Scoobes said:
r505Matt said:
I skipped over half your post since I didn't finish DA:O, or even ME2 yet. I do know about the differences on whether you upgrade your ship or not and whatnot. But if you want to talk about differences in endings, I point to Chrono Trigger, MUCH older, and sounds like the endings are more varied there too.
But I agree, illusion of choice has a powerful effect anyways. Just with that illusion, you are pulled into the game more, and the game can then carry more meaning. Even though I know I have very little control in the dialogue choices in ME2, I'm still completely immersed.
And of course, small changes make a difference in experience, but typically not in overall outcome. You still go from point A to point B. Now, maybe some cutscenes are a little different, but the end result is typically very close to the same. The kind of choice I want in a game is where at first, it looks like I'm going from point A to point B, but because of a choice I made, I'm going to point C instead. Like in the Star Fox games, where you go to different levels based on what you do, the next step is something like that in our RPGs.
Imagine, a choice you make ends up killing a pivotal party member, when it could be otherwise avoided, would completely change the game. Or because you're able to persuade an enemy commander to your side, suddenly new options are option to you. To some degree, these things are starting to happen, but it's almost too hard to do what I'm imagining. Maybe someday in some MMO something like this will be possible, I don't know, seems like a lot of work otherwise.
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These things are happening like you said, to some degree... in both the games you're playing! The problem with going all out like in Starfox is that RPGs are huge and ridiculously long. Having a player miss one area because of a single choice and putting them into another area introduces problems for the dev as half the users won't play through a significant section of the game. The current system does work quite nicely though, they give us a basic story and allow us to work through the details and intricacies of the story.
As for Chrono Trigger, that's a little gem of a game and one that I don't think has really been truly repeated in the entire RPG genre since.
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Oh, I know it's happening, I guess what I'm getting at is that I expect/want greater strides in that regard. I feel that they're talking small steps for now, maybe to test the waters, but I want more! Wouldn't it be cool if every time you played an RPG, it was COMPLETELY different each time? And I don't just mean you go to Place B before Place A in a second playthrough, but you go to completely different areas, do completely different things, all in the same world. There could be multiple possible storylines, and even if you follow the same one again, the journey and the result are still vastly different.
This kind of game would be nearly impossible to make with the current technology. It would just be too much work, so I don't expect it, yet. I want it though =)
Mmmm CT, such a great game.