man archbrix I bet you love rolling in your new bed of VG$ this thread has brought into your coffers
@TheVoxelman on twitter
Should Nintendo launch in 2011-12 starting the next gen with monster power? | |||
Launch in 2011- early 12 ... | 115 | 63.89% | |
Launch in 2011, just larg... | 42 | 23.33% | |
Re-release current Wii in 2011, just with HD | 23 | 12.78% | |
Total: | 180 |
man archbrix I bet you love rolling in your new bed of VG$ this thread has brought into your coffers
@TheVoxelman on twitter
no, Nintendo will be supporting the Wii, WW, DS, DSIW and 3DS they won't have the ressources to develop, launch and market a new full console in 2012, 2013-2014 maybe
Mazty said:
Well let's look at thte facts of the wii and what a new one could offer: What could a new console offer that could entice people who clearly are not bothered about graphics or tech as they have the wii to begin with? If they wanted cheap gaming they'd have chosen the xbox. If they wanted hardcore games, xbox or PS3. If they wanted state of the art graphics/bluray they'd have gone for the PS3. So again, what could a new console possibly offer to these people who dont care about graphics, tech or media? |
You brought up this figure so many times in this thread I thought I'd look it up. I have no idea where you came across this figure but I did come across this article which addresses the general topic of controller lag and lag in console games.
http://www.eurogamer.net/articles/digitalfoundry-vs-console-lag-round-two-article?page=3
In case you don't feel like reading it, lag of 100ms-150ms is not unusual even in the biggest and best FPS shooters available for the HD consoles.
hsrob said:
You brought up this figure so many times in this thread I thought I'd look it up. I have no idea where you came across this figure but I did come across this article which addresses the general topic of controller lag and lag in console games. http://www.eurogamer.net/articles/digitalfoundry-vs-console-lag-round-two-article?page=3 In case you don't feel like reading it, lag of 100ms-150ms is not unusual even in the biggest and best FPS shooters available for the HD consoles. |
Nice find :)
Then accordding to him Killzone 2 150-183ms is unplayable.
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Khuutra said:
....I was being facetious for the sake of proving the point that umbers cannot be indicative of how one is going to enjoy a game, which is all that matters in the first place as someonee who consumes video games. More people finding something fun does not make it more fun, it just means that more people find it fun. There are value metrics that can be determined by numbers, but if you thinkn you can take my attempt to gracefully leave this conversation and turn it into acquiescence to a point which I have contested since the beginning then you are more sorely mistaken in this than you are on the aforementioned contested point. |
But as I pointed out, we measure based on numbers, think about it, companies want the most people to have fun, because that leads to greatest sales, and long term sales, success is measured by numbers.
axt113 said:
But as I pointed out, we measure based on numbers, think about it, companies want the most people to have fun, because that leads to greatest sales, and long term sales, success is measured by numbers. |
Success is measured by numbers, but success cannot be absolutely equated to quality either.
You're going to have to come up with much strong reasoning to convince me of your position here.
Actually, I take that back. Convincing me of your position in this case is not possible. It implies that every Final Fantasy is better than every Mother, or every Fire Emblem, or every Ogre Battle. It doesn't fly. There's nothing more to be said on that subject.
archbrix said:
Again, NSMB Wii was released last year, not in '96. The market is already past the inception of 3D; of course a fun game is going to sell. The "15+ year" argument that Khuutra made is not garbage, it's just not what you want to hear. If you knew anything about the market (clearly you don't) you'd know that something that works at one moment may not be as popular the next. Super Mario 2, a 2D game, sold 10 million+ copies on a system that sold over 61 million consoles. Super Mario 64, a 3D game, sold over 11 million copies on a system that only sold 32+ million consoles. Not only did Mario 64 sell more copies total, it did so with a much lower install base. Your "no exceptions" argument fails. And you lose... again.
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Wow, your arguments continue to become more and more wrong.
Sorry, but no, the whole idea that the inception of 3D would knock off Super Mario is disproved by your own comments, if 3D was able to do so, then Mario 64 would have sold as well as a super mario, it did not, so your argument fails and the 15+ years argument is garbage.
Super Mario 2 was not released both in Japan and US, if you recall, the version in the US was a skin of a different game, so you are trying to compare apples and oranges here, SMB 3 on the other hand sold far better than Mario 64. Also why do you think N64 sold so poorly, because Mario 64 wasn't able to push hardware like Super Mario
I'm afraid your arguments are once again extremely weak and easily shown to be wrong, I suggest you learn more about the market before replying again
axt113 said: Wow, your arguments continue to become more and more wrong. Sorry, but no, the whole idea that the inception of 3D would knock off Super Mario is disproved by your own comments, if 3D was able to do so, then Mario 64 would have sold as well as a super mario, it did not, so your argument fails and the 15+ years argument is garbage. Super Mario 2 was not released both in Japan and US, if you recall, the version in the US was a skin of a different game, so you are trying to compare apples and oranges here, SMB 3 on the other hand sold far better than Mario 64. Also why do you think N64 sold so poorly, because Mario 64 wasn't able to push hardware like Super Mario I'm afraid your arguments are once again extremely weak and easily shown to be wrong, I suggest you learn more about the market before replying again |
What are you talking about? Doki Doki Panic was released in all territories.
The actually Super Mario 2: The Lost Levels didn't sell as well at all in Japan, unless I am mistaken.
Khuutra said:
Success is measured by numbers, but success cannot be absolutely equated to quality either. You're going to have to come up with much strong reasoning to convince me of your position here. Actually, I take that back. Convincing me of your position in this case is not possible. It implies that every Final Fantasy is better than every Mother, or every Fire Emblem, or every Ogre Battle. It doesn't fly. There's nothing more to be said on that subject. |
I disagree, when something is successful, it becomes the benchmark of quality, because others attempt to emulate, you can see it in the gaming industry right now in fact, with motion controls.
Khuutra said:
What are you talking about? Doki Doki Panic was released in all territories. The actually Super Mario 2: The Lost Levels didn't sell as well at all in Japan, unless I am mistaken. |
But it wasn't called Mario 2 in all territories
As I recall it didn't go to Japan as a Mario game until 4 years later