archbrix said:
Again, NSMB Wii was released last year, not in '96. The market is already past the inception of 3D; of course a fun game is going to sell. The "15+ year" argument that Khuutra made is not garbage, it's just not what you want to hear. If you knew anything about the market (clearly you don't) you'd know that something that works at one moment may not be as popular the next. Super Mario 2, a 2D game, sold 10 million+ copies on a system that sold over 61 million consoles. Super Mario 64, a 3D game, sold over 11 million copies on a system that only sold 32+ million consoles. Not only did Mario 64 sell more copies total, it did so with a much lower install base. Your "no exceptions" argument fails. And you lose... again.
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Wow, your arguments continue to become more and more wrong.
Sorry, but no, the whole idea that the inception of 3D would knock off Super Mario is disproved by your own comments, if 3D was able to do so, then Mario 64 would have sold as well as a super mario, it did not, so your argument fails and the 15+ years argument is garbage.
Super Mario 2 was not released both in Japan and US, if you recall, the version in the US was a skin of a different game, so you are trying to compare apples and oranges here, SMB 3 on the other hand sold far better than Mario 64. Also why do you think N64 sold so poorly, because Mario 64 wasn't able to push hardware like Super Mario
I'm afraid your arguments are once again extremely weak and easily shown to be wrong, I suggest you learn more about the market before replying again







