Demotruk said: Actually, if you genuinely believe Metroid Other M won't be cutscene heavy, care to make a bet? I'd be very willing to bet that a) OM will sell less than Prime 3 and b) will have ten times the amount of time in cut scenes than Fusion. |
I want to make it clear that I don't actually expect it to be non-cutscene-heavy, because I think that's the direction that the series has been moving in for fifteen years, but I don't think that the opening sequence will be indicative of the cutscene density of the rest of the game.
I realize that this sales argument came out of a disagreement as to what the core defining characteristics of Metroid are, but I don't think that the defining characteristics of Metroid necessarily correlate with broad appeal or sales. Most people don't want to explore like Metroid does - it's a historically impenetrable series, in contrast to something like Zelda.
Anyway.
I want to take this bet out of hand, but let's clarify your terms here.
1. What qualifies as a cutscene? Is it any non-interactive sequence that one has to see in order to progress, even if it's skippable by pressing a button (Fusion couldn't be skipped)? Does the ten-fifteen-second sequence where the SA-X defends you from the Omega Metroid count as a cutscene?
2. Based on the prior definition, how much time spent in cutscenes does Fusion have?