Booh! said:
Many complained the fact that it seemed a "flame-pisser" more than a flame-thrower, pitiful enough that's the way real napalm flamethrowers look like: http://media-2.web.britannica.com/eb-media/67/123167-004-0FF79D60.jpg ------ http://www.warboats.org/images/jpg/StonerPics/stonerzippo.jpg . Besides that, the point is: the flames in crysis are blatantly sprites and they don't even try to hide that. The flames of Killzone 2 may be not as pretty as the rest of the game, but they are good, technically speaking. |
I don't know man, I mean, in the second picture the flame is orangeish in color, not piss yellow like in Killzone 2.
In reality, the only beef I have is with people who claim that the PC platform is "done". I mean, PC got 3D games first, PC had HD resolutions and and all the nifty effects that that console games now enjoy FIRST. I have (or have played through) the best games on EVERY platform currently available and I will admit that from an artistic perspective console games triump (I mean that is what "big" budgets buy right; the best designers, voice actors and artists, right). Why does everything have to be a zero sum game? There is room in this industry for those that want to take advantage of an open system and those that prefer the convinence of a closed system. I enjoy that fact that there are developers that decide to take advantage of bleeding edge PC hardware (like 4A games who have the latest DX11 and PhysX effects in their software) because that pushes their competition on all platforms to make their games better. I will love to see Crytek push the envelope again as far as graphics technology as that will push the rest of the industry to improve their tech.