miz1q2w3e said:
did anyone stop to think about WHO "the industry" is?
well I'll tell you what I think. i think most of "the industry" are very creative and passionate people who like to create things that other people can enjoy. being creative = having a vision you want to realize and make a reality...
what if you were restricted to 20 sheets of paper to write a novel, or five colors to paint a painting? then you go somewhere where you take 1000 sheets of paper for your novel and more color paints than you could imagine, which place would YOU choose to be?
even though a 200 page novel would certainly take more time and effort to write i think a creative person would rather have the option that better helps them realize the ideas they have
remember FF VII, i recall something about it not being able to fit the game onto N64 cartridges back then, so they decided to use CDs (three of them!) why didn't they just make a game for the N64 and try to squeeze into a couple of cartridges? because they had a vision and back then a CD was the closest they could get to making it a reality
i see developers talk about their games with such passion in interviews, they try to make it the best they can if possible, there ARE still constaints like deadlines and bugets but still, wouldn't you want your work to be the best that it can be? especially in a creative industry such as this one
i know that publisher have a lot to do with it too, that's the reason we have Maddens, NFLs, and FIFAs, do you really think someone would want to make those :p
Now this has nothing to do with stupid companies giving crappy support for the Wii then complaining about lack of sales for that crap, this is just a possible reason as to why many devs don't make their best games on the Wii
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Like Lord said, the hardware "limitations" are simply an excuse, as many 3rd parties are rushing to develop for PSP and Iphone, but sucpiciously continue to ignore Wii, which is nearing 50% of the console marketshare. And remember, the Gamecube, which was more powerful than PS2 in many ways, and comaprable to Xbox in power, got the shaft by 3rd parties as well.
Now why would these companies, which are out to make money, want to ignore such a successful console in the Wii? The only answer is that they ignore it because they WANT it to fail. They want it to fail because it's made by Nintendo, and in their minds, they cannot compete with Nintendo games. A Nintendo console being the market leader means less room for them, at least in their eyes.
They are esentially scared off by their quality, so they rush to the consoles with weaker 1st parties, and consoles where they could have more control, which are the 360 and PS3. This is the sad truth. Nintendo is simply "too good" that they scare developers away. There is something very wrong with this picture to me, because these companies are essentially admiting they are of lesser quality for the most part, but instead of doing anything about it, they just turn the other way and cluster towards the consoles that they don't have to worry about competing with a strong 1st party. I suppose it's easier to run away from them than to try to actually improve their quality and make quality games on their console.
Also, the supposed lack of hardcore gamers on Wii is also an excuse, as Smash Bros Brawl has sold nearly 10 million copies, yet noone seems to mention this...