Well, it seems there are a lot of leaks that say it won't.
Simply want to know your opinion at this point.
Will GTA6 run at 60fps on PS5 PRO ? | |||
It would run at 4k 60fps. | 6 | 15.79% | |
It would run at 1440p 60fps. | 9 | 23.68% | |
It would run at 1080p 60fps. | 8 | 21.05% | |
Noooo waaaay. | 15 | 39.47% | |
Total: | 38 |
Well, it seems there are a lot of leaks that say it won't.
Simply want to know your opinion at this point.
GTA6 is a game we know next-to-nothing about (in terms of how demanding it'll be). And the PS5 Pro is a console we don't know the specs of.
So with all that in mind, I can very confidently say that GTA6 will run at a consistent 60fps on PS5Pro.
GTA 6 is probably gonna be heavy on the CPU and the upgrade there will be tiny so unless GPU power is the issue then at best it'll be a more stable 30.
I'm guessing no. I'm guessing 60 fps for GTA is 4080 or 4090 territory.
i7-13700k |
Vengeance 32 gb |
RTX 4090 Ventus 3x E OC |
Switch OLED
The CPU improvement on the PS5 Pro, at least from the leaks so far, is not much of an upgrade. A game of this size will be very taxing on the CPU, akin to Dragon's Dogma 2 where there's so much continuous backgrounded processes happening in real time that the GPU wouldn't be handling since it wouldn't be displaying them yet.
I trust Rockstar to optimize the game a lot more than Dragon's Dogma 2, but I think it will be a solid 30fps at best.
I would say yes, otherwise what's even the freaking point of making a Pro model.
People who own a 4080 or better are like 0.5% of the market.
It is going to be on a XBox Series S presumably at 30 fps, so we know it can scale down to a 4 teraflop machine.
If it's not running at 60 FPS on the base consoles because of a CPU bottleneck then it won't run at 60 on the Pro. We'll have to wait and see honestly. We barely know anything about this game.
Major caveat: PC is only 60 fps with DLSS, lol.
PS5 Pro will be a stable 30 fps, the CPU is not good enough. The GPU gains will be used for higher textures and ray tracing, but will probably use upscaling to.
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