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Forums - Microsoft Discussion - Xbox boss Response on Single-Player Games - Economics Are "Complicated"

Miguel_Zorro said:

 

Aura7541 said:

Divinity: Original Sin II is one of the most recent examples of single-player games doing really well.

 

AngryLittleAlchemist said:

Rise of the Tomb Raider(if someone responds "it performed under expectations" be honest, we all know why that is), Crash Bandicoot N.Sane Trilogy, The Legend of Zelda Breath of the Wild, Persona 5, Nier Automata, Divinity Original Sin 2, etc

- I'll have to check out Divinity Original Sin 2.  I wasn't really familiar with it before.

- I wouldn't count Crash.  It's not a new game.
- Tomb Raider was big budget, wan't it?
- I read somewhere that Breath of the Wild was a $100 million game.
- Nier Automata is a good example, although I don't know how big of a budget it had.

I think the point that publishers often make is that there's pressure not to take a risk of single player games.  This appears to show in the fact that most of the examples that we can come up with sequels.

Well, Sony still keep bringing new IPs and a lot of SP games.

And we have seem they finance from indie through A-AA to AAA. Flower, Journey, The Last Guardian. Also HZD accompanied by UC4 and TLOU (both with the MP to add value, but there is still a lot of value on the SP), GoW3, etc.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Microsoft is bad for the industry and you know what this thinking is fucking bad for the industry. Single Player games and narratives are the backbone of gaming. We lose that we lose sight of our hobby. Any company that think like this WONT SEE A DIME FROME ME.



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

ShadowSoldier said:
Microsoft is bad for the industry and you know what this thinking is fucking bad for the industry. Single Player games and narratives are the backbone of gaming. We lose that we lose sight of our hobby. Any company that think like this WONT SEE A DIME FROME ME.

To bad most of our playing comrades suck up to the MP games and shootgalores and make the focus ever go more to MP and GaaS



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

contestgamer said:
Radek said:
Funny that much poorer Sony can release games like Uncharted, Horizon Zero Dawn, God Of War, Spiderman, Detroit Being Human, Day's Gone, The Last of Us 2 and more...

How many of them sold 10 million units? They werent that successful.   (edit: the 5 underlined above)

Horizon Zero Dawn sold 3.4m+ in less than 3months (FH3 did like 2.5m in its first 3months), for HZD was in the top 20-30 ranks on amazon many months after that. Its probably over 6m by now, and the new Expansion DLC might push sales futher. Its maybe not that likely, but it *could* hit 10m lifetime.

Uncharted 4 is already over 10m,... Last of Us (is at like ~12m ps3+ps4) so maybe it can too.

God of war & Spiderman probably under 10m, but still going to do well.

 

Also since when do you need to sell over 10m to be successfull?

Is FH3 a flop then? since probably around 3-3,5m or something? Halo 5 at like 5m?



Miguel_Zorro said:
DonFerrari said:

Well, Sony still keep bringing new IPs and a lot of SP games.

And we have seem they finance from indie through A-AA to AAA. Flower, Journey, The Last Guardian. Also HZD accompanied by UC4 and TLOU (both with the MP to add value, but there is still a lot of value on the SP), GoW3, etc.

I think Flower and Journey are good examples.  The others you listed all support the original point.  Uncharted 4 is hardly a small budget game without multiplayer.  

Well all that goes against the opinion of the Xbox boss.

It shows that you can have success with indie game with small budget and selling by 10-20 depending on the quality and size. You can have A-AA with well managed budgets selling for 60 USD up to 1M copies for very good profits like Nier Automata and a lot of Japan exclusive titles. And you can have high budget AAA that needs to sell 5-10M and bring in success.

MS is just on their comfort zone of saying they have a lot of exclusives, SP isn't much looked by users even if not dead, and just keep doing what they are doing. This woman is basically being apologetic about their ways.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
Wright said:

Nautilus said:
Oh please.What a load of bullshit.So how games like P 5 and Nier Automata can be already successful with 1 million unit sold

(because these companies NEED to have microtransactions and the only way is through a multiplayer mode)

Ironically, you've mentioned two single-player only games that did monetize their in-game content. Nier:Automata sells a DLC with three costumes and a battle with a Square-Enix executive for 14 bucks, and also allows you to single-handely purchase trophies with real money. Persona 5 sells several costume packs with soundtracks added to them, and also gives you the choice to purchase (and otherwise unattainable) boosted Personas to make the game exponentially easier.

Nothing wrong with Automata’s or Persona’s  DLC, they are just extra cosmetic stuff, i beat the game and at no point i felt i needed to buy a persona, it’s just past games fanservice.

Also you are wrong about trophies, you purchase them with ingame money, real world money has nothing to do with it.



Valdath said:

Nothing wrong with Autonata’s or Persona’s  DLC, they are just extta cosmetic stuff released after the games came out.

Also you are wrong about trophies, you purchase them with ingame money, real world money as nothing to do with it.

I was wrong with the trophy thing indeed. My whole point is that Nautilus is wrong with the fact that monetization can't take place in a single-player only game, and while Automata might get a pass, Persona 5 is still a big offender. It recently released an "ultimate" version with all the DLC for 120 bucks (which basically only adds all the DLC), and again, it offer unattainable boosted personas for sale to make the game easier. That's certainly tinkering with economics.



Wright said:
Valdath said:

Nothing wrong with Autonata’s or Persona’s  DLC, they are just extta cosmetic stuff released after the games came out.

Also you are wrong about trophies, you purchase them with ingame money, real world money as nothing to do with it.

I was wrong with the trophy thing indeed. My whole point is that Nautilus is wrong with the fact that monetization can't take place in a single-player only game, and while Automata might get a pass, Persona 5 is still a big offender. It recently released an "ultimate" version with all the DLC for 120 bucks (which basically only adds all the DLC), and again, it offer unattainable boosted personas for sale to make the game easier. That's certainly tinkering with economics.

This is a good point and exactly what she is speaking about I don't know why so many people seem to think that they have no interest in single player games it's about ways to make extra income from story focused single player games whether that is through singleplayer boosts, cosmetics, multiplayer elements or seperate multiplayer modes and it's nothing new to the industry.



Zoombael said:
Nautilus said:
Oh please.What a load of bullshit.So how games like P 5 and Nier Automata can be already successful with 1 million unit sold?

Its simply a matter of budgeting your game right.Western studios either blow out of the proportion their budget in the development part or in the marketing.Or they just plain dosent know how to manage a project.

But being honest, the REAL reason why western studios are walking away from at the very least, single player focused games is because they cant charge extra with them, either by microtransactions or lootboxes.Its simply easier to make a multiplayer game and be done with it, then implementing a multiplayer in one game that already has a strong single player content(because these companies NEED to have microtransactions and the only way is through a multiplayer mode)

Its sad really.It also shows why MS is losing the war.

Whether MS is losing or not or how much they suck at console business doesnt make his statement wrong. He is 100% right. Period. He doesnt say AAA production is impossible. He says it got harder. Naturally, with each new generation games got more refined, more complex, costs for tech and personal rose. Budgets for marketing too of course, main two reasons are higher risk, so you gotta make sure people know and... the rising tide of products by the competition, which not only consists of AAA/AA but also of all those crappy little time eaters.

 

Of course there are ways to "rationalize", ways to lower costs and finance. For example, like CDprojekt, paying far lower wages than Electronic Arts, but slaving there employees more, and despite this getting goverment funds. Sucking up with "consumer friendly" PR does lend a helping hand in the marketing war.

 

Simple outsourcing work to third world contries where wages are even lower is another viable option. Like Sony did in case of Horizon Zero Dawn. I think production cost (+ marketing) was at a low 60m $.

 

Games by japanese devs were mentioned? Ahjes, Japan, known for having the longest working hours in the world. Apropos. I think i should do some working.

 

 

EDIT: OH noes, he is a she. My bad.

Making games in general got harder.All kinds.So its not something thats exclusive to SP.Plus MS already made some single player games that arent high budget and are highly acclaimed, such as Ori.You dont need to make the most graphically intensive game for it to be marketable.

Plus there is also the point that if you choose the right art style, you can cut the development cost.Thats one of the reasons why so many Nintendo games can be profitables with far less sales.Its also a matter of budgeting your game right.COD games and whatnots cost so much because they have entire studios dedicated only for that, and since they pump those games out once a year or twice a year, they need hundreds of people per project.And of course that makes the cost skyrocket.Not only that, but marketing costs are off the charts.Developers spend way too much money on marketing, instead of being smart and doing a careful planning on where and how to advertize your game.Destiny 1 for example cost alot to make (Im reading now that it was 500 Million dollars, but Im not sure now) and most of that money goes to marketing, because they need to put an ad in every single medium.Usually they go overboard with the ads, because they want GTA like figures, and end up spending too much money, where something more concentrated would work the same.

Game development costs have risen, but many of the enourmous budgets we now have in gaming is either due to mismanagment, or simply the wrong reasoning that either a game needs to be a giant blockbuster, or like an indie sized game.And forget there is an in between there.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

LivingMetal said:
contestgamer said:

How many of them sold 10 million units? They werent that successful. 

So are you saying that they were unsuccessful titles that weren't worth the development time and resourses because they sold less than 10 millions units...?

Under around 7-8 million they're flops. Even Capcom and Square have said so much of their games that have sold only 6 million copies.