The_vagabond7 said:
Gnizmo said:
The_vagabond7 said: If they really wanted to make the ultra a meat shield they should give it an ability similar to the immortal's shield. The immortal's shield can only have I think 10 HP taken off of it at a time, give that or something similar to that to an ultra and it effectively can become a huge meat shield. Maybe even make it an active ability rather than a passive one. But as it stands there are just too many units that will make mincemeat out of ultras before they can do anything to be worth their cost. |
There is no need to copy abilities. Especially since it likely wouldn't do a lot to help the Ultralisk anyways. I'd much rather see them create something unique for the unit. 250mm Cannon would still wipe it out, and Marauders with stim would still crop it lightning fast before it could do much damage.
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Which leaves one solution. FLYING ULTRALISKS
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I think it should be able to shoot out its scythes and be a ranged unit instead.
Although I have to admit, in only one game I made about 7-9 Ultralisks against a mass of Terran, and those things absolutely decimated the poor fuckers in seconds.
For the zerg, I also wish they would make the infestor a little more useful. In fact between the 3 support units, high templar, infestor, and ravens, only the ravens really seem of any use.