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Forums - Nintendo - Marvelous interview - Wii, lack of their sales, and more

The wii can have a bunch of people on the screen. Dummy. The grinder proves that



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i'll bet edge expected the interviewee to bash the wii and it's lack of HD in the first question.



                                                                                                  

So are they bashing the wii?



 

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Aion said:
So are they bashing the wii?

Not really. It's more a bash on some industry general problems.



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It's very nice to see developers not blaming Nintendo or Wii when they get bad sales. They seem to know it's more complicated than that. I'm really starting to like Marvelous.



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Wada is specifically talking about Japanese developed games. Western game development is fine in this regard with games like Brutal Legend, Borderlands, Mirror's Edge, etc. I do think that game developers are so obessed with pushing graphic a little too much which is causing development budgets to increase which will slowly kill the industry if not checked out.



I'm a huge Marvelous fan, but I must confess to being worried regarding how they analyze their failures.

Yes, brand name familiarity is a HUGE help, but their problem stretches beyond that. Marvelous needs to realize that Nintendo was not always NINTENDO, and ditto for their other examples. They had to do something to reach their currently-exalted positions, and Marvelous needs to figure out what that "something" was. Considering how there have been break-through developers even this generation, it seems the modern environment still carries the potential to support Marvelous breaking through, if they can only figure out how.

They also need to take a very close look at some big failures, like Clover. Merely making awesome games in different genres is not enough to prevent you from closing down (and Clover had the immeasurable advantage of the Capcom label, further detracting from Marvelous' analysis). I don't pretend to be a business genius by any stretch of the imagination, but I DO know that merely making great games is not, by itself, enough.

Best of luck to them. And thanks for the great games so far!



Marvelous is my favorite game company. I don't remember a game I've played from them I didn't like.



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noname2200 said:
I'm a huge Marvelous fan, but I must confess to being worried regarding how they analyze their failures.

Yes, brand name familiarity is a HUGE help, but their problem stretches beyond that. Marvelous needs to realize that Nintendo was not always NINTENDO, and ditto for their other examples. They had to do something to reach their currently-exalted positions, and Marvelous needs to figure out what that "something" was. Considering how there have been break-through developers even this generation, it seems the modern environment still carries the potential to support Marvelous breaking through, if they can only figure out how.

They also need to take a very close look at some big failures, like Clover. Merely making awesome games in different genres is not enough to prevent you from closing down (and Clover had the immeasurable advantage of the Capcom label, further detracting from Marvelous' analysis). I don't pretend to be a business genius by any stretch of the imagination, but I DO know that merely making great games is not, by itself, enough.

Best of luck to them. And thanks for the great games so far!

Can anyone explain this concept to me because I don't know what he is talking about?



Riachu said:
noname2200 said:
I'm a huge Marvelous fan, but I must confess to being worried regarding how they analyze their failures.

Yes, brand name familiarity is a HUGE help, but their problem stretches beyond that. Marvelous needs to realize that Nintendo was not always NINTENDO, and ditto for their other examples. They had to do something to reach their currently-exalted positions, and Marvelous needs to figure out what that "something" was. Considering how there have been break-through developers even this generation, it seems the modern environment still carries the potential to support Marvelous breaking through, if they can only figure out how.

They also need to take a very close look at some big failures, like Clover. Merely making awesome games in different genres is not enough to prevent you from closing down (and Clover had the immeasurable advantage of the Capcom label, further detracting from Marvelous' analysis). I don't pretend to be a business genius by any stretch of the imagination, but I DO know that merely making great games is not, by itself, enough.

Best of luck to them. And thanks for the great games so far!

Can anyone explain this concept to me because I don't know what he is talking about?

When NES out, Nintendo name alone not sell Mario Bros. or other game. Squaresoft nearly leave business. Capcom nothing before Mega Man. Many company come and go, not all win. Why some win before becoming big, not others?

 

Better? I can try again, if you want...