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Forums - Nintendo - The Wii seriously needs demoes...

Well, I've been doing my best to try and follow the story, but it's not terribly interesting and I don't feel all that compelled by it so it. It feels like it lacks character, both in substance and execution. I think it comes back to the whole thing about it being designed for a videogame, rather than something that might be real. I mean, who would scribble these things down on random walls? I would love to work to get to the story, but in a way that makes more sense, and this just feels a bit like the Bioshock way. Who the hell leaves recorded diary entries and whatnot lying around all over the city? It's just so... fake, I guess.



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Rainbird said:
Well, I've been doing my best to try and follow the story, but it's not terribly interesting and I don't feel all that compelled by it so it. It feels like it lacks character, both in substance and execution. I think it comes back to the whole thing about it being designed for a videogame, rather than something that might be real. I mean, who would scribble these things down on random walls? I would love to work to get to the story, but in a way that makes more sense, and this just feels a bit like the Bioshock way. Who the hell leaves recorded diary entries and whatnot lying around all over the city? It's just so... fake, I guess.

In prime 2 you mostly scan dead bodies to read their log diaries.  They wear special armor that allows them to tell their last story on how they died. It's a sci-fi game you know xD

It's actually explained in game you know :P



Rainbird said:
Well, I've been doing my best to try and follow the story, but it's not terribly interesting and I don't feel all that compelled by it so it. It feels like it lacks character, both in substance and execution. I think it comes back to the whole thing about it being designed for a videogame, rather than something that might be real. I mean, who would scribble these things down on random walls? I would love to work to get to the story, but in a way that makes more sense, and this just feels a bit like the Bioshock way. Who the hell leaves recorded diary entries and whatnot lying around all over the city? It's just so... fake, I guess.

What kind of things are you refrring to?

Most of what Samus does is either translate work notices or hack into and steal information from computer terminals.



Samus Aran said:
Rainbird said:
Well, I've been doing my best to try and follow the story, but it's not terribly interesting and I don't feel all that compelled by it so it. It feels like it lacks character, both in substance and execution. I think it comes back to the whole thing about it being designed for a videogame, rather than something that might be real. I mean, who would scribble these things down on random walls? I would love to work to get to the story, but in a way that makes more sense, and this just feels a bit like the Bioshock way. Who the hell leaves recorded diary entries and whatnot lying around all over the city? It's just so... fake, I guess.

In prime 2 you mostly scan dead bodies to read their log diaries.  They wear special armor that allows them to tell their last story on how they died. It's a sci-fi game you know xD

It's actually explained in game you know :P

That makes more sense, I'm fine with that. But in the first game, you have these natives that want to tell what is going on, which is fine, but it seems they write it down on the first wall they see. It doesn't make any sense. And I haven't seen the part where they explain it



Rainbird said:
Samus Aran said:

In prime 2 you mostly scan dead bodies to read their log diaries.  They wear special armor that allows them to tell their last story on how they died. It's a sci-fi game you know xD

It's actually explained in game you know :P

That makes more sense, I'm fine with that. But in the first game, you have these natives that want to tell what is going on, which is fine, but it seems they write it down on the first wall they see. It doesn't make any sense. And I haven't seen the part where they explain it

....oh, the Chozo.

They just record their history on big murals. That..... that's really all there is.



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Khuutra said:
Rainbird said:
Well, I've been doing my best to try and follow the story, but it's not terribly interesting and I don't feel all that compelled by it so it. It feels like it lacks character, both in substance and execution. I think it comes back to the whole thing about it being designed for a videogame, rather than something that might be real. I mean, who would scribble these things down on random walls? I would love to work to get to the story, but in a way that makes more sense, and this just feels a bit like the Bioshock way. Who the hell leaves recorded diary entries and whatnot lying around all over the city? It's just so... fake, I guess.

What kind of things are you refrring to?

Most of what Samus does is either translate work notices or hack into and steal information from computer terminals.

I'm talking about the natives, that have written down what happened to them on walls scattered around the level. I'm fine with the hacking and such, that makes sense, but the first bit there just screams "We have a story to tell, but we don't know how to tell it!" to me.



Rainbird said:
Khuutra said:

What kind of things are you refrring to?

Most of what Samus does is either translate work notices or hack into and steal information from computer terminals.

I'm talking about the natives, that have written down what happened to them on walls scattered around the level. I'm fine with the hacking and such, that makes sense, but the first bit there just screams "We have a story to tell, but we don't know how to tell it!" to me.

Eh, it makes sense that they would carve their dying words into murals on the walls of their sacred sanctuary



Rainbird said:
Samus Aran said:
Rainbird said:
Well, I've been doing my best to try and follow the story, but it's not terribly interesting and I don't feel all that compelled by it so it. It feels like it lacks character, both in substance and execution. I think it comes back to the whole thing about it being designed for a videogame, rather than something that might be real. I mean, who would scribble these things down on random walls? I would love to work to get to the story, but in a way that makes more sense, and this just feels a bit like the Bioshock way. Who the hell leaves recorded diary entries and whatnot lying around all over the city? It's just so... fake, I guess.

In prime 2 you mostly scan dead bodies to read their log diaries.  They wear special armor that allows them to tell their last story on how they died. It's a sci-fi game you know xD

It's actually explained in game you know :P

That makes more sense, I'm fine with that. But in the first game, you have these natives that want to tell what is going on, which is fine, but it seems they write it down on the first wall they see. It doesn't make any sense. And I haven't seen the part where they explain it

Oh that, they do  that on every freaking planet you know xD

In prime 2 there's also stuff like that on the walls, but they do that to not be forgotten because they're at war and there ain't much left of them xD

And it's not written on the wall, it's a holographic kinda thingie. I guess Oo

 



Khuutra said:
Rainbird said:
Khuutra said:

What kind of things are you refrring to?

Most of what Samus does is either translate work notices or hack into and steal information from computer terminals.

I'm talking about the natives, that have written down what happened to them on walls scattered around the level. I'm fine with the hacking and such, that makes sense, but the first bit there just screams "We have a story to tell, but we don't know how to tell it!" to me.

Eh, it makes sense that they would carve their dying words into murals on the walls of their sacred sanctuary

I suppose, it hadn't really occured to me. Still, I'm not a fan. It would have helped if Samus was a deeper character, I'm not a fan of silent protagonists.



Rainbird said:
Khuutra said:
Rainbird said:

I'm talking about the natives, that have written down what happened to them on walls scattered around the level. I'm fine with the hacking and such, that makes sense, but the first bit there just screams "We have a story to tell, but we don't know how to tell it!" to me.

Eh, it makes sense that they would carve their dying words into murals on the walls of their sacred sanctuary

I suppose, it hadn't really occured to me. Still, I'm not a fan. It would have helped if Samus was a deeper character, I'm not a fan of silent protagonists.

Eh, that's hardly the fault of the Chozo. :P

Still, they set up the place as their sacred sanctuary, and some entries into the Chozo Lore even say exactly why they're doing it.

Now you know, so you can focus on other things.

Try Metroid Prime 3. Really. It may suit your mood better.