By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Crysis 2 Versus Killzone 2 Screenshot Comparison

Garcian Smith said:
jhuff394 said:

I study this stuff right now.. I could get technical into this stuff but I won't.... I'll make it simple Cell processor combined with RSX produces more GFLOPS than any Personal computer available...(prove me wrong) First party developers study Cell all day and all night and nothing else.. They take advantage of it and produce games like God of War 3.. You don't have that with PC games.. no dedicated developers to make games on specific CPU/GPU specs..... Anyways I have seen Crysis in Ultra High ... I have seen God of War 3 in 720p ... I promise you God of War 3 is technically more impressive then any pc game.... More proof is that the games are racking up 35 Gb of space on blu-ray discs PC doesn't have that By the way just because Im new to the site doesn't mean i dont know what I'm talking about.... In the end you might be upset that the ps3 is just like your gaming pc but hundreds cheaper... lol i got upset about that too its no big deal tho you have both.. Oh and also why compare killzone 2 to crysis... Boys ill give you all crysis on that battle...but crysis to GOW3 noway lolol

I'll take a shot at this one.

The PS3's Cell processor features a single main PowerPC-based core clocked at 3.2 GHz and seven vectorized SPUs. While pretty powerful technology in 2006, however, the Cell cannot hold a candle to today's PC CPUs for gaming. In synthetic benchmarks and without its SPUs, the Cell ranks at about the speed of a low-end (1.6 GHz) PowerPC G5 - a CPU based off of circa-2002 technology. This is the most useful metric in comparing the Cell to modern processors, because despite theoretically making the Cell an eight-core CPU, the SPUs are (in layman's terms) highly crippled: among other things, they require a vectorized instruction set and have no local cache. This means that, not only do programs need to be developed specifically around the Cell's architecture, but the program itself also needs to be suited exactly to the Cell's architecture to take full advantage of it. Therefore, while the Cell has very high theoretical processing muscle, this muscle only really shows in synthetic benchmarks and doesn't really have much practical application in games without using the SPUs in a highly unoptimized way. This is why, despite having greater theoretical processing power than, say, a good Core 2 Duo, games optimized for the C2D can feature more processor-intensive tricks and effects than games optimized for the Cell. And furthermore, this is why the Cell can't even touch a modern high-end LGA1366 CPU for most applications. (If it could, then people would just use the much cheaper, 4-year-old technology instead.)

And while we're at it, let's talk about the PS3's graphical architecture for a sec. The PS3 runs an NVidia GPU that's somewhere close to a 7800 GTX in performance, albeit with a slightly higher clockspeed and crippled VRAM. The 7800 GTX was a high-end card in 2005, but today it's slow as hell. Here's a rough comparison between it and modern cards (synthetic benchmark results, but I can't find a more direct comparison). As you can see, the 7800 GTX is (theoretically) beaten in performance today by a $60 Radeon 4670. It's this weakness in graphical hardware that has led to many PS3-exclusive developers ignoring the GPU and using the Cell's SPUs to emulate a GPU instead - a workable, but imperfect, solution that still leads to most graphically intensive games being capped at 30 FPS at 1280x720.

Finally, we get to God of War 3. The God of War series has always used certain cheap tricks to make the game look better than it really should; specifically, locking the camera so that the game never renders too much at once, making the environments as non-interactive as possible, and pre-scripting nearly every possible interaction via QTEs and canned animations. Compare this to the first Crysis, where environments are heavily interactive: Grass and foliage sway as you walk through it, buildings crumble under artillery fire, hell, pretty much anything short of the ground itself can be destroyed or interacted with in some fashion. By comparison, God of War 3 doesn't even have a physics engine. So while GoW3 may look impressive (at only 1280x720 with morphological AA, the benefits of which over multisampling AA are questionable), graphics aside it's basically a circa-2003 PS2 game with a shiny coat of paint. The lack of anything else for the PS3's hardware to do meant that the devs could free up pretty much everything else for graphical processing, and furthermore the complete lack of interactivity, combined with the game's linearity, meant that the devs could control exactly what was onscreen at any given time, a luxury that few other games can share. This is why GoW3 is perhaps the best looking game on the PS3: The devs made every sacrifice possible in other areas of the game in order to increase the eye candy factor.

I'm sure some of the other PC gurus can add to this explanation, too.

o) false, that benchmark was made at the end of 2006, running linux on a ps3. The guest os on the ps3 is virtualized and at that time linux wasn't optimized for running on cell processors, it ran in powerpc compatible mode; so that benchmark means nothing.

o) the RSX uses a custom bus, the NVIDIA 7800 and 7900 cards were crippled by low speed VRAM and low bandwidth, while this could be not the case with the RSX.

o) original research?



Around the Network

Wow a benchmark that didnt use SPU
Teh cell sux konfurmed!



lol say what you will killsone2, gow3 and uncharted2 are among the best graphics in the industry only beat out by crysis on pc.

the op is about comparing killzone2 vs crysis2, funny though seeing how the crysis2 screens are not real console screenshots basically its comparing ps3 to pc which in my eyes is not a fair comparison.

crysis2 on console is very dumbed down , the textures are much lower rez and the lighting effects are limited, overall crysis2 on console will look no better than any other graphical beast.

the bluray might not read as fast as a dvd drive but does it even show its limitations in games like uncharted , gow3 or killzone2? no they have no installs and the load times are quite short. bluray offers up to 50 gigs of space , why any gamer would want dvd over bluray boggles my mind.

games are only getting bigger and dvd is becoming more costly for developers as the games need to be partitioned and the visual downgrade is always noticeable due to compression and lower resolutions. so whats going to happen when games are 70 or 90 gigs and im sure there will be some game on ps3 before this gen is over that will have 2 discs and it will look stunning.



Im not saying crysis 2 wont look better. But those screen shots for KZ2 look... off? They don't look like my game looks like when I play it. Seems like much of the oomph is missing. I call biased comparison.



flowjo said:
lol say what you will killsone2, gow3 and uncharted2 are among the best graphics in the industry only beat out by crysis on pc.

the op is about comparing killzone2 vs crysis2, funny though seeing how the crysis2 screens are not real console screenshots basically its comparing ps3 to pc which in my eyes is not a fair comparison.

crysis2 on console is very dumbed down , the textures are much lower rez and the lighting effects are limited, overall crysis2 on console will look no better than any other graphical beast.

the bluray might not read as fast as a dvd drive but does it even show its limitations in games like uncharted , gow3 or killzone2? no they have no installs and the load times are quite short. bluray offers up to 50 gigs of space , why any gamer would want dvd over bluray boggles my mind.

games are only getting bigger and dvd is becoming more costly for developers as the games need to be partitioned and the visual downgrade is always noticeable due to compression and lower resolutions. so whats going to happen when games are 70 or 90 gigs and im sure there will be some game on ps3 before this gen is over that will have 2 discs and it will look stunning.

Probably not given that blu-rays are soon to be 33GB/layer and it is said that the PS3 can be firmware upgraded to read tripple or quad layer discs,  I think its safe to say PS3 wont be seeing any multi disc releases.



Around the Network

killzone 2 looks very good, but i think crysis 2 is a good step up ahead of killzone 2. maybe killzone 3 vs crysis 2 would be a better comparison i think, when that becomes available.



GAMERTAG IS ANIMEHEAVEN X23

PSN ID IS : ANIMEREALM 

PROUD MEMBER OF THE RPG FAN CLUB THREAD

ALL-TIME FAVORITE JRPG IS : LOST ODYSSEY

http://gamrconnect.vgchartz.com/thread.php?id=52882&page=1

NiKKoM said:

BEST POST EVER

Dance contest biotch!!

Lol he asked for it!

On Topic:

Killzone 2 looks better



flowjo said:
lol say what you will killsone2, gow3 and uncharted2 are among the best graphics in the industry only beat out by crysis on pc.

the op is about comparing killzone2 vs crysis2, funny though seeing how the crysis2 screens are not real console screenshots basically its comparing ps3 to pc which in my eyes is not a fair comparison.

crysis2 on console is very dumbed down , the textures are much lower rez and the lighting effects are limited, overall crysis2 on console will look no better than any other graphical beast.

the bluray might not read as fast as a dvd drive but does it even show its limitations in games like uncharted , gow3 or killzone2? no they have no installs and the load times are quite short. bluray offers up to 50 gigs of space , why any gamer would want dvd over bluray boggles my mind.

games are only getting bigger and dvd is becoming more costly for developers as the games need to be partitioned and the visual downgrade is always noticeable due to compression and lower resolutions. so whats going to happen when games are 70 or 90 gigs and im sure there will be some game on ps3 before this gen is over that will have 2 discs and it will look stunning.

Just to clear things up, in no way am I saying that DVD is better or even on par with Blu-Ray. It's not.

All I'm saying is that suggesting that the 30+ gigs of information found on the disc is somehow a superior feature that isn't found on PCs is silly because on a PC, you just install the game files to the HDD, which reads information roughly a bajillion times faster than a Blu-Ray disc.




Or check out my new webcomic: http://selfcentent.com/

Bit of a silly comparison as the GPUs Crysis 2 will be made for are way beyond the consoles, as the screenshots are most likely high AA, high res PC shots.



flowjo said:
lol say what you will killsone2, gow3 and uncharted2 are among the best graphics in the industry only beat out by crysis on pc.

the op is about comparing killzone2 vs crysis2, funny though seeing how the crysis2 screens are not real console screenshots basically its comparing ps3 to pc which in my eyes is not a fair comparison.

crysis2 on console is very dumbed down , the textures are much lower rez and the lighting effects are limited, overall crysis2 on console will look no better than any other graphical beast.

the bluray might not read as fast as a dvd drive but does it even show its limitations in games like uncharted , gow3 or killzone2? no they have no installs and the load times are quite short. bluray offers up to 50 gigs of space , why any gamer would want dvd over bluray boggles my mind.

games are only getting bigger and dvd is becoming more costly for developers as the games need to be partitioned and the visual downgrade is always noticeable due to compression and lower resolutions. so whats going to happen when games are 70 or 90 gigs and im sure there will be some game on ps3 before this gen is over that will have 2 discs and it will look stunning.

Don't forget shattered Horizon and Stalker Clear skies. Both have lighting way beyond that of any console game I've seen, plus better than 720p resolution and sweet AA only limited by your GPU. But yeah, it is a silly comparison comparing consoles which aren't upgradeable to PC hardware which can be replaced by the best components as soon as they are released.