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Forums - Nintendo Discussion - Do you expect Yoshiaki Koizumi to be the Switch 2's producer?

The development of the Nintendo Switch was led by Super Mario Galaxy director, Yoshiaki Koizumi as General Producer. Working closely with Nintendo's Hardware teams, game development teams, third party partners, and international offices to help design the overall look, feel, and direction of the console design, its promo material and software strategy. It's safe to say the work paid off as the Switch became Nintendo's best selling platform in years.

So do you expect Koizumi to return as the General Producer for the successor to the Switch? I mean, Sony brought back Mark Cerny for PlayStation 5 following the success of the PlayStation 4, so it'd be odd if Switch 2 has a new architect at the helm. Though Koizumi was notably absent from Nintendo Directs since the June one last year, so that may be a sign of things to come.


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Hopefully. I view Koizumi as Miyamoto's successor, and he's had a lot of great ideas.
Who else could they have do the job? I don't think Miyamoto should do it, and I can't think of anyone around Koizumi's age or younger who is more suited for the task.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Wman1996 said:

Hopefully. I view Koizumi as Miyamoto's successor, and he's had a lot of great ideas.

Technically, Miyamoto's successor is Shinya Takahashi, the Executive GM of EPD at Nintendo, and thus oversees all development of Nintendo published software.

Koizumi however, I believe is Nintendo's equivalent to Mark Cerny. A game developer-turned-hardware architect who brought a fresh perspective to console design. Koizumi's background is art and graphics, and you can see that reflected in the Switch itself, with it's use of Nvidia's Tegra X1 SoC and and various APIs and Libraries, along with native support for PC development tools, specifically designed to make game development as easy and flexible as possible on the system.

If you think about the, the Switch and PS4 share a lot more in common than people think.



TheMisterManGuy said:
The development of the Nintendo Switch was led by Super Mario Galaxy director, Yoshiaki Koizumi as General Producer. Working closely with Nintendo's Hardware teams, game development teams, third party partners, and international offices to help design the overall look, feel, and direction of the console design, its promo material and software strategy. It's safe to say the work paid off as the Switch became Nintendo's best selling platform in years.

So do you expect Koizumi to return as the General Producer for the successor to the Switch? I mean, Sony brought back Mark Cerny for PlayStation 5 following the success of the PlayStation 4, so it'd be odd if Switch 2 has a new architect at the helm. Though Koizumi was notably absent from Nintendo Directs since the June one last year, so that may be a sign of things to come.

The bolded is why Yes is the only correct answer.



I don't see why not. His hardware design was proven to be super successful so it wouldn't make much sense to diverge from what was working. I think he was great at what he did too personally. He was more open to embrace modern trends when designing the Switch and break traditional Nintendo habits when designing hardware and you could easily tell by the Switch's design.

Koizumi decided to embrace using a relatively new universal charging port USB-C with the Switch as opposed to using a proprietary charging port like Nintendo's older teams done in the past, which I think was a great move. Also decided to use a capacitive multi touch, touch screen for the Switch instead of the outdated resistive touch screen Nintendo was still using with the 3DS and Wii U. Plus, the overall design of the Switch looked modern and sleek similar compared to the Wii U & 3DS which had outdated designs. Koizumi also went against the Nintendo tradition of creating their own custom chip and decided to use a pre-existing system on a chip that had tech similar to PCs at the time to make getting 3rd party support easier, which was a great move. I think he's the right person for the job overall.

Last edited by javi741 - 1 day ago