"I don't know what [Sony's] decision making process is" if we are talking about move and eye. well I have been watching this with great interest for some time. sony made the eyetoy, and released it. they struggled to get third party support and couldn't get it and even the first party's didn't make much. so the r&d team started working on the interface. they figured that getting the device to recognise objects could allow for more fun and more control for the user.
pom pom game for ps2 eyetoy:
http://www.youtube.com/watch?v=7IhkCDEcn0A
eyetoy recognising coloured ball
http://www.youtube.com/watch?v=FpNdkm9s8AY
tank game ps3 ps eye:
http://www.youtube.com/watch?v=iNRfyQeFWSs
they continued to play about with it and figured you would need to get it to do really cool stuff they would have to look at depth, and there is also problems with lighting and getting a round the need for a object. sound like anything to you.
eyetoy demonstration a lot of facts about camera development, depth is about 5 mins in.
http://www.youtube.com/watch?v=_PtoxKDcCXc
project natal running on ps2
http://www.youtube.com/watch?v=jYHr0I-iFHE&NR=1
then microsoft buys over 3dv systems, the technology was beyond there reach and there rival was likely to use it against them but they new the disadvantages and they new controllers could get around it. by this stage nintendo had its controller released but (i am assuming) there was away around this, probably the way it works. it would give them the advantage of having the controller and the camera tech. i feel they were forced to retreat from project natal, sony says they looked down that road and said it wasn't worth the hassle (not exact quoting). so now they take the advantages of there work in all area apart from depth which they need a controller for and are releasing ps move.
this is how i think they got to a controller.
correct me if I am wrong
stop me if I am bias
I love a good civilised debate (but only if we can learn something).