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Gnizmo said:
KungKras said:

Against Terran you need a fast robo to get observers since they are your only protection against cloaked banshees and you need fast immortals or you WILL get raped by their marauders if the terran knows how to play.

   Against Zerg you need robo to get scouting since you won't have map control and you need fast immortals to deal with mass roach.getting an observer early to scout for spire is also extremely important.

Not until after you have at least one robotics facility is it viable to get a citadel since even with the upgrades, your units will be too weak to deal with the enemy without tech support. (And protoss are supposed to be the strongest but most expensive -_-)

   In PvP robo bay is also the by far best choice for teching since the immortals rapes stalkers and the observer lets you scout your enemy fairly early on. You can go stargate => Voidray, but that's only if you all-in.

Templar tech would be viably if psionic storm didn't suck and if you could get DTs faster. Starport needs units that are not raped by the basic enemy air units (Viking > Phoenix? but aren't protoss supposed to.... nevermind)

If the Phoenix could counter Vikings then Terran would be massively fucked against Protoss. Collossus counters bio, Immortals counter mech and Marauders big time. Air is the only way to keep competitive in a long game against Protoss. Take away that advantage and all three tech trees would have ridiculous issues trying to win any long term battle.

Well, they should do something to make other tech openings than robo bay viable anyways. DT should be easier to get, HT too so that a teplar opening would be viable. But then Zerg would need early detection.



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