| Kai_Mao said: If the Switch is selling like gangbusters without the majority of the AAA third party support on PS4/Xbone, would it really change that much with PS5/XB series X? |
To be fair, AAA games have never really been a major thing on Nintendo hardware. It’s not a good fit. Additionally, the AAA industry has peaked. It’s not seeing the same sales as it once did. And while it’s not likely to decline, it’s period of growth is over. AAA games has their niche carved out. The present and foreseeable future for growth opportunity is in live service games.
Games like Breath of the Wild and the Witcher are and are not AAA games. While they have a large budget, large dev time, and large teams, that is not really their business model, it’s more what they did to realize their artistic vision. The AAA industry looks for predictable annual income based on release schedule cadence for particular brands. This is why we get Call of Duty and Madden games every year. Technically, they develop a trunk for years and the individual releases are branches. So when thinking about AAA games, they might have over a decade of development and 5+ releases (usually more with all the expansions and side projects). AAA is more about the studio and dev team than the actual game releases. The AAA game is simply the final product of that “A lot of time, A lot of resources, A lot of money” philosophy of the studio/team.
If I understand Microsoft correctly, they’re primarily heading to war in the live service industry along with Apple and Google. Sony is reconquering/has reconquered the AAA industry, while Nintendo is probably going to chase opportunity in mostly everything else; if it is low to no competition, Nintendo will probably try it if it makes sense. Another way to describe it is the creative zone of gaming (which includes Indy, casual, motion, and even retro, but also big budget games that are unique and a gamble).
Last edited by Jumpin - on 06 February 2020I describe myself as a little dose of toxic masculinity.







