MaxwellGT2000 said:
Uh... this isn't about numbers and percents and rates of growth, I was talking about physical systems on shelves just weren't there, there can't be anything more than max supply no matter how high demand is. The problem is that Nintendo has contracts with companies that supply their parts for their systems, if there is just one hang up with one of of the part suppliers it can screw up production, its one of the disadvantages of being a pure games company vs an umbrella company that has factories that can make all the supplies in house, so to ramp up supplies it took some time, when the surge of supplies hit the market it was already early 09 and thats when people started to notice Wii's sitting on shelves, and sales ended up dropping YoY, 08 was not a bad year at all man some people might not have cared for Wii Music or Animal Crossing and so the year went out on a fizzle but 08 had Smash, Mario Kart, and Wii Fit all of which really pushed the hardware all the way through the year. |
Most of the world did not have that issue. In Europe the sell outs mostly ended in mid 2008, in Japan it was earlier, Wii's were more easily available everywhere but the US.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







