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Forums - Gaming - Crysis 2 Versus Killzone 2 Screenshot Comparison

Is it just me or does anyone else find the use of screenshots of an unreleased game absolutely useless for comparing purposes?



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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aragod said:
selnor said:
Kenoid said:
still, Killzone 2 beats Crysis in technicalities


No way. GDC 09, Crytek state that noone is doing what they are doing engine wise on consoles. Stating CE3 isthe only engine to run everything in realtime without tricks like KZ2 does.

I'm rather interested in these tricks of yours. What are they, who said it was true, how can they know?

And besides, does it really matter? What's the difference between it beeing a trick or not? It still looks better than everything else...

i have seen the code, i know their Tricks! Zeroes and ones, i tell you, zeroes and ones! Tricky bastards!

 



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

All we have seen from Crysis 2 is tech demo and were comparing it to KZ2 which is a year and a half old game.



aragod said:
selnor said:
Kenoid said:
still, Killzone 2 beats Crysis in technicalities


No way. GDC 09, Crytek state that noone is doing what they are doing engine wise on consoles. Stating CE3 isthe only engine to run everything in realtime without tricks like KZ2 does.

I'm rather interested in these tricks of yours. What are they, who said it was true, how can they know?

And besides, does it really matter? What's the difference between it beeing a trick or not? It still looks better than everything else...


It's extremely important if a claim like KZ2 beats Crysis in technicalities is made.

And the fact that Sony or GG did not rebutle the claim at all, makes it pretrty obvious alot of tricks were used to do KZ2. We know the game already used QSAA as to not tax the system. MSAA would have had the game look better on textures but run at a snails pace.

 



selnor said:
aragod said:
selnor said:
Kenoid said:
still, Killzone 2 beats Crysis in technicalities


No way. GDC 09, Crytek state that noone is doing what they are doing engine wise on consoles. Stating CE3 isthe only engine to run everything in realtime without tricks like KZ2 does.

I'm rather interested in these tricks of yours. What are they, who said it was true, how can they know?

And besides, does it really matter? What's the difference between it beeing a trick or not? It still looks better than everything else...


It's extremely important if a claim like KZ2 beats Crysis in technicalities is made.

And the fact that Sony or GG did not rebutle the claim at all, makes it pretrty obvious alot of tricks were used to do KZ2. We know the game already used QSAA as to not tax the system. MSAA would have had the game look better on textures but run at a snails pace.

 

So you base your claim on the fact that someone made a rumor, which is as vague as it can be "lot of tricks were used", and Sony didn't bother to comment on it? Well that's pretty shabby...



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

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aragod said:
selnor said:
aragod said:
selnor said:
Kenoid said:
still, Killzone 2 beats Crysis in technicalities


No way. GDC 09, Crytek state that noone is doing what they are doing engine wise on consoles. Stating CE3 isthe only engine to run everything in realtime without tricks like KZ2 does.

I'm rather interested in these tricks of yours. What are they, who said it was true, how can they know?

And besides, does it really matter? What's the difference between it beeing a trick or not? It still looks better than everything else...


It's extremely important if a claim like KZ2 beats Crysis in technicalities is made.

And the fact that Sony or GG did not rebutle the claim at all, makes it pretrty obvious alot of tricks were used to do KZ2. We know the game already used QSAA as to not tax the system. MSAA would have had the game look better on textures but run at a snails pace.

 

So you base your claim on the fact that someone made a rumor, which is as vague as it can be "lot of tricks were used", and Sony didn't bother to comment on it? Well that's pretty shabby...

No. And yea. Based on Sony's past about graphics, and pitching that against Crytek. I am sorry, but would much rather put my trust in Crytek thanks. You cant change my opion so dont try. Crytek to me, are very much as trustworthy as ID for tech talk. They are the sort of dev who can spot a trick with their eyes closed.

 



i'll be pleasantly surprised if crysis 2 looks as good as those screenshots suggest.

killzone 2 is still looking mighty good for a game that is over a year old.



Porcupine_I said:
Is it just me or does anyone else find the use of screenshots of an unreleased game absolutely useless for comparing purposes?

No, I do as well. But it's nice to gawk at pretty pictures nonetheless. 

 



selnor said:
aragod said:
selnor said:
aragod said:
selnor said:
Kenoid said:
still, Killzone 2 beats Crysis in technicalities


No way. GDC 09, Crytek state that noone is doing what they are doing engine wise on consoles. Stating CE3 isthe only engine to run everything in realtime without tricks like KZ2 does.

I'm rather interested in these tricks of yours. What are they, who said it was true, how can they know?

And besides, does it really matter? What's the difference between it beeing a trick or not? It still looks better than everything else...


It's extremely important if a claim like KZ2 beats Crysis in technicalities is made.

And the fact that Sony or GG did not rebutle the claim at all, makes it pretrty obvious alot of tricks were used to do KZ2. We know the game already used QSAA as to not tax the system. MSAA would have had the game look better on textures but run at a snails pace.

 

So you base your claim on the fact that someone made a rumor, which is as vague as it can be "lot of tricks were used", and Sony didn't bother to comment on it? Well that's pretty shabby...

No. And yea. Based on Sony's past about graphics, and pitching that against Crytek. I am sorry, but would much rather put my trust in Crytek thanks. You cant change my opion so dont try. Crytek to me, are very much as trustworthy as ID for tech talk. They are the sort of dev who can spot a trick with their eyes closed.

I'm not trying to change your opinion, I was just trying figure out if you are serious about this incredible and super lame bullshit statement which you can't support and looks like you've made it out. Thanks for clarifying.



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

selnor said:


It's extremely important if a claim like KZ2 beats Crysis in technicalities is made.

And the fact that Sony or GG did not rebutle the claim at all, makes it pretrty obvious alot of tricks were used to do KZ2. We know the game already used QSAA as to not tax the system. MSAA would have had the game look better on textures but run at a snails pace.

 

So, let me understand something. Choosing the techniques you're going to use to ameliorate performance instead of screenshots is now "tricks" or something that is in any way despicable?

Let me gliss over the MSAA/QSAA thing for a while (technically KZ2 uses a MSAA technique). It's certainly true that the Crysis 2 engine, for example, will focus much more on dynamic lighting than the KZ2 engine.

The guys at Crytek are going to sell an engine. As such their agenda is to show off a wide variety of effects and to fill in what is commonly known as a feature matrix. Now let's judge their resume objectively: Crysis was the epitome of the feature matrix mentality.

It was basically: we'll cram anything we could in our engine. If you need a PC that costs $4k to run it, who cares. Sooner or later the hardware costs will go down and you'll appreciate it at your budget level. It's basically an engine where people actually got kicks out of bad performance ("look, this game is so great visually that it runs at 10fps on my setup").

Now, on consoles you can't work in the same way. The hardware is fixed and you have to optimize for it until you get your 30fps. I give the Crytek guys the benefit of the doubt as they are esteemed professionals, but their track record on their ability to squeeze excellence out of constrained resources is quite unproven right now.

It might very well be that in the end they will be able to crank out an excellent multiplatform engine for consoles that exceeds dedicated engines such as KZ2's when used in a real-world scenario. But to judge from a list of technical features and engine demo setups is very naive: what counts in the end is how all of it (graphics, streaming, AI, physics) comes together.

 



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