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Forums - Nintendo - New Indiana Jones and the Great Circle gameplay (10 min) for Switch 2 was released

The Vatican section surprised me, because this part is very Cpu intensive on PC (when I played, it reached about 70% usage on my Ryzen 7 5800x).

Just to remind, the physical version of the game will not be a code or a GKC, it will come completely on the cartridge.

Another one

Last edited by Shikamo - on 30 April 2026

SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

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Looks good enough to me; some cutbacks are unavoidable when porting a game to less powerful hardware, but from today's footage, this one seems to hold up alright, by my standards anyway.

I'm definitely supporting this day 1 for the fact it's on a proper game card, just as I did for Cyberpunk 2077. Gotta vote with your wallet if you want more of something.



After going through a bunch of new footage, the main compromise seems to be shadows, which ware rather low resolution and "pop" between detail levels quite close to the camera.

This makes sense as they're a bandwidth-heavy task IIRC, which is the area where Switch 2 falls furthest behind Xbox Series, the original target console.

Characters models and resolution seem to hold up solidly; I'm interested to see if they're ported over the game RT or replaced it with rasterized lighting; I'm not an expert so I can't tell by eye.

Last edited by curl-6 - on 01 May 2026

Looks good. Man if Switch 2 gets overclocked like the Switch 1 it'll be extra nice to play these games with an extra 10 fps or higher resolution and disable the GameChat stuff.



Seems expected. Framerate, shadows are reduced. Pop-in is noticeable but like Curl said, the hardware is a step back compared to home consoles, thus cutbacks are required.  Seems playable.

I personally thought the game was excellent, highly recommended.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

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Apparently the game is a dynamic 1080p when docked, and a dynamic 720p when portable, with DLSS used to maintain image quality.

As expected, framerate is capped at 30fps for the sake of cosistency.

The number of NPCs had to be reduced "a bit" in just one area, but apparently the rest is intact.

https://nintendoeverything.com/indiana-jones-and-the-great-circle-nintendo-switch-2-tech-specs-dlss/