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Forums - Nintendo Discussion - The Industry being stubborn

It's a conspiracy theory.

It could be right, it could be wrong.

And that was one long post



                            

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Just let them do what they think is best. Personally i have no problem. This just means more good games for my console(s) of choice.



Long Live SHIO!

RolStoppable said:
pastro243 said:
It really makes you wonder why would people buy a console that doesnt have the games they like, I mean, if you want other games, get the consoles that have them and stop whining.

Im glad Im happy with my console.

The discussion here is about the Wii being an anomaly concerning the market dynamics of all previous generations. The market leader got the best third party support, every single time.

So we are trying to find an answer to what makes the Wii so different to every other bestselling home console and handheld before it.


Well, whatever the reason that happens, either they hate nintendo, it isnt profitable, or whatever, they arent doing it, and everybody seems to be happy since people continue to buy Wii and its games and PS360 owners continue to buy third party games, Nintendo makes money and Ill asume third parties that put their games on ps360 do too since they are still putting their games on them.

Im aware there is analisis in this thread but many of the post seem like whining and hoping third parties die or put all of their big games on wii, and these are the people I dont like. 



did anyone stop to think about WHO "the industry" is?

well I'll tell you what I think. i think most of "the industry" are very creative and passionate people who like to create things that other people can enjoy. being creative = having a vision you want to realize and make a reality...

what if you were restricted to 20 sheets of paper to write a novel, or five colors to paint a painting? then you go somewhere where you take 1000 sheets of paper for your novel and more color paints than you could imagine, which place would YOU choose to be?

even though a 200 page novel would certainly take more time and effort to write i think a creative person would rather have the option that better helps them realize the ideas they have

remember FF VII, i recall something about it not being able to fit the game onto N64 cartridges back then, so they decided to use CDs (three of them!) why didn't they just make a game for the N64 and try to squeeze into a couple of cartridges? because they had a vision and back then a CD was the closest they could get to making it a reality

i see developers talk about their games with such passion in interviews, they try to make it the best they can if possible, there ARE still constaints like deadlines and bugets but still, wouldn't you want your work to be the best that it can be? especially in a creative industry such as this one

i know that publisher have a lot to do with it too, that's the reason we have Maddens, NFLs, and FIFAs, do you really think someone would want to make those :p

Now this has nothing to do with stupid companies giving crappy support for the Wii then complaining about lack of sales for that crap, this is just a possible reason as to why many devs don't make their best games on the Wii



miz1q2w3e said:

did anyone stop to think about WHO "the industry" is?

well I'll tell you what I think. i think most of "the industry" are very creative and passionate people who like to create things that other people can enjoy. being creative = having a vision you want to realize and make a reality...

what if you were restricted to 20 sheets of paper to write a novel, or five colors to paint a painting? then you go somewhere where you take 1000 sheets of paper for your novel and more color paints than you could imagine, which place would YOU choose to be?

even though a 200 page novel would certainly take more time and effort to write i think a creative person would rather have the option that better helps them realize the ideas they have

remember FF VII, i recall something about it not being able to fit the game onto N64 cartridges back then, so they decided to use CDs (three of them!) why didn't they just make a game for the N64 and try to squeeze into a couple of cartridges? because they had a vision and back then a CD was the closest they could get to making it a reality

i see developers talk about their games with such passion in interviews, they try to make it the best they can if possible, there ARE still constaints like deadlines and bugets but still, wouldn't you want your work to be the best that it can be? especially in a creative industry such as this one

i know that publisher have a lot to do with it too, that's the reason we have Maddens, NFLs, and FIFAs, do you really think someone would want to make those :p

Now this has nothing to do with stupid companies giving crappy support for the Wii then complaining about lack of sales for that crap, this is just a possible reason as to why many devs don't make their best games on the Wii

Except they still put their franchises on the PSP, which is even more limited, so this restriction thing is just an excuse.

Besides, any look at the best art shows there are always restrictions. And comparing the Wii to restrictly a novel to 20 pages is beyond hyperbole. It shows how ridiculous the notion fo Wii restrictions are.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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^^ as one poster previously said, consoles are where the big game are meant to be in the eyes of devs (especially western) so that's why poratble games don't really factor into the equation

to them it's just making a console game with a portable version of it. i can't say i relate to this part though, it's probably the publisher's idea of reaching all possible markets (consoles + handhelds)

it's like when making a movie that you may have wrote and it means something to you as it is your brainchild, would you like to give (a) good special effects or (b) bad special effects, im not saying that's what matters the most, i'm just saying what would a person choose...

then if they were to make other adaptations of the movie it wouldn't matter because you've already realized you vision, like making a cartoon out of it or something... this would be the equivalent to making a portable version of a game or something

this is just my opnion as to what might be one of the possible reasons for devs not putting their efforts into more Wii games, there are many other reasons too, money could have a 'slight' influence on the matter :p

but i remember how infinity ward made comments about how they didn't want to make a Wii game of modern warfare, so another team made it instead while IW continued to do make what they wanted. what if more game developers are like that?



"^^ as one poster previously said, consoles are where the big game are meant to be in the eyes of devs (especially western) so that's why poratble games don't really factor into the equation"

But the big games are often on the PSP, so how can the specs not factor just because it's a handheld? They are still restricted. To claim it doesn't factor is just to dodge the hypocracy. If the Wii is bad for development because of the specs, then so much the PSP, DS, and iPhone, even though they are getting more support than the Wii.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

This has been an ongoing problem ever since the N64 era and its been debated up to high heaven. Pretty much, third parties have come to expect that they cannot make a profit on a Nintendo system, for a multitude of reasons. From 'experience' to coming to find better profits on other systems (mostly Sony systems) to simply having this illusion that Nintendo doesn't cater to the 'hardcore'.

In the end however, this generation, Nintendo is on top, so third parties are being put on the spot. And time and again, they have shown resistance to wanting to work on a Nintendo system. And not just in this generation, but all the way going back to the N64 generation and into the GameCube generation. Its pretty evident that third parties and Nintendo have reached an impasse, either over the lack of graphics or fighting over 'ideals of gaming'. And there's little that's going to change the situation. Even with some third parties losing money hand over fist by choosing to ignore the Wii.

Which is sad, since some of those companies made some of their best money this gen with the Wii initially. It makes no financial sense.

And what makes even less sense is how companies seem so focused on graphics this gen, yet last gen, the PS2 was on top when it had the 'worst' graphics.  Yeah...either the 'industry' is full of a bunch of companies that are all twisted around and really trying to ruin themselves...or very hypocritical.



Six upcoming games you should look into:

 

  

"It makes no financial sense."

But it unfortunately makes human sense. The cannot admit they are wrong, so they try to make up excuses. See the "test" games that don't seem to apply to other systems.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

@Carl
When did Nintendo make a on-rails shooter and third parties just flooded the market with it?

Your point is moot, as a business you have to fund unexploited holes in the system's library and try to fill them, go to a spot where the competition is weak, or not present at all.