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Forums - Sales - Wii is now up YoY in every region. Significant?

Awesome for the big N. Even if this is the year that wii's YoY decreases I do not see it as a big deal.

The way I see it as long as it whacks the opposition every week Nintendo is happy.
This wii YoY decrease talk have been going on all around this site mainly from supporters of the other systems, yet I see the wii outselling them every week and widening the gap.

I think this matters most to Nintendo.

Wiis have been selling at a record pace and it will most likely slow at some point. That is the way things work.

Many believe the move away from the traditional gamepad that was introduced by the wii and taken up by the other two will eat into it's sales, this remains to be seen.

If anyone is honest with themselves they will admit that it is that unique controller that gave wii the edge rather than it's games. If wii had the same gamepad it would have gone the way of the gamecube - and not have that monster hardware mover wii fit.

I really think that this is the last year of wii's YoY increase and as a Nintendo fan I hope I am wrong....just outselling the other two would be good enough though.

Time, as always, will tell.



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March 2009 - 249$ (249€)
March 2010 - 199$ (199€ bundled with Wii Sports Resort + Wii Motion Plus in some countries)

GASP!
what a suprise it is up by about what? 10%?
meh...



Fedor Emelianenko - Greatest Fighter and most humble man to ever walk the earth:

http://www.youtube.com/watch?v=lVVrNOQtlzY

ProdigyBam said:
March 2009 - 249$ (249€)
March 2010 - 199$ (199€ bundled with Wii Sports Resort + Wii Motion Plus in some countries)

GASP!
what a suprise it is up by about what? 10%?
meh...

Please read the thread and address the already given counter-points.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

^LoL.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Demotruk said:
MaxwellGT2000 said:
Technically since 2008 was another complete sellout year, which made Nintendo finally up production more than they wanted to, 2008 couldn't technically "slow down", now the point that number people going MUST... HAVE... WII!!!! (also known as demand) declined that's debatable, in fact I'd have anecdotal evidence that would point to that claim, both customers coming into my store and the online fandom, but it's harder to prove without some hard stats.

The slowdown didn't technically start to happen till supply started to meet demand early 2009, when supplies were upped from Nintendo's factories. And the lack of key software started to catch up, but now things seemed to hit that balance and they seem to want to do a strong push this year, so its a wait and see situation if you ask me.


By looking at the rate of growth, the slowdown began in late 2008, after a drought of software. It continued to be up YoY until March 2009 but the ratio by which it was up was less and less from late 08 on, aside from briefly in the holiday season with the release of Wii Music and Animal Crossing (though the ratio was still worse than early 08).

Early 09 was only when it became directly visible, but Wii was in decline months before that. Similarly Wii has been resurgent for some time now but only in the last few weeks is it directly visible.

Uh... this isn't about numbers and percents and rates of growth, I was talking about physical systems on shelves just weren't there, there can't be anything more than max supply no matter how high demand is.

The problem is that Nintendo has contracts with companies that supply their parts for their systems, if there is just one hang up with one of of the part suppliers it can screw up production, its one of the disadvantages of being a pure games company vs an umbrella company that has factories that can make all the supplies in house, so to ramp up supplies it took some time, when the surge of supplies hit the market it was already early 09 and thats when people started to notice Wii's sitting on shelves, and sales ended up dropping YoY, 08 was not a bad year at all man some people might not have cared for Wii Music or Animal Crossing and so the year went out on a fizzle but 08 had Smash, Mario Kart, and Wii Fit all of which really pushed the hardware all the way through the year.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

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MaxwellGT2000 said:
Demotruk said:
MaxwellGT2000 said:
Technically since 2008 was another complete sellout year, which made Nintendo finally up production more than they wanted to, 2008 couldn't technically "slow down", now the point that number people going MUST... HAVE... WII!!!! (also known as demand) declined that's debatable, in fact I'd have anecdotal evidence that would point to that claim, both customers coming into my store and the online fandom, but it's harder to prove without some hard stats.

The slowdown didn't technically start to happen till supply started to meet demand early 2009, when supplies were upped from Nintendo's factories. And the lack of key software started to catch up, but now things seemed to hit that balance and they seem to want to do a strong push this year, so its a wait and see situation if you ask me.


By looking at the rate of growth, the slowdown began in late 2008, after a drought of software. It continued to be up YoY until March 2009 but the ratio by which it was up was less and less from late 08 on, aside from briefly in the holiday season with the release of Wii Music and Animal Crossing (though the ratio was still worse than early 08).

Early 09 was only when it became directly visible, but Wii was in decline months before that. Similarly Wii has been resurgent for some time now but only in the last few weeks is it directly visible.

Uh... this isn't about numbers and percents and rates of growth, I was talking about physical systems on shelves just weren't there, there can't be anything more than max supply no matter how high demand is.

The problem is that Nintendo has contracts with companies that supply their parts for their systems, if there is just one hang up with one of of the part suppliers it can screw up production, its one of the disadvantages of being a pure games company vs an umbrella company that has factories that can make all the supplies in house, so to ramp up supplies it took some time, when the surge of supplies hit the market it was already early 09 and thats when people started to notice Wii's sitting on shelves, and sales ended up dropping YoY, 08 was not a bad year at all man some people might not have cared for Wii Music or Animal Crossing and so the year went out on a fizzle but 08 had Smash, Mario Kart, and Wii Fit all of which really pushed the hardware all the way through the year.

Most of the world did not have that issue. In Europe the sell outs mostly ended in mid 2008, in Japan it was earlier, Wii's were more easily available everywhere but the US.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

The $50 price cut helps a lot, I pretty sure Microsoft and Sony will make another price cut on their consoles.



                                                                                                                                                                                                                                                                   

Again, NSMB Wii had a FAR bigger effect on the sales increase than the price cut.. That is why just after the price cut sales didn't significantly rise, but once NSMB Wii came out, sales rocketed up.

If NSMB Wii had not been released, price cut or not, Wii sales would probably be much lower now. Strong software is the main driver of hardware, especially in the case of the Wii.



Malstrom was right about NSMBW and wrong about price cut: both actually benefited Wii so much to completely restoring its magic.



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Several reasons actually:
There were hardware shortages for a majority of the past year.
Price cut
NSMBWii
interaction between price-cut and scheduled lineup
Wiifit casuals buying another wii for wiifit+