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Forums - Nintendo Discussion - Will Switch get third party support post PS5?

 

Will Switch get AAA support after 9-th gen consoles launch

Yes, as good or better 25 34.25%
 
Yes, but less games 18 24.66%
 
Yes, Switch will get exclusives 11 15.07%
 
No, just spinoff games 9 12.33%
 
No, Switch will get dropped 10 13.70%
 
Total:73
DonFerrari said:
Nu-13 said:

On gpu PERFORMANCE, difference will be around 13-16x.

Different architetures, it isn't just a matter of multiplying FLOPS. There is efficiency, bandwidth, etc.

LMFAO I'm not multiplying flops. Didn't see the huge PERFORMANCE written up there?



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Nu-13 said:
DonFerrari said:

Different architetures, it isn't just a matter of multiplying FLOPS. There is efficiency, bandwidth, etc.

LMFAO I'm not multiplying flops. Didn't see the huge PERFORMANCE written up there?

Do you really think 13x stronger than Switch is where these processors are going to land on? Probably 13x is what they will be in comparison to X1.



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DonFerrari said:
Nu-13 said:

LMFAO I'm not multiplying flops. Didn't see the huge PERFORMANCE written up there?

Do you really think 13x stronger than Switch is where these processors are going to land on? Probably 13x is what they will be in comparison to X1.

Gpu performance (not processors) will be in the 13-16x range, depending on what specs those consoles end up with.



I don't see why the new systems launching would change anything. It's not like Switch is getting new PS4/XBO releases as is, so the bigger tech gap between Switch and the new systems won't make any difference compared to the current third party situation. It'll probably get as much third party support as it has been.



Switch has gotten a several PS4/Xbone games years after their initial release like Witcher 3 and Hellblade, so after PS5/XSX it could also still get the occasional late 8th gen port, kinda like how it got Skyrim in 2017.



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Radek said:
curl-6 said:

Switch has gotten a several PS4/Xbone games years after their initial release like Witcher 3 and Hellblade, so after PS5/XSX it could also still get the occasional late 8th gen port, kinda like how it got Skyrim in 2017.

Man, Nintendo should be really pushing these 32 GB game cards hard, and give discounts on them to developers.

Metro Exodus, RE3, Tomb Raider trilogy ports, maybe GTA V or RDR2, devs will need these 32 GB cards.

They shouldn't be too expensive at this point, memory is constantly getting cheaper and plenty of devs used the 16GB back in 2017, plus Witcher 3 going for the 32GB last year. But yeah, Ninty should definitely be doing all they can to push it and reduce costs.



Radek said:
curl-6 said:

They shouldn't be too expensive at this point, memory is constantly getting cheaper and plenty of devs used the 16GB back in 2017, plus Witcher 3 going for the 32GB last year. But yeah, Ninty should definitely be doing all they can to push it and reduce costs.

You would think so but we still have devs choosing 8 GB card rather than 16 GB cards or selling empty boxes instead.

I think we can mostly put that down to certain devs just being cheap pricks, as at the same time we have others using appropriately sized cards, like CD Projekt Red and 4A.



Radek said:
curl-6 said:

I think we can mostly put that down to certain devs just being cheap pricks, as at the same time we have others using appropriately sized cards, like CD Projekt Red and 4A.

European devs/publishers FTW then? What card size is Metro using? I wonder what card size Saints Row 4 and Bioshock Collection will use as well.

Both Metro games will be on a 16GB card with no download, whereas a lot of other companies would just use the 8GB card and put only the first game of a collection on the card.



I don’t think the Switch brand is going anywhere soon, so I don’t see how it will have much of an impact at all.

The problem with gaming fans is they often fail to understand that the video game business is a business. They don’t view it the same way as people who think the most powerful hardware is automatically where all games should go. Developers look for the best opportunity to make money.

The only way the Switch will see its demise is when Nintendo itself decides to give it a dead end. If Nintendo’s next generation takes advantage of the scalability of the hardware, then Switch will have a far longer future as most (if not all games, if Nintendo mandates it) will support both old and new hardware with tiered assets and effects, possibly content depending on the style of game.



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Kai_Mao said:

If the Switch is selling like gangbusters without the majority of the AAA third party support on PS4/Xbone, would it really change that much with PS5/XB series X?

Outside of The Witcher 3, Rocket League, MK11, etc., those ports not common and even games that appear like no-brainer ports (i.e., Persona 5 (OG or Royal), SFV: CE, GTAV or even GTAIV, COD4MW (the remaster, not the 2019 reboot), Madden, etc.) are pies in the sky at this point.

It's a frustrating thing because the Switch is successful, but most higher-profile developers are giving little #$%^&. Fortunately, the Switch is doing its thing and selling really well. Even in 2018 when the Switch had a "down" year of only Super Mario Party, Pokemon Let's Go, Mario Tennis Aces, and Super Smash Bros. Ultimate, it was still selling well against games like Spiderman, God of War (2018), Monster Hunter World, and Red Dead Redemption 2 that were sold on the other consoles.

So what if the next-gen consoles are 10x (maybe exaggerated?) more powerful than Switch? If the Animal Crossing version of the Switch means anything, is that games matter and there are people out there that Nintendo can market their console towards.

If power and specs were the main reason consoles have to be successful and maintain their success, the Nintendo DS wouldn't be the 2nd best-selling console of all-time nor the Wii wouldn't have reached 100+ million and reach a completely new audience.

The main thing that would be a problem is if third party developers end up not taking advantage of the huge install base of the Switch (looking at you Capcom and, to a smaller extent, EA).

To be fair, AAA games have never really been a major thing on Nintendo hardware. It’s not a good fit. Additionally, the AAA industry has peaked. It’s not seeing the same sales as it once did. And while it’s not likely to decline, it’s period of growth is over. AAA games has their niche carved out. The present and foreseeable future for growth opportunity is in live service games.

Games like Breath of the Wild and the Witcher are and are not AAA games. While they have a large budget, large dev time, and large teams, that is not really their business model, it’s more what they did to realize their artistic vision. The AAA industry looks for predictable annual income based on release schedule cadence for particular brands. This is why we get Call of Duty and Madden games every year. Technically, they develop a trunk for years and the individual releases are branches. So when thinking about AAA games, they might have over a decade of development and 5+ releases (usually more with all the expansions and side projects). AAA is more about the studio and dev team than the actual game releases. The AAA game is simply the final product of that “A lot of time, A lot of resources, A lot of money” philosophy of the studio/team.

If I understand Microsoft correctly, they’re primarily heading to war in the live service industry along with Apple and Google. Sony is reconquering/has reconquered the AAA industry, while Nintendo is probably going to chase opportunity in mostly everything else; if it is low to no competition, Nintendo will probably try it if it makes sense. Another way to describe it is the creative zone of gaming (which includes Indy, casual, motion, and even retro, but also big budget games that are unique and a gamble).

Last edited by Jumpin - on 06 February 2020

I describe myself as a little dose of toxic masculinity.