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Forums - Gaming Discussion - Square-enix: Closing its music division?

Even with big titles like Dragon Quest IX and Final fantasy XIII square seems to deal qith tight budgets recently.

At SEMO, we can exclusively reveal that Square Enix has voted to disband their music team. The company made the decision at the end of 2009 for budget reasons. Their decision lies behind a number of well-publicised departures from the company in recent months. Among those that are affected are the six composers at the team, namely:

Masashi Hamauzu (Final Fantasy XIII, Dirge of Cerberus, SaGa Frontier II)
Junya Nakano (Final Fantasy X, Threads of Fate, Musashi: Samurai Legend)
Tsuyoshi Sekito (The Last Remnant, Dawn of Mana, Founder of The Black Mages)
Naoshi Mizuta (Final Fantasy XI, Final Fantasy Gaiden, Founder of The Star Onions)
Kumi Tanioka (Final Fantasy Crystal Chronicles, Chocobo Series, Code Age Commanders)
Takeharu Ishimoto (The World Ends With You, Dissidia, Compilation of Final Fantasy VII)

These six known casualties were each employed by Square Enix for between 12 to 15 years and have accumulated dozens of scores between them. Their future destinations are unknown. Square Enix Music Online's sources report most axed employees will retire, but some hope to continue a career in the games industry. Masashi Hamauzu is currently considering forming his own studio, while Junya Nakano and Kumi Tanioka have recently become part of the sound alliance GE-ON-DAN.

In future, Square Enix will principally rely on independent composers and music production studios to handle their scores. They will continue to rely extensively on the studios of their former sound team members Nobuo Uematsu, Hitoshi Sakimoto, Yoko Shimomura, and Kenji Ito, as well as various others. It is also possible that some of the recent departees from the sound team will be contracted to produce further compositions.

Square Enix's new approach is in accord with the model demonstrated by most Western game studios, which outsource to various external composers under the supervision of an internal sound director. This approach is generally cheaper than employing internal staff and results in the selection of composers specifically suited to a project. However, numerous Japanese developers, such as Nintendo, Sega, and Konami, still produce accomplished scores while relying principally on internal talent.

At present, the extent of Square Enix's cuts are unclear. It may only affect the six composers of the Square Enix sound team. However, it's been rumoured that the cuts may also extend to synthesizer operators, sound programmers, their music publishing division, and various other sound staff. At present, it appears the Zuntata sound team at their subsidiary Taito are unaffected by the cuts. The disbandment of the Square Enix music team represents the start of a new era for the company's music. However, it will surely provoke outrage among those who have followed the Square composer team for the last 25 years.


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Wow bad news.....why is this happening to them?!

anyway

Kitase: "Finding freelance composers for music is really hard so we've decided not to put music into Final Fantasy XV"



All hail the KING, Andrespetmonkey

That would suck, I always enjoyed FF music



SE is becoming more and more dead to me, I don't think they know what Western people want at all, totally the wrong direction.



How long has Wada been running SE?



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They are still going to hire independent composers such as Nobuo and they could hire Hamaz. So this isn't that much of a big deal.



This will be costly mistake in the long run, mainly because freelancers are a little more expensive (I believe).

Also I think Square Enix is really hurting in the basics. These basics is what made them great in the 90s.



 

darthdevidem01 said:
Wow bad news.....why is this happening to them?!

anyway

Kitase: "Finding freelance composers for music is really hard so we've decided not to put music into Final Fantasy XV"

ooh I just have to answer this.

It's happening to THEM! because RPG are FPS games. RPG require a different developement time, procedure and cost than most actions games. Considering the developement time of games like FF13, inlcuding the fact they still put money into the PS2 version. It's no wonder that SE is cutting out crew they can outsource. Keep in mind that these are the companies that decided to merge because they needed to support each other in the RPG developement arena to compete with modern games. It's a pity that merging with another RPG company was the really stupid. Why do people think that Blizzard merge with Activision. Blizzard games make long term profits, but require long term developement. So that the quicker developed games can provide more often bursts of income. This is also the same reason why SE wanted to buyout a company that was known for actions games(snide action game to RPG remakes aside) having more regular sales would have had the company in a better situation. This is why the large DS Remakes.

My opinion. It's a shame. It sucks, but if your company is operating on non adaptable business models or has a poor foundation for operations. Then suffering is a good idea to to learn lessons. It's a pity though that this path in the long run will eventually cost them more when the lack of music talent is in the freelance community and know one thinks to hire them internally because by then most people will consider it normal.

So to sum up. It's happening to them! because they deserve it.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

Bad news for the composers since most of those guys are really talented, however if this means they're going to outsource to other studios for voice acting, equipment, leveling, and such.... it might be for the best... They've been needing to catch up to those western studios they're emulating, cause as far as voice acting goes Square games particularly have been almost amateurish.

Best example of this is recently playing FFXII and noticing how one person would sound fine, but then the other sounded like he was talking in a hole... it did not sound like the guys were even in the same room... not what you'd expect coming from Square.



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MaxwellGT2000 said:

Bad news for the composers since most of those guys are really talented, however if this means they're going to outsource to other studios for voice acting, equipment, leveling, and such.... it might be for the best... They've been needing to catch up to those western studios they're emulating, cause as far as voice acting goes Square games particularly have been almost amateurish.

Best example of this is recently playing FFXII and noticing how one person would sound fine, but then the other sounded like he was talking in a hole... it did not sound like the guys were even in the same room... not what you'd expect coming from Square.

FF12 voice acting was awesome though :(



All hail the KING, Andrespetmonkey