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After going through a bunch of new footage, the main compromise seems to be shadows, which ware rather low resolution and "pop" between detail levels quite close to the camera.

This makes sense as they're a bandwidth-heavy task IIRC, which is the area where Switch 2 falls furthest behind Xbox Series, the original target console.

Characters models and resolution seem to hold up solidly; I'm interested to see if they're ported over the game RT or replaced it with rasterized lighting; I'm not an expert so I can't tell by eye.

Last edited by curl-6 - 5 hours ago