dampowell said:
theARTIST0017 said:
Farmageddon said: I don't think you should have direct control over your pokemon, but command then in real time (speed would be a more meaningful stat!). Sure you would be able to give a few more commands than in usual games, but still not be overly-specific. In a perfect world the pokemon would have a learning AI so that they'd get more than just metaphysical experience out of battles, and actually carry orders in a more effective way or know what to do when you don't give an order in time either because you can't decide, is getting an item, or it's a 2 on 2 fight or maybe a 'no orders given gym fight' or something. Also, cut the number of pokemon a bit and balance it well :P
Anyway, I'd like a real-time game on console, and there would still be room for TB ones on handheld. |
I've though about that idea, commanding you pokemon in real time. Yeah that would be cool too. I mean as long as you can command your pokemon to do certain things like dodge (which would fail if someone used extreme speed, or mach punch) then I'm fine. But anyways, you guys like the idea huh. A live action pokemon mmo for Wii.
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This should launch alongside wii's successor, I almost wholeheartedly agree with your notion and have been thinking along similar lines for a long timeand i have decided the wii can't achieve the scope that this game would need to achieve. It would be amazing to actually have a game that played out more like the anime than the turn based pokemon we have currently.
Yeah the Wii, doesn't have the best online servers I agree, but it could still work look at Mario Kart. Then again, a pokemon MMO calls for more than 12 people online.
Battle choices would still be important, and Relative speed and intensity of the move of the two pokemon should determine how frequently you can use specific attacks.
For instance the speed stat will be used to determine how quickly your GCD (global cooldown ala wow) will refresh.
Special Defense and Attack will also determine how often and quickly you can use those ultimate moves like Hyper Beam and how effective they are.
Have a pokemon with a ton of speed but low special attack? then he is unable to use moves like hyper beam very often but can tackle you to death.
You shouldn't be able to "fly" anywhere with your pokemon, even after you learn the "fly" ability, because it would enable you to just fly quickly to any location, and transport is a crucial element of succesfully recreating the pokemon universe (ASH doesn't just fly everywhere). Trains, Boats even planes should be much more efficient at getting you places than flying with a pokemon or surfing with one, but you can do so for a limited time if you see a "tentacruel" you want to catch in the distance or you need to catch that pidgeot flying overhead.
Yes, I agree with you for the most part. As for the HM 'fly' I believe players should be able to fly to areas that they have been to and not everywhere like you previously metioned, just to get rid of some tiresome backtracking. Trains, boats, planes I love that idea to.
Legendary pokemon should remain uncatchable for the most part, except after you have achieved certain things in the universe itself, and you can only own one of each legendary (No stacking Mewtwo's o Tyrannitar's or Dragonite's (yes i know they aren't specifically legendary but there stats are still overwhelming).
As for legendary's, yes each trainer should only be allowed to 'catch' one, as in there should only be one of each legendary programmed into each game. However, if another trainer decides he wants to trade his legendary to someone else, then that should be allowed.
All this while persistently having near 50,000 people running on each server, would probably be the only MMO that could topple WoW's popularity and create some Serious $$$ for Nintendo.
Yes, this idea has so much potential, in fact, it seems almost like 'duh' this game should be made.
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