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Forums - Microsoft Discussion - Halo: Reach (Demoed) "the game looks amazing in motion"

 

X10: Halo: Reach demoed, will be 'the definitive Halo'

Click to enlarge

Bungie's "community guy " Brian Jarrard and Halo: Reach creative director Marcus Lehto are on-hand at X10 to provide a much deeper look into the workings of Reach, what they are calling "the best Halo yet" and "the most ambitious title Bungie has ever produced." The duo talked us through many of the changes being made to the established Halo formula, and new elements they believe make this "the definitive Halo experience." Lehto talked about the team's desire to "throw new things at the player," building on the hallmark underpinnings of previous Halos, even changing some things to suit the new game's more serious tone, but says Bungie won't "be pushing it."

Another key goal with Reach, according to Lehto, is to "reintroduce the Covenant," by both making them look different -- more alien, more savage -- and giving established enemies new behaviors. It was also mentioned that, to keep with the more realistic tone of Reach, players won't be able to understand what the Covenant are saying.

Gallery: Halo: Reach

On the tech front, Lehto confirmed that the game engine has "been entirely re-written" in order to facilitate what Bungie wants to do in Reach. Specifically, its goal is to make the world more expansive, put a lot more on-screen and introduce much more detailed character, environment and weapon models. Addressing the former, Bungie showed a test animation of a battle between Noble Squad, eight marines and 30 Covenant -- it was even more impressive looking than it sounds. We got zoomed-in looks at things like rifle scopes, which are detailed down to small writing and screws.

The game is pushing about four million polygons more than Halo 3 overall, we're told, with a completely re-written animation system and A.I. The result, Bungie hopes, will be a much more realistic world to look at and be involved with. From the stills and footage we saw, it's on track to deliver -- the game looks phenomenal. It promises to sound great, too, as every sound effect has been re-recorded. Lehto told us the revamped game engine and A.I. will allow Reach to adopt a more "sandbox" style within its levels. They're going to be much less linear, he said, and much less scripted. This will, Bungie hopes, give players more freedom to approach combat in their own way.

One thing we saw along these lines: Special kills, which cause the camera to pull out to a third-person perspective in order to show off their intricate animations. We were shown a live demo of one of the maps being included in the upcoming Reach beta. The cliff-top locale certainly was expansive, with a mix of indoor and outdoor areas.

This area will evidently serve duel purposes as a campaign setting and multiplayer map. While Jarrard ran through it, we got a good look at the revamped battle rifle and a new Covenant weapon, the Needle Rifle, which allows players to combine ammo for a single, much more explosive shot. It was also revealed that health packs are back, and that equipment you pick up during the single-player campaign (the example shown was an enhanced sprint ability) won't be single-use -- you'll keep it from there on out.

According to Bungie, Halo: Reach is currently in alpha. What it showed today definitely got us excited about the much larger, more detailed world and overall heightened realism. And, we'll say it again, the game looks amazing in motion. Now we just need to get our hands on it. E3, anyone?



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I just read that too.

This article made me SO happy.  I hope it's awesome.  Can NOT wait for the beta so I can get a firsthand glimpse. 

 

Yes, please.



Can't we all just get along and play our games in peace?

Good news for Halo fans. About time the engine got an overhaul.



All I say is..... nice!



Im so excited for the campaign of this game!! Not so sure about the multiplayer though... Im NOT a fan of a perk system of any kind. thats why i always liked halo because everyone started out on an even playing field and it was skill that determined who would win... These perks (sprinting and what not) that really worry me



Long Live SHIO!

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OMG. I want it now!



I would love for a Halo:CE remake using this engine since that game was never playable on Xbox Live.



Love the product, not the company. They love your money, not you.

-TheRealMafoo

sega4life said:

 

X10: Halo: Reach demoed, will be 'the definitive Halo'


Click to enlarge

Bungie's "community guy " Brian Jarrard and Halo: Reach creative director Marcus Lehto are on-hand at X10 to provide a much deeper look into the workings of Reach, what they are calling "the best Halo yet" and "the most ambitious title Bungie has ever produced." The duo talked us through many of the changes being made to the established Halo formula, and new elements they believe make this "the definitive Halo experience." Lehto talked about the team's desire to "throw new things at the player," building on the hallmark underpinnings of previous Halos, even changing some things to suit the new game's more serious tone, but says Bungie won't "be pushing it."

Another key goal with Reach, according to Lehto, is to "reintroduce the Covenant," by both making them look different -- more alien, more savage -- and giving established enemies new behaviors. It was also mentioned that, to keep with the more realistic tone of Reach, players won't be able to understand what the Covenant are saying.

Gallery: Halo: Reach

On the tech front, Lehto confirmed that the game engine has "been entirely re-written" in order to facilitate what Bungie wants to do in Reach. Specifically, its goal is to make the world more expansive, put a lot more on-screen and introduce much more detailed character, environment and weapon models. Addressing the former, Bungie showed a test animation of a battle between Noble Squad, eight marines and 30 Covenant -- it was even more impressive looking than it sounds. We got zoomed-in looks at things like rifle scopes, which are detailed down to small writing and screws.

The game is pushing about four million polygons more than Halo 3 overall, we're told, with a completely re-written animation system and A.I. The result, Bungie hopes, will be a much more realistic world to look at and be involved with. From the stills and footage we saw, it's on track to deliver -- the game looks phenomenal. It promises to sound great, too, as every sound effect has been re-recorded. Lehto told us the revamped game engine and A.I. will allow Reach to adopt a more "sandbox" style within its levels. They're going to be much less linear, he said, and much less scripted. This will, Bungie hopes, give players more freedom to approach combat in their own way.

Sweet words. Now I know that this game will be good.



1337 Gamer said:
Im so excited for the campaign of this game!! Not so sure about the multiplayer though... Im NOT a fan of a perk system of any kind. thats why i always liked halo because everyone started out on an even playing field and it was skill that determined who would win... These perks (sprinting and what not) that really worry me

I know what you mean but I'm sure Bungie will balance it to make it fair or at the very least MLG will.

OT: This game is going to be so freaking awesome. I was hoping the beta would be sooner but hey its near the end of the semester so I have the summer to play it without having to worry about school.



                                           

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Mendicate Bias said:
1337 Gamer said:
Im so excited for the campaign of this game!! Not so sure about the multiplayer though... Im NOT a fan of a perk system of any kind. thats why i always liked halo because everyone started out on an even playing field and it was skill that determined who would win... These perks (sprinting and what not) that really worry me

I know what you mean but I'm sure Bungie will balance it to make it fair or at the very least MLG will.

OT: This game is going to be so freaking awesome. I was hoping the beta would be sooner but hey its near the end of the semester so I have the summer to play it without having to worry about school.

Yeah i know bunige's track record but i still cant help but be worried. The more things you add to something the harder it is to balance it. lets just hope they dont change up the formula too much.



Long Live SHIO!