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scottie said:
Kenryoku_Maxis said:
scottie said:

Note for those who haven't played CS/UT, just insert any old game that's decried as easy instead of CS and any 'hard' game instead of UT. Brawl with items on is considered 'easy' brawl without is considered hardcore and hard.

 

Basically, the argument used to show that CS and Mario Kart are easy is that Due to things like the noob cannon (autoshotgun) in cs and bullets in mario kart, it makes it easy for bad players to beat better players, thus they are easier.

 

This makes sense right?

...

No, this is extremely specious reasoning. A game like UT, it is very hard for a noob to beat a pro, or in other words, it's very easy to get to the skill level where you can do awesomely. 

 

In a game like mario kart, you can get to the stage where your chances against a noob, or even an average player are as high as in UT (if you get a bit ahead in Mario Kart, you can avoid the shitfights and the shell throwing and just treat it like a timetrial, the only thing that slows you down but doesnt slow second is blue shells, but you just need to be good enough to get a lead so this doesnt matter

 

The truth of the matter is, Mario Kart, just like CS and Brawl with items are all easy to learn, hard to master. Games that are usually considered hard are infact hard to learn, easy to master

The problem with your argument is Mario Kart DS and Wii totally broke the gameplay.  I can argee that a lot of people whine about CS and Brawl when those games are actually quite balanced, but the latest Mario Kart games have been totally broken to the extent that you can be completely in the lead for the entire race, and then get hit by 2 blue turle shells and a POW block in the last half of the 3rd lap and be in 11th place.  And there's nothing you can do about it.  And it happens quite often.

Now if you're talking about Mario Kart 64 or Super Mario Kart, then its a little more balanced.

As for harder games being easier to learn, I think that's dependant on the game.  Take a game like Starcraft.  That game takes some time to learn, but to get 'good' at it now adays takes years due to all that ridiculous rules and techniques people employ.  Now on the flip side, look at a game such as Smash Bros Melee, that game doesn't take much to learn at all, but on the same token, just like Starcraft, if you want to consider yourself 'good', you have to learn all these 'techniques' and 'exploits' that people do to keep up or else you can't consider yourself 'pro'.

 

Blue shells were worse for player 1 in double dash, and about the same in N64. In DD, they only hit player 1, not an area of effect. In N64 they had a chance to hit others because they went along the ground. Besides, a skilled player will be far enough ahead that they will still be in first after the blue shells and pow.

 

Also, the pow and lightning arguments are brought up every time, and shut down every time. A pow effects everyone in the front half of the race (everyone infront of the user) it does not help 2nd get into 1st. That said, once you learn to dodge pows, you can use them to shortcut over rough terrain, so they don't even adversely effect anyone except the noobs anyway. Lightning is similar, but it does effect 1st for slightly longer than 2nd, which it effects for slightly longer than 1st etc. However this is balanced by the fact that the further back you are, the more valuable the item you will likely be carrying and thus loose when you get lightninged. You should challenge Rol to a game of MK because it is quite apparent you've never actually seen anyone good race.

Apparently I must not have seen anyone good.  Or I've just seen too many as I've been playing people online while in first place with a substantial lead and hit by 2 blue shells and a POW block without any momentum.  In effect, you can't do anything when you're constantly being hit with items repeatedly from a dead stop, even in first place.  Not to mention you get stunned for WAY too long whenever you get bumped or knocked into a wall.

Hence why I am saying Mario Kart Wii has flaws.  Its not about being 'good'.  There's some skill to be had.  But even after you learn the levels and how to control your characters, you can still lose many matches to stupid things like being hit by two red turtle shells in a row or being bumped multiple times from a dead stop and going from being 2nd to 12th place.



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