Kasz216 said:
joeorc said:
Kasz216 said:
joeorc said:
Kasz216 said:
hallowedbeeddie said: I some of these posts are pointless. I really doubt sony would have EVER released or announced move if nintendo hadn't risked it all with the wii specially since sony thrashed motion controls so much. |
I think they would of released it... It just wouldn't look like it does, wouldn't have those acelometors or whatever and would pretty much just be tracking movement via the camera.
Also, it likely would of got little to no advertisment, very few developers would be working on it and would of been as ignored as the Eye Toy.
Also by the way... if you consider the Eye toy the sole gensis of the PS Move... Sony was still coping...
Since the Eye Toy was a ripoff of the "Dream Eye" for the Dreamcast. They didn't even really change the name all that much.
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umm. did you not read what i posted.
IF they would have released it it would be like it would be today, because the guy who created the concept is the same guy who created the EYE TOY
he was doing thing's back in 2000, and 2001 with a "wand with a sphere on top" in 2005 Sony hat the patent application already written up.
the concept has not changed since he made it.
as for a rip off of the dream eye:
Dreamcast Digital Video Camera Unveiled
Sega promises video phone capabilities, and hints at future in-game use.
February 16, 2000 - At a public showing in Tokyo today, Sega of Japan revealed the full load of details on their previously announced "Internet Digital Camera," DreamEye. DreamEye is a camera that connects to the Dreamcast via the controller port, giving the system video capturing capabilities. Sound is received by the included microphone headset, which attaches to the controller using a connection device similar to what we saw of Seaman.
once again:
The EYETOY Was ALSO IN DEVELOPMENT AT THE VERY SAME TIME
1999-2001
dr. MARKS WAS ALREADY DOING SOFTWARE WITH HIS EYE TOY IT WAS ALREADY WORKING
He was already at Sony working on the same IDEA.
A web camera for a game console
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I read what you said... your posts are just reaching to find a conclusion you find more palatable.
Technological development diverges to get a concept done... then once a concept is successful accomplished, all of that divergence starts to converge towards the working model making change and forming what they have to be as much like the successful product as they can without infringing on patents.
Sony shouldn't be ashamed of it... but it'd be silly to say it didn't happen.
For example... one of the points of convergence by sony is the accelemetors so that 3D movement can be realized... all the stuff your "showing" was 2D movement only, it's "3D" movement being a trick based on the camera. The tech had nothing that could track for example if you decided to thrust the wand towards the screen. It was PURE 2D movement.
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mmm read it again:
in the year 2000's
To show off some of the hardware's potential, Dr. Marx put together a demo called the ''medieval chamber.'' He attached a camera to the PlayStation console, and then wrote a program that would translate the movements of a sword in his hand into images on the TV screen. Although it relies on a single camera, the sword on the screen moves in three dimensions.
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I think you need to read my post again. Also look at those early demos... or even more recent demos that just came out recently. When you move the wand up and down like you would a sword... it moves in 3D soley because it tracks the wand moveing downwards. However if you were to THRUST the want like say how you would toast a beer stein... it would not move in 3D.
Nothing involving real 3D showed up until well after the Wii was released.
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IT STILL TRACK'S IN 3D:
Magic wand
PlayStation gamers are always looking for exciting new ways to control the onscreen action, but using a camera to track a player's body movement has not worked reliably, admits Sony. The camera gets confused by other things in the room.
Sony's new idea is to plug a webcam into the console, and give the gamer a handheld wand similar to a pocket flashlight. The wand has a battery, a few mouse-like buttons and several different coloured LEDs that can be switched on and off in various combinations.
By pressing the buttons and waving the wand towards the webcam, the gamer can click to shoot aliens, drag-and-drop images on screen and navigate menus.
The webcam is tuned to see only pure bright colours and map their motion in space, so it can ignore ordinary room lights. And if two people have wands with different coloured LEDs, they can play against each other.
Read about Sony's gaming wand here (pdf format).
The wand's designer alway's knew that was a problem in using this technology, that's why he even talked about it in every demo.
what does that have anything to do with it. the tool's were there it's upto the developer's to deploy them.
It's all pretty much a software base, and like I said before the technology was there, the development was not a priority until after they saw how well Nintendo's did in the market.
it's pretty plain to see that.
if it was just a copy I doubt they would have even got this far yet with it.