Wright said:
I was wrong with the trophy thing indeed. My whole point is that Nautilus is wrong with the fact that monetization can't take place in a single-player only game, and while Automata might get a pass, Persona 5 is still a big offender. It recently released an "ultimate" version with all the DLC for 120 bucks (which basically only adds all the DLC), and again, it offer unattainable boosted personas for sale to make the game easier. That's certainly tinkering with economics. |
This is a good point and exactly what she is speaking about I don't know why so many people seem to think that they have no interest in single player games it's about ways to make extra income from story focused single player games whether that is through singleplayer boosts, cosmetics, multiplayer elements or seperate multiplayer modes and it's nothing new to the industry.







