that they will still be in first after the blue shells and pow.
Also, the pow and lightning arguments are brought up every time, and shut down every time. A pow effects everyone in the front half of the race (everyone infront of the user) it does not help 2nd get into 1st. That said, once you learn to dodge pows, you can use them to shortcut over rough terrain, so they don't even adversely effect anyone except the noobs anyway. Lightning is similar, but it does effect 1st for slightly longer than 2nd, which it effects for slightly longer than 1st etc. However this is balanced by the fact that the further back you are, the more valuable the item you will likely be carrying and thus loose when you get lightninged. You should challenge Rol to a game of MK because it is quite apparent you've never actually seen anyone good race. |
Apparently I must not have seen anyone good. Or I've just seen too many as I've been playing people online while in first place with a substantial lead and hit by 2 blue shells and a POW block without any momentum. In effect, you can't do anything when you're constantly being hit with items repeatedly from a dead stop, even in first place. Not to mention you get stunned for WAY too long whenever you get bumped or knocked into a wall.
Hence why I am saying Mario Kart Wii has flaws. Its not about being 'good'. There's some skill to be had. But even after you learn the levels and how to control your characters, you can still lose many matches to stupid things like being hit by two red turtle shells in a row or being bumped multiple times from a dead stop and going from being 2nd to 12th place.











