| slowburn said: wow, I know some of you are really impressed with yourselves, but 2009 just passed and the 360 kinda got curb stomped in the graphics department. And I know ME2 had stunning visuals, but the graphics were average and the AA is absolutely horrible. Everyone was already aware that the 360 maxes out at 4x MSAA, the problem is the limited resources in actual disk space that developers have in actually utilizing the available power. Do you want great graphics and relatively limited gameplay? Or do you want more game and average graphics? (Sorry there is no getting around this) And there is this, where developers have figured out that 16x MSAA is possible on the PS3: http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry |
Um sorry to burst your bubble. But Saboteur has been confirmed as 2xMLAA. The reference was not to 16xMSAA, but a test that did 16xMLAA on the game. MLAA is similar to QSAA. Blurs textures and useless for shadows and light. Just great at polygon jaggies.
The Saboteur is releasing with 2xMLAA confirmed.







