Forums - Sony Discussion - Insomniac games.

Veknoid_Outcast said:
I think Insomniac is one of the best studios around, and I’d very much like it to keep its independence.

I don’t think there’s any evidence to suggest falling further into Sony’s orbit would mean better software from Insomniac.

Pretty much this....If Sony owned Insomniac, I doubt we would have gotten Sunset Overdrive, which is one of the best new IPs from this generation. 



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AngryLittleAlchemist said:
MasterThief said:

they mean the same thing 

 

VGPolyglot said:

I don't see what's wrong with that? I use USA and United States of America interchangeably.

Yeah, but the connotation is different, right? I mean, Insomniac might be independent but they are certainly not an "indie" dev. Indie is always used to describe small teams with generally low budgets. I mean, if we want to be nitpicky we could say they are technically "indie" devs but come on...

don't really give a shit what you consider a proper or an improper description. understand? 



MasterThief said:

don't really give a shit what you consider a proper or an improper description. understand? 

Yeah sorry, it was just a suggestion. 



Wasn't Insomniac butthurt that Sony showed a lack of interest after Resistance 2 and 3 bombed?

I never heard about a flatout offer, but you have to remember that Sony struggled last gen. As in they almost went completely bankrupt and the cost to make PS3's and lack of initial sales didn't help.

Not to mention that Resistance was far from a system seller, so any offer they made to them last gen would have been a low ball one.



Not needed when they put all their good games for Sony or Sony can pay for specific in game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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They are pretty much already 1st party, so there really is no need to buy them when Sony could buy a completely different developer that could broaden their library further.



FloatingWaffles said:
BraLoD said:

Of course there is, Sony would pour even more money at them and they could learn a lot working with other Sony devs.

Both those points are moot though since they're not a struggling company.... they make fantastic games on their own already as an independent developer and don't seem to be having any problems financially to where they need 'more to be poured into them'. What makes you think they need to learn anything from anyone else, when they've already proven they don't need to and do just amazing on their own already? 

I never said the need anything.

You said there was literally no benefit, I pointed there is.



Farsala said:
They are pretty much already 1st party, so there really is no need to buy them when Sony could buy a completely different developer that could broaden their library further.

Well, they made Sunset Overdrive not too long ago, and I believe GameStop published one of their games? So they aren't just with Sony.



Kinda reminds me of Ninty and Platinum Games relationship, it's good buisness for both, but I don't think a purchase is in the plans as long as their relationship blossoms happily.



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axumblade said:
Veknoid_Outcast said:
I think Insomniac is one of the best studios around, and I’d very much like it to keep its independence.

I don’t think there’s any evidence to suggest falling further into Sony’s orbit would mean better software from Insomniac.

Pretty much this....If Sony owned Insomniac, I doubt we would have gotten Sunset Overdrive, which is one of the best new IPs from this generation. 

Why do you think we wouldn't get SO??? Sony was offered it, but didn't signed off because Sony wanted to keep rights of the IP. If Insominiac was property of Sony the IP would be theirs anyway so no discussion on this, more than that most of Sony studios are free to chose what they will work on.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994