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Forums - Nintendo Discussion - The Industry being stubborn

LordTheNightKnight said:
"^^ as one poster previously said, consoles are where the big game are meant to be in the eyes of devs (especially western) so that's why poratble games don't really factor into the equation"

But the big games are often on the PSP, so how can the specs not factor just because it's a handheld? They are still restricted. To claim it doesn't factor is just to dodge the hypocracy. If the Wii is bad for development because of the specs, then so much the PSP, DS, and iPhone, even though they are getting more support than the Wii.

 

^^ in those cases, the handhelds are mostly seen as a place for more sales (this is mostly apparent on the iphone) rather than a place to realize a vision (not always the case though) and those handheld games are usually subpar in quality compared to the original game

i'm not saying specs are the only reason why good games don't come very often to Wii, but the talented people who make those games also want what they make to be the best it can be...

i agree with you in that it's strange to see a PSP version of a game when no Wii version is made, but i think it has something to do with a publishers perception of where the core gamer market is

that doesn't negate the huge influence that the creative talent has in this industry (infinity ward example)

 

i know, i know, wall of text >_> i tried too keep it short :p



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the wii kind of does need a filter, not to filter out all bad games because some ppl like bad games but theirs games on wii that look as bad as ps1 games "literally" and nintendo's casual crowd and all these little boys and girls parents buy them because it looks like it might be fun for kids and when they go home to play I can only imagine how they feel when they figure out how bad it is, nintendo can't let its under educated videogame audience get taken that bad YES their needs to be a filter on trash like "NINJA BREAD MAN" and "BRATZ RACING" and "BUILD A BEAR WORK SHOP" cause when I was young I'd actually cry my fucking eyes out knowing I'm not going to get another videogame soon and this is what I picked............



Evil fucking companies make shitty fucking videogames and gamestop dickheads try to sell'em and you know what I do I mention it and immediately recommend a game that kicks ass especially for kids when I'm at a gamestop, sometimes they act like I'm an asehole but sometimes they really appreciate it but I alway get a DIRTY ass look from the faggot gamestop dick trying to sell a child a pile of shit.............



miz1q2w3e said:
LordTheNightKnight said:
"^^ as one poster previously said, consoles are where the big game are meant to be in the eyes of devs (especially western) so that's why poratble games don't really factor into the equation"

But the big games are often on the PSP, so how can the specs not factor just because it's a handheld? They are still restricted. To claim it doesn't factor is just to dodge the hypocracy. If the Wii is bad for development because of the specs, then so much the PSP, DS, and iPhone, even though they are getting more support than the Wii.

 

^^ in those cases, the handhelds are mostly seen as a place for more sales (this is mostly apparent on the iphone) rather than a place to realize a vision (not always the case though) and those handheld games are usually subpar in quality compared to the original game

i'm not saying specs are the only reason why good games don't come very often to Wii, but the talented people who make those games also want what they make to be the best it can be...

i agree with you in that it's strange to see a PSP version of a game when no Wii version is made, but i think it has something to do with a publishers perception of where the core gamer market is

that doesn't negate the huge influence that the creative talent has in this industry (infinity ward example)

 

i know, i know, wall of text >_> i tried too keep it short :p

 

I was actually addressing the attitude more than you directly.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

miz1q2w3e said:

did anyone stop to think about WHO "the industry" is?

well I'll tell you what I think. i think most of "the industry" are very creative and passionate people who like to create things that other people can enjoy. being creative = having a vision you want to realize and make a reality...

what if you were restricted to 20 sheets of paper to write a novel, or five colors to paint a painting? then you go somewhere where you take 1000 sheets of paper for your novel and more color paints than you could imagine, which place would YOU choose to be?

even though a 200 page novel would certainly take more time and effort to write i think a creative person would rather have the option that better helps them realize the ideas they have

remember FF VII, i recall something about it not being able to fit the game onto N64 cartridges back then, so they decided to use CDs (three of them!) why didn't they just make a game for the N64 and try to squeeze into a couple of cartridges? because they had a vision and back then a CD was the closest they could get to making it a reality

i see developers talk about their games with such passion in interviews, they try to make it the best they can if possible, there ARE still constaints like deadlines and bugets but still, wouldn't you want your work to be the best that it can be? especially in a creative industry such as this one

i know that publisher have a lot to do with it too, that's the reason we have Maddens, NFLs, and FIFAs, do you really think someone would want to make those :p

Now this has nothing to do with stupid companies giving crappy support for the Wii then complaining about lack of sales for that crap, this is just a possible reason as to why many devs don't make their best games on the Wii

Like Lord said, the hardware "limitations" are simply an excuse, as many 3rd parties are rushing to develop for PSP and Iphone, but sucpiciously continue to ignore Wii, which is nearing 50% of the console marketshare. And remember, the Gamecube, which was more powerful than PS2 in many ways, and comaprable to Xbox in power, got the shaft by 3rd parties as well.

Now why would these companies, which are out to make money, want to ignore such a successful console in the Wii? The only answer is that they ignore it because they WANT it to fail. They want it to fail because it's made by Nintendo, and in their minds, they cannot compete with Nintendo games. A Nintendo console being the market leader means less room for them, at least in their eyes.

They are esentially scared off by their quality, so they rush to the consoles with weaker 1st parties, and consoles where they could have more control, which are the 360 and PS3. This is the sad truth. Nintendo is simply "too good" that they scare developers away. There is something very wrong with this picture to me, because these companies are essentially admiting they are of lesser quality for the most part, but instead of doing anything about it, they just turn the other way and cluster towards the consoles that they don't have to worry about competing with a strong 1st party. I suppose it's easier to run away from them than to try to actually improve their quality and make quality games on their console.

Also, the supposed lack of hardcore gamers on Wii is also an excuse, as Smash Bros Brawl has sold nearly 10 million copies, yet noone seems to mention this...



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The wii already prints money. I'd say its doing just fine as is.



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

Why did you guys buy a Wii, if you don't like the games available for it?

Also, no matter how much you wave your arms, developers and publishers are not going to flush their money, and years of the lives, down the drain so that 5 Wii owners can buy something cool. It has to have a decent chance of success. Games like Monster Hunter are guaranteed smashes in Japan -- wait'll you see how it does in the West.

Anything established and Japanese will do well on the Japanese Wii base. Otherwise, its party games and fitness games, to put bread on the table of game devs. Game development is not lucrative at all, unless you're very, very lucky. Most game devs work for average-at-best wages (for their skill sets), and never see a dime of royalties. When I say most, I'm talking like 95%.

If you don't like Wii games... get another console. The Wii is fine as-is, for the consumers who bought it for what it is, and not what they wish it would be.



 

pastro243 said:
RolStoppable said:
pastro243 said:
It really makes you wonder why would people buy a console that doesnt have the games they like, I mean, if you want other games, get the consoles that have them and stop whining.

Im glad Im happy with my console.

The discussion here is about the Wii being an anomaly concerning the market dynamics of all previous generations. The market leader got the best third party support, every single time.

So we are trying to find an answer to what makes the Wii so different to every other bestselling home console and handheld before it.


Well, whatever the reason that happens, either they hate nintendo, it isnt profitable, or whatever, they arent doing it, and everybody seems to be happy since people continue to buy Wii and its games and PS360 owners continue to buy third party games, Nintendo makes money and Ill asume third parties that put their games on ps360 do too since they are still putting their games on them.

Im aware there is analisis in this thread but many of the post seem like whining and hoping third parties die or put all of their big games on wii, and these are the people I dont like. 

People are confused because Wii pushes the most third party software, it has a huge market share, its cheaper to develop for, and developers are going out of business in the process of spending money they can't risk in a market where it's do or die and for many developers and publishers its been a lot of losses.

It's like the common sense says if you make it for a console, you promote it on said console, gamers will buy it on said console, and that is true.  You've got to make your market and make sure they know you're there to provide great games.

It might be a bit more clouded when being inside looking out into the industry but outside (being the consumers and game players) its like every month some studio closes down after a big game took too much money to develop, and sold on par with last gen games (which would break even on Wii) yet you don't see people going "hey I'm tired of losing millions, taking forever to develop a game, and then having to compete with every other really huge hyped game".  It's like Russian roulette, you have 5 or 6 "big" titles for a month, a couple isn't going to sell a million or come close to breaking even, and before you didn't need to sell that much to break even... there is no way to get around that logic, no matter how you look at it.



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Xxain said:
im shocked ppl actually care about THQ...did i miss the super huge title THQ released this gen..or im only thinking in the PS1 days.. where i last remember them being relevant?

I'm only on the first page of the thread so far, but I agree with this. Truly, well said, lol :D



The market is fragmented in terms of what different gamers want/expect and the ability of the current consoles to support them. The upshot for game developers is that it complicates their life horribly and increases the risk of a title failling. The result (sometimes) is confusion and anger, which gets directed back to the consumer (sometimes). Not pretty, but there you go.

Clearly this doesn't apply across the board to every developer, but it's there. The Wii is selling great but it has failed to emulate the PS2 in one crucial way - it is not the consistent, massively dominant home to the majority of console gamers and demographics.  It's success is also based on a distruptive approach - motion controls - which has thrown many developers for a spin as well.  I really like my Wii, but I never, from day one, figured it would or could be be my single console or gaming device.

The 360 (and Xbox before it) has brought in the demographic around high end graphics and online - in a sense I'd argue MS themselves brought disruption to the console market and attracted a new demographic.  The Wii simply doesn't support that well.  The 360 also raised the development cost for big titles and intriduced more of a risk/reward environment for developers and raised the stakes for failure.

The PS3 is very similar to the 360 as well as also introducing it's own piece of disruption, or perhaps evolution would be the better word, a new storage format.

The result is exactly the fragmented market we see today.

A developer has to ask themselves: Do I support Wii and motion controls but then exclude PS3/360?  Do I produce a high end expensive title for PS3/360 and exclude the Wii?  Do I make a game that fills a BR disk and exclude 360/Wii or use multiple disks on 360?  Do I make a cheaper game and put it on Wii, PSN/Live?  Am I going to target motion controls or not?  Do I want to deliver amazing online or a single player or offline coop experience?

Too many conflicting choices and no single platform to aim the majority of them at.

I suspect many developers will actually be glad when Natal/Arc hit as they will very likely even the playing field a bit, allowing a developer to produce a lower cost, fun title using motion controls and stick it on every console - a first for this generation.



Try to be reasonable... its easier than you think...