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Forums - Nintendo - So much for the so called "Fad" huh? Sony should beg for mercy.

vaio said:
Sol said:
Meh, Sony saw what was popular and have attempted to perfect it. If they succeed, its great for them and gamers. I don`t see why everyone on the interwebz has to take it so seriously, there's a huge market out there that Nintendo has successfully tapped into, why shouldn`t Sony have a crack?

The bolded part should be copy and pasted in every move vs wiimote thread over and over again untill people stop or get banned for not reading it.

 

Edit: Infact we should all be putting it in our sigs untill theese threads die out.

That doesn't stop Sony from being arrogant bastards whom deserve every ounce of scorn for first mocking and then copying the Wiimote concept. Not only that, but when they released their first playable demonstration the games they had on offer weren't even better than the Wii games shown at E3 2006, further to that they were pretty much complete ripoffs of Nintendo games.

This has nothing to do with how they did the technology but how they acted in the preceding 4 years. Do you also not remember the infamous Wii in the closet statement?

I think the scorn shall continue and it shall not be silenced and it shall not be quietened down until every single foul statement they have made in the preceding 4 years about the Wii or motion controls has been brought back up and mocked.



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Carl2291 said:

I don't.

But i do think that the reaction from the Nintendo fanbase regarding the PS Move has been... Pathetic, to say the least.

Its not just the Nintendo fanbase you know...



Kasz216 said:
joeorc said:
Kasz216 said:
joeorc said:
Kasz216 said:
hallowedbeeddie said:
I some of these posts are pointless. I really doubt sony would have EVER released or announced move if nintendo hadn't risked it all with the wii specially since sony thrashed motion controls so much.

I think they would of released it... It just wouldn't look like it does, wouldn't have those acelometors or whatever and would pretty much just be tracking movement via the camera.

Also, it likely would of got little to no advertisment, very few developers would be working on it and would of been as ignored as the Eye Toy.

 

Also by the way... if you consider the Eye toy the sole gensis of the PS Move... Sony was still coping...

Since the Eye Toy was a ripoff of the "Dream Eye" for the Dreamcast.  They didn't even really change the name all that much.

umm. did you not read what i posted.

IF they would have released it it would be like it would be today, because the guy who created the concept is the same guy who created the EYE TOY

he was doing thing's back in 2000, and 2001 with a "wand with a sphere on top" in 2005 Sony hat the patent application already written up.

the concept has not changed since he made it.

as for a rip off of the dream eye:

Dreamcast Digital Video Camera Unveiled

Sega promises video phone capabilities, and hints at future in-game use.

February 16, 2000 - At a public showing in Tokyo today, Sega of Japan revealed the full load of details on their previously announced "Internet Digital Camera," DreamEye. DreamEye is a camera that connects to the Dreamcast via the controller port, giving the system video capturing capabilities. Sound is received by the included microphone headset, which attaches to the controller using a connection device similar to what we saw of Seaman.

once again:

The EYETOY Was ALSO IN DEVELOPMENT AT THE VERY SAME TIME

1999-2001

dr. MARKS WAS ALREADY DOING SOFTWARE WITH HIS EYE TOY IT WAS ALREADY WORKING

He was already at Sony working on the same IDEA.

A web camera for a game console

 

I read what you said... your posts are just reaching to find a conclusion you find more palatable.

 

Technological development diverges to get a concept done... then once a concept is successful accomplished, all of that divergence starts to converge towards the working model making change and forming what they have to be as much like the successful product as they can without infringing on patents.

Sony shouldn't be ashamed of it... but it'd be silly to say it didn't happen.

For example... one of the points of convergence by sony is the accelemetors so that 3D movement can be realized... all the stuff your "showing" was 2D movement only, it's "3D" movement being a trick based on the camera.  The tech had nothing that could track for example if you decided to thrust the wand towards the screen.  It was PURE 2D movement.

mmm read it again:

in the year 2000's

To show off some of the hardware's potential, Dr. Marx put together a demo called the ''medieval chamber.'' He attached a camera to the PlayStation console, and then wrote a program that would translate the movements of a sword in his hand into images on the TV screen. Although it relies on a single camera, the sword on the screen moves in three dimensions.

I think you need to read my post again.  Also look at those early demos... or even more recent demos that just came out recently.  When you move the wand up and down like you would a sword... it moves in 3D soley because it tracks the wand moveing downwards.  However if you were to THRUST the want like say how you would toast a beer stein... it would not move in 3D.

Nothing involving real 3D showed up until well after the Wii was released.

IT STILL TRACK'S IN 3D:

Magic wand

PlayStation gamers are always looking for exciting new ways to control the onscreen action, but using a camera to track a player's body movement has not worked reliably, admits Sony. The camera gets confused by other things in the room.

Sony's new idea is to plug a webcam into the console, and give the gamer a handheld wand similar to a pocket flashlight. The wand has a battery, a few mouse-like buttons and several different coloured LEDs that can be switched on and off in various combinations.

By pressing the buttons and waving the wand towards the webcam, the gamer can click to shoot aliens, drag-and-drop images on screen and navigate menus.

The webcam is tuned to see only pure bright colours and map their motion in space, so it can ignore ordinary room lights. And if two people have wands with different coloured LEDs, they can play against each other.

Read about Sony's gaming wand here (pdf format).

The wand's designer alway's knew that was a problem in using this technology, that's why he even talked about it in every demo.

what does that have anything to do with it. the tool's were there it's upto the developer's to deploy them.

It's all pretty much a software base, and like I said before the technology was there, the development was not a priority until after they saw how well Nintendo's did in the market.

it's pretty plain to see that.

if it was just a copy I doubt they would have even got this far yet with it.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

WilliamWatts said:
Carl2291 said:

I don't.

But i do think that the reaction from the Nintendo fanbase regarding the PS Move has been... Pathetic, to say the least.

Its not just the Nintendo fanbase you know...

Yes. It is.

Even some 360 fans have noticed how the Wii fanbase has been since Move was shown.



                            

joeorc said:
Kasz216 said:
joeorc said:
Kasz216 said:
joeorc said:
Kasz216 said:
hallowedbeeddie said:
I some of these posts are pointless. I really doubt sony would have EVER released or announced move if nintendo hadn't risked it all with the wii specially since sony thrashed motion controls so much.

I think they would of released it... It just wouldn't look like it does, wouldn't have those acelometors or whatever and would pretty much just be tracking movement via the camera.

Also, it likely would of got little to no advertisment, very few developers would be working on it and would of been as ignored as the Eye Toy.

 

Also by the way... if you consider the Eye toy the sole gensis of the PS Move... Sony was still coping...

Since the Eye Toy was a ripoff of the "Dream Eye" for the Dreamcast.  They didn't even really change the name all that much.

umm. did you not read what i posted.

IF they would have released it it would be like it would be today, because the guy who created the concept is the same guy who created the EYE TOY

he was doing thing's back in 2000, and 2001 with a "wand with a sphere on top" in 2005 Sony hat the patent application already written up.

the concept has not changed since he made it.

as for a rip off of the dream eye:

Dreamcast Digital Video Camera Unveiled

Sega promises video phone capabilities, and hints at future in-game use.

February 16, 2000 - At a public showing in Tokyo today, Sega of Japan revealed the full load of details on their previously announced "Internet Digital Camera," DreamEye. DreamEye is a camera that connects to the Dreamcast via the controller port, giving the system video capturing capabilities. Sound is received by the included microphone headset, which attaches to the controller using a connection device similar to what we saw of Seaman.

once again:

The EYETOY Was ALSO IN DEVELOPMENT AT THE VERY SAME TIME

1999-2001

dr. MARKS WAS ALREADY DOING SOFTWARE WITH HIS EYE TOY IT WAS ALREADY WORKING

He was already at Sony working on the same IDEA.

A web camera for a game console

 

I read what you said... your posts are just reaching to find a conclusion you find more palatable.

 

Technological development diverges to get a concept done... then once a concept is successful accomplished, all of that divergence starts to converge towards the working model making change and forming what they have to be as much like the successful product as they can without infringing on patents.

Sony shouldn't be ashamed of it... but it'd be silly to say it didn't happen.

For example... one of the points of convergence by sony is the accelemetors so that 3D movement can be realized... all the stuff your "showing" was 2D movement only, it's "3D" movement being a trick based on the camera.  The tech had nothing that could track for example if you decided to thrust the wand towards the screen.  It was PURE 2D movement.

mmm read it again:

in the year 2000's

To show off some of the hardware's potential, Dr. Marx put together a demo called the ''medieval chamber.'' He attached a camera to the PlayStation console, and then wrote a program that would translate the movements of a sword in his hand into images on the TV screen. Although it relies on a single camera, the sword on the screen moves in three dimensions.

I think you need to read my post again.  Also look at those early demos... or even more recent demos that just came out recently.  When you move the wand up and down like you would a sword... it moves in 3D soley because it tracks the wand moveing downwards.  However if you were to THRUST the want like say how you would toast a beer stein... it would not move in 3D.

Nothing involving real 3D showed up until well after the Wii was released.

IT STILL TRACK'S IN 3D:

Magic wand

PlayStation gamers are always looking for exciting new ways to control the onscreen action, but using a camera to track a player's body movement has not worked reliably, admits Sony. The camera gets confused by other things in the room.

Sony's new idea is to plug a webcam into the console, and give the gamer a handheld wand similar to a pocket flashlight. The wand has a battery, a few mouse-like buttons and several different coloured LEDs that can be switched on and off in various combinations.

By pressing the buttons and waving the wand towards the webcam, the gamer can click to shoot aliens, drag-and-drop images on screen and navigate menus.

The webcam is tuned to see only pure bright colours and map their motion in space, so it can ignore ordinary room lights. And if two people have wands with different coloured LEDs, they can play against each other.

Read about Sony's gaming wand here (pdf format).

The wand's designer alway's knew that was a problem in using this technology, that's why he even talked about it in every demo.

what does that have anything to do with it. the tool's were there it's upto the developer's to deploy them.

It's all pretty much a software base, and like I said before the technology was there, the development was not a priority until after they saw how well Nintendo's did in the market.

it's pretty plain to see that.

if it was just a copy I doubt they would have even got this far yet with it.

Tracking body movements doesn't mean 3D.

Once again... I say look at the actual video.

 

Note how the bodytracking is completly 2D... interacting in a 3D world.  You can't move the ball foward to wack it... you have to wait for the ball to come to you or flick a body part.  You can't thrust your hand for example.

Actual 3D did not come until far later... after the Wii proved a market existed for it.



Around the Network
Carl2291 said:
WilliamWatts said:
Carl2291 said:

I don't.

But i do think that the reaction from the Nintendo fanbase regarding the PS Move has been... Pathetic, to say the least.

Its not just the Nintendo fanbase you know...

Yes. It is.

Even some 360 fans have noticed how the Wii fanbase has been since Move was shown.

Even if it is, its been great fun. I think I might stay a while, risk a ban and see if I too can get some mocking done. Crow is best served cold you know.



Kasz216 said:
joeorc said:
Kasz216 said:
joeorc said:
Kasz216 said:
joeorc said:
Kasz216 said:
hallowedbeeddie said:
I some of these posts are pointless. I really doubt sony would have EVER released or announced move if nintendo hadn't risked it all with the wii specially since sony thrashed motion controls so much.

I think they would of released it... It just wouldn't look like it does, wouldn't have those acelometors or whatever and would pretty much just be tracking movement via the camera.

Also, it likely would of got little to no advertisment, very few developers would be working on it and would of been as ignored as the Eye Toy.

 

Also by the way... if you consider the Eye toy the sole gensis of the PS Move... Sony was still coping...

Since the Eye Toy was a ripoff of the "Dream Eye" for the Dreamcast.  They didn't even really change the name all that much.

umm. did you not read what i posted.

IF they would have released it it would be like it would be today, because the guy who created the concept is the same guy who created the EYE TOY

he was doing thing's back in 2000, and 2001 with a "wand with a sphere on top" in 2005 Sony hat the patent application already written up.

the concept has not changed since he made it.

as for a rip off of the dream eye:

Dreamcast Digital Video Camera Unveiled

Sega promises video phone capabilities, and hints at future in-game use.

February 16, 2000 - At a public showing in Tokyo today, Sega of Japan revealed the full load of details on their previously announced "Internet Digital Camera," DreamEye. DreamEye is a camera that connects to the Dreamcast via the controller port, giving the system video capturing capabilities. Sound is received by the included microphone headset, which attaches to the controller using a connection device similar to what we saw of Seaman.

once again:

The EYETOY Was ALSO IN DEVELOPMENT AT THE VERY SAME TIME

1999-2001

dr. MARKS WAS ALREADY DOING SOFTWARE WITH HIS EYE TOY IT WAS ALREADY WORKING

He was already at Sony working on the same IDEA.

A web camera for a game console

 

I read what you said... your posts are just reaching to find a conclusion you find more palatable.

 

Technological development diverges to get a concept done... then once a concept is successful accomplished, all of that divergence starts to converge towards the working model making change and forming what they have to be as much like the successful product as they can without infringing on patents.

Sony shouldn't be ashamed of it... but it'd be silly to say it didn't happen.

For example... one of the points of convergence by sony is the accelemetors so that 3D movement can be realized... all the stuff your "showing" was 2D movement only, it's "3D" movement being a trick based on the camera.  The tech had nothing that could track for example if you decided to thrust the wand towards the screen.  It was PURE 2D movement.

mmm read it again:

in the year 2000's

To show off some of the hardware's potential, Dr. Marx put together a demo called the ''medieval chamber.'' He attached a camera to the PlayStation console, and then wrote a program that would translate the movements of a sword in his hand into images on the TV screen. Although it relies on a single camera, the sword on the screen moves in three dimensions.

I think you need to read my post again.  Also look at those early demos... or even more recent demos that just came out recently.  When you move the wand up and down like you would a sword... it moves in 3D soley because it tracks the wand moveing downwards.  However if you were to THRUST the want like say how you would toast a beer stein... it would not move in 3D.

Nothing involving real 3D showed up until well after the Wii was released.

IT STILL TRACK'S IN 3D:

Magic wand

PlayStation gamers are always looking for exciting new ways to control the onscreen action, but using a camera to track a player's body movement has not worked reliably, admits Sony. The camera gets confused by other things in the room.

Sony's new idea is to plug a webcam into the console, and give the gamer a handheld wand similar to a pocket flashlight. The wand has a battery, a few mouse-like buttons and several different coloured LEDs that can be switched on and off in various combinations.

By pressing the buttons and waving the wand towards the webcam, the gamer can click to shoot aliens, drag-and-drop images on screen and navigate menus.

The webcam is tuned to see only pure bright colours and map their motion in space, so it can ignore ordinary room lights. And if two people have wands with different coloured LEDs, they can play against each other.

Read about Sony's gaming wand here (pdf format).

The wand's designer alway's knew that was a problem in using this technology, that's why he even talked about it in every demo.

what does that have anything to do with it. the tool's were there it's upto the developer's to deploy them.

It's all pretty much a software base, and like I said before the technology was there, the development was not a priority until after they saw how well Nintendo's did in the market.

it's pretty plain to see that.

if it was just a copy I doubt they would have even got this far yet with it.

Tracking body movements doesn't mean 3D.

Once again... I say look at the actual video.

 

Note how the bodytracking is completly 2D... interacting in a 3D world.  You can't move the ball foward to wack it... you have to wait for the ball to come to you or flick a body part.  You can't thrust your hand for it to work.

you post a video of :

Check out a review of Sony's Eye Toy Kinetic from National Lampoon's Gamers in Hong Kong, China. Don't worry it's dubbed over in English.

Produced By: Andrew Schauer

Edited By: Peter Bumgarner

Written & Directed By: Seth Margolin

Copyright National Lampoon 2005

from 2005..lol

and this has been posted already so many time but i guess you have to see it again:

watch the entire video!



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

WilliamWatts said:
vaio said:
Sol said:
Meh, Sony saw what was popular and have attempted to perfect it. If they succeed, its great for them and gamers. I don`t see why everyone on the interwebz has to take it so seriously, there's a huge market out there that Nintendo has successfully tapped into, why shouldn`t Sony have a crack?

The bolded part should be copy and pasted in every move vs wiimote thread over and over again untill people stop or get banned for not reading it.

 

Edit: Infact we should all be putting it in our sigs untill theese threads die out.

That doesn't stop Sony from being arrogant bastards whom deserve every ounce of scorn for first mocking and then copying the Wiimote concept. Not only that, but when they released their first playable demonstration the games they had on offer weren't even better than the Wii games shown at E3 2006, further to that they were pretty much complete ripoffs of Nintendo games.

This has nothing to do with how they did the technology but how they acted in the preceding 4 years. Do you also not remember the infamous Wii in the closet statement?

I think the scorn shall continue and it shall not be silenced and it shall not be quietened down until every single foul statement they have made in the preceding 4 years about the Wii or motion controls has been brought back up and mocked.

are these kinds of posts allowed on this web site?



pizzahut451 said:

are these kinds of posts allowed on this web site?

Yes.



WilliamWatts said:
pizzahut451 said:

are these kinds of posts allowed on this web site?

Yes.

so you can call Sony/Microsoft/Nintendo arrogant bastards without getting moderated?