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Forums - Microsoft - 5th year of Xbox 360 : The Unreal Engine Effect.

slowburn said:
wow, I know some of you are really impressed with yourselves, but 2009 just passed and the 360 kinda got curb stomped in the graphics department. And I know ME2 had stunning visuals, but the graphics were average and the AA is absolutely horrible.

Everyone was already aware that the 360 maxes out at 4x MSAA, the problem is the limited resources in actual disk space that developers have in actually utilizing the available power.

Do you want great graphics and relatively limited gameplay? Or do you want more game and average graphics? (Sorry there is no getting around this)

And there is this, where developers have figured out that 16x MSAA is possible on the PS3:

http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry

Best part about ME2 is how the custom characters don't ever make eye contact with the people whom you're talking to.



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CommonMan said:
blackops said:
selnor said:
Sharky54 said:
Am I the only one who doesn't find the graphics of alan wake to be "zomg the most amazing thing ever"?

Also, AA is good and all. But it doesn't improve the graphics. Just gets rid of jaggies. So this doesn't help much.


Certainly in terms of art, it's your opinion. But in term of technicalaities it's impressive. AA isnt just about jaggies on polygons. It's also about clear textures, non jagged shadows, shadow clipping, lighitng AA etc. Alan Wake is the first to have all 4xMSAA. Most games wont even AA half that stuff.

You need to understand the most important to most gamers is how the game looks visually. Alan Wake looks good and all but you cant compare it to Heavy Rain, Uncharted 2 or Killzone 2.  When an average gamer plays and they love the graphics, they are not talking about the technicalities; they would say "wow, this is one of the best looking games I've played".


I agree with this, and using this logic I would say Killzone 2 is one of the ass ugliest games I have ever seen. The character models all look like they were exposed to radiation as children and the color palatte of black, grey and some more darker grey was the most boring thing I've ever seen. The best looking game this gen for me would be Mass Effect 2, followed very closely by Heavy Rain which gets this on character models alone.

They were?



I like the Unreal Engine 3, i have enjoyed some great games from that engine

Lost Odyssey
StrangleHold
Turok
Bioshock
Rise of The Argonauts
Gears of War 1 & 2

So yeah, the engine may not be perfect, but it does it job pretty efficiently.



slowburn said:
wow, I know some of you are really impressed with yourselves, but 2009 just passed and the 360 kinda got curb stomped in the graphics department. And I know ME2 had stunning visuals, but the graphics were average and the AA is absolutely horrible.

Everyone was already aware that the 360 maxes out at 4x MSAA, the problem is the limited resources in actual disk space that developers have in actually utilizing the available power.

Do you want great graphics and relatively limited gameplay? Or do you want more game and average graphics? (Sorry there is no getting around this)

And there is this, where developers have figured out that 16x MSAA is possible on the PS3:

http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry

Um sorry to burst your bubble. But Saboteur has been confirmed as 2xMLAA. The reference was not to 16xMSAA, but a test that did 16xMLAA on the game. MLAA is similar to QSAA. Blurs textures and useless for shadows and light. Just great at polygon jaggies.

The Saboteur is releasing with 2xMLAA confirmed.



theprof00 said:
slowburn said:
wow, I know some of you are really impressed with yourselves, but 2009 just passed and the 360 kinda got curb stomped in the graphics department. And I know ME2 had stunning visuals, but the graphics were average and the AA is absolutely horrible.

Everyone was already aware that the 360 maxes out at 4x MSAA, the problem is the limited resources in actual disk space that developers have in actually utilizing the available power.

Do you want great graphics and relatively limited gameplay? Or do you want more game and average graphics? (Sorry there is no getting around this)

And there is this, where developers have figured out that 16x MSAA is possible on the PS3:

http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry

Best part about ME2 is how the custom characters don't ever make eye contact with the people whom you're talking to.

LOL! Yeah, what's up with that? The other characters look so alive and your Shepard looks like some kind of weird marionette.



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JerCotter7 said:
CommonMan said:
blackops said:
selnor said:
Sharky54 said:
Am I the only one who doesn't find the graphics of alan wake to be "zomg the most amazing thing ever"?

Also, AA is good and all. But it doesn't improve the graphics. Just gets rid of jaggies. So this doesn't help much.


Certainly in terms of art, it's your opinion. But in term of technicalaities it's impressive. AA isnt just about jaggies on polygons. It's also about clear textures, non jagged shadows, shadow clipping, lighitng AA etc. Alan Wake is the first to have all 4xMSAA. Most games wont even AA half that stuff.

You need to understand the most important to most gamers is how the game looks visually. Alan Wake looks good and all but you cant compare it to Heavy Rain, Uncharted 2 or Killzone 2.  When an average gamer plays and they love the graphics, they are not talking about the technicalities; they would say "wow, this is one of the best looking games I've played".


I agree with this, and using this logic I would say Killzone 2 is one of the ass ugliest games I have ever seen. The character models all look like they were exposed to radiation as children and the color palatte of black, grey and some more darker grey was the most boring thing I've ever seen. The best looking game this gen for me would be Mass Effect 2, followed very closely by Heavy Rain which gets this on character models alone.

They were?

I guess that's entirely possible.



theprof00 said:
CommonMan said:
blackops said:
selnor said:
Sharky54 said:
Am I the only one who doesn't find the graphics of alan wake to be "zomg the most amazing thing ever"?

Also, AA is good and all. But it doesn't improve the graphics. Just gets rid of jaggies. So this doesn't help much.


Certainly in terms of art, it's your opinion. But in term of technicalaities it's impressive. AA isnt just about jaggies on polygons. It's also about clear textures, non jagged shadows, shadow clipping, lighitng AA etc. Alan Wake is the first to have all 4xMSAA. Most games wont even AA half that stuff.

You need to understand the most important to most gamers is how the game looks visually. Alan Wake looks good and all but you cant compare it to Heavy Rain, Uncharted 2 or Killzone 2.  When an average gamer plays and they love the graphics, they are not talking about the technicalities; they would say "wow, this is one of the best looking games I've played".


I agree with this, and using this logic I would say Killzone 2 is one of the ass ugliest games I have ever seen. The character models all look like they were exposed to radiation as children and the color palatte of black, grey and some more darker grey was the most boring thing I've ever seen. The best looking game this gen for me would be Mass Effect 2, followed very closely by Heavy Rain which gets this on character models alone.

If you're going to start a post using sarcasm, then you should keep the whole post sarcastic or use a "/sarcasm" marker.

Okay, now I'm confused, are you being sarcastic?

I think I'm actually on record for being a non-fan of the way Killzone looks. And I will readily admit that my love for Mass Effect is totally biased because Bioware is my favorite dev and I think their artstyle is beautiful. I don't care for realism as much as some people, but the way Heavy Rain animates those characters, truly beautiful.



CommonMan said:
theprof00 said:
slowburn said:
wow, I know some of you are really impressed with yourselves, but 2009 just passed and the 360 kinda got curb stomped in the graphics department. And I know ME2 had stunning visuals, but the graphics were average and the AA is absolutely horrible.

Everyone was already aware that the 360 maxes out at 4x MSAA, the problem is the limited resources in actual disk space that developers have in actually utilizing the available power.

Do you want great graphics and relatively limited gameplay? Or do you want more game and average graphics? (Sorry there is no getting around this)

And there is this, where developers have figured out that 16x MSAA is possible on the PS3:

http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry

Best part about ME2 is how the custom characters don't ever make eye contact with the people whom you're talking to.

LOL! Yeah, what's up with that? The other characters look so alive and your Shepard looks like some kind of weird marionette.

Everything else is great. They were very creative with the other characters too. I especially liked the market dealer who announced his emotion before speaking.

That one objection though is amazingly bad, and playing on the PC makes it even worse because it sticks out. Even fallout 3 has eye tracking.



CommonMan said:
theprof00 said:
CommonMan said:
blackops said:
selnor said:
Sharky54 said:
Am I the only one who doesn't find the graphics of alan wake to be "zomg the most amazing thing ever"?

Also, AA is good and all. But it doesn't improve the graphics. Just gets rid of jaggies. So this doesn't help much.


Certainly in terms of art, it's your opinion. But in term of technicalaities it's impressive. AA isnt just about jaggies on polygons. It's also about clear textures, non jagged shadows, shadow clipping, lighitng AA etc. Alan Wake is the first to have all 4xMSAA. Most games wont even AA half that stuff.

You need to understand the most important to most gamers is how the game looks visually. Alan Wake looks good and all but you cant compare it to Heavy Rain, Uncharted 2 or Killzone 2.  When an average gamer plays and they love the graphics, they are not talking about the technicalities; they would say "wow, this is one of the best looking games I've played".


I agree with this, and using this logic I would say Killzone 2 is one of the ass ugliest games I have ever seen. The character models all look like they were exposed to radiation as children and the color palatte of black, grey and some more darker grey was the most boring thing I've ever seen. The best looking game this gen for me would be Mass Effect 2, followed very closely by Heavy Rain which gets this on character models alone.

If you're going to start a post using sarcasm, then you should keep the whole post sarcastic or use a "/sarcasm" marker.

Okay, now I'm confused, are you being sarcastic?

I think I'm actually on record for being a non-fan of the way Killzone looks. And I will readily admit that my love for Mass Effect is totally biased because Bioware is my favorite dev and I think their artstyle is beautiful. I don't care for realism as much as some people, but the way Heavy Rain animates those characters, truly beautiful.

lol :P

I just don't think kz2 should have gotten all that criticism lol. And you said that dark grey was boring. I thought that was funny. However, I knew you were being serious about HR and ME2. They are both beautiful games.



theprof00 said:
CommonMan said:
theprof00 said:
CommonMan said:


I agree with this, and using this logic I would say Killzone 2 is one of the ass ugliest games I have ever seen. The character models all look like they were exposed to radiation as children and the color palatte of black, grey and some more darker grey was the most boring thing I've ever seen. The best looking game this gen for me would be Mass Effect 2, followed very closely by Heavy Rain which gets this on character models alone.

If you're going to start a post using sarcasm, then you should keep the whole post sarcastic or use a "/sarcasm" marker.

Okay, now I'm confused, are you being sarcastic?

I think I'm actually on record for being a non-fan of the way Killzone looks. And I will readily admit that my love for Mass Effect is totally biased because Bioware is my favorite dev and I think their artstyle is beautiful. I don't care for realism as much as some people, but the way Heavy Rain animates those characters, truly beautiful.

lol :P

I just don't think kz2 should have gotten all that criticism lol. And you said that dark grey was boring. I thought that was funny. However, I knew you were being serious about HR and ME2. They are both beautiful games.

Whew! I thought you were seriously yelling at me for thinking that Mass Effect 2 is a "better looking" game, I really do understand how technically impressive Killzone 2 is, I really do. I've literally had people tell me that my opinion is "wrong" though, and it's like "No it's not! It's a bloody subjective opinion!" Ah well.