lestatdark said:
fighter said: jrpgs didn't evolve towards a mature audience the way other genres did
in most jrpgs you're stuck with the same trivial scenarios and unidimensional caracters (evil guy is being evil cause , hey, he is evil, cute caracters that require protection when they don't need it, strong independent ones that won't protect until they're in love, etc.)
Bioware games on the other hand have the most depth to their scenarios and their references are more mature than before.
Mass Effect 2 for example is being influenced by Dune (checks and balances across the galaxy, racial issues), Ender's Game (utilitarism and alienation) and other brilliant SF novels. |
Actually, WRPG's haven't evolved into more mature audiences too, because it has always been it's focus since the Ultima days in the 80s.
If anything, WRPG's have been stagnated just as much as JRPGs in the same categories, in terms of story-telling. Gameplay wise, WRPGs have deviated much from it's original roots, that's true, but so have JRPGs as well. The only difference is that JRPGs have been doing it longer. New gameplay mechanics have been implemented on JRPGs since the SNES days, so innovation is hard to come by on the genre today. For WRPGs is easier to innovate because it still has lots of untapped territory to explore, as WRPGs have only recently begun to expand.
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I agree, WRPGs are just as stagnant overall, they have always targeted a more mature audience, but the difference is we are getting older, and thus our perspective changes, so to most of us, WRPGs seem (keyword) new and different and more appealing to our tastes (run-on sentence much? =P ). In reality, it's merely our perspective that is changing, but that also suggests something about the target demographic of most JRPG, that to Westerners at least, the targeted audience seems to be younger (generally).
So it's not really about Mass Effect or Final Fantasy having more depth, it's about our perspective as gamers changing, and our tastes changing (for most of us at least) and finding this "new" genre (new to us).
So as was suggested before, maybe some of us are moving away from most JRPGs because our perspective is changing, and we crave a different, more mature type of gaming experience.