Team ninja-Tomonobu Itagaki=fail.I want retro studios back.
CASS1DY said: Team ninja-Tomonobu Itagaki=fail.I want retro studios back. |
Before release.Many people thought Metriod Prime will be a bad game because its was 1st person. Though is it a bad game now? No
So don't expect it to be bad until you play it
Demotruk said: Actually, if you genuinely believe Metroid Other M won't be cutscene heavy, care to make a bet? I'd be very willing to bet that a) OM will sell less than Prime 3 and b) will have ten times the amount of time in cut scenes than Fusion. |
I want to make it clear that I don't actually expect it to be non-cutscene-heavy, because I think that's the direction that the series has been moving in for fifteen years, but I don't think that the opening sequence will be indicative of the cutscene density of the rest of the game.
I realize that this sales argument came out of a disagreement as to what the core defining characteristics of Metroid are, but I don't think that the defining characteristics of Metroid necessarily correlate with broad appeal or sales. Most people don't want to explore like Metroid does - it's a historically impenetrable series, in contrast to something like Zelda.
Anyway.
I want to take this bet out of hand, but let's clarify your terms here.
1. What qualifies as a cutscene? Is it any non-interactive sequence that one has to see in order to progress, even if it's skippable by pressing a button (Fusion couldn't be skipped)? Does the ten-fifteen-second sequence where the SA-X defends you from the Omega Metroid count as a cutscene?
2. Based on the prior definition, how much time spent in cutscenes does Fusion have?
Pyramid Head said: @kennyheart prolly true but they gotta grow up one day id love to see a heavy rain type zelda with a serious bedroom scene |
I love how people attribute M rated content with "growing up"
This is typical really.
If they do the same thing people complain, ie SMG2 is a rehash of the first and TP was just OoT remade.
If they change it up people complain, this isen't the game I loved.
Lets see where it goes. As for my views. Well we have a great Trilogy in the MP series, id say its time for some new stuff. It seems Nintendo agrees.
Won't know it until I play it. What is kind of meh, is that apparently we are not going to look for upgrades, and the health/missile automatic fill....
Let's see what happens at the end. Still, I so want to play this :3
03/10/09 HUGE day in my life:
I don't understand this.. People complain that Super Mario Galaxy 2 is too similar to the original yet when a game tries to be different to it's predecessor (Super Metroid) people don't like that either!
Personally, I think Metroid needs a change as its never been a big hit in the sales department and Mario Galaxy 2 is a sequel so.. It's gonna be basically the same.
I feel....we need to not only see the game in action, but actually play the game to know what's really going on. Some of the ideas sound 'crazy' (such as no longer collecting health and missles from enemies) while others sound really good (such as the game focusing on the traditional sidescrolling roots of gameplay while being able to go into first person mode anywhere).
In the end, I don't think we can pass judgement until we actually have the game in out hands and try it. For a game of this magnitude, even videos aren't going to tell us the whole story.
RolStoppable said: I pray that the final game won't be as "bad" as it's described right now. I don't want Metroid to become a hardcore game. |
I want my "Playing it safe, casual, rehash!" Not some "new direction, innovative, hardcore" Metroid.
Pixel Art can be fun.