| fighter said: jrpgs didn't evolve towards a mature audience the way other genres did in most jrpgs you're stuck with the same trivial scenarios and unidimensional caracters (evil guy is being evil cause , hey, he is evil, cute caracters that require protection when they don't need it, strong independent ones that won't protect until they're in love, etc.) Bioware games on the other hand have the most depth to their scenarios and their references are more mature than before. Mass Effect 2 for example is being influenced by Dune (checks and balances across the galaxy, racial issues), Ender's Game (utilitarism and alienation) and other brilliant SF novels. |
Actually, WRPG's haven't evolved into more mature audiences too, because it has always been it's focus since the Ultima days in the 80s.
If anything, WRPG's have been stagnated just as much as JRPGs in the same categories, in terms of story-telling. Gameplay wise, WRPGs have deviated much from it's original roots, that's true, but so have JRPGs as well.
The only difference is that JRPGs have been doing it longer. New gameplay mechanics have been implemented on JRPGs since the SNES days, so innovation is hard to come by on the genre today. For WRPGs is easier to innovate because it still has lots of untapped territory to explore, as WRPGs have only recently begun to expand.
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