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Miguel_Zorro said:

 

Aura7541 said:

Divinity: Original Sin II is one of the most recent examples of single-player games doing really well.

 

AngryLittleAlchemist said:

Rise of the Tomb Raider(if someone responds "it performed under expectations" be honest, we all know why that is), Crash Bandicoot N.Sane Trilogy, The Legend of Zelda Breath of the Wild, Persona 5, Nier Automata, Divinity Original Sin 2, etc

- I'll have to check out Divinity Original Sin 2.  I wasn't really familiar with it before.

- I wouldn't count Crash.  It's not a new game.
- Tomb Raider was big budget, wan't it?
- I read somewhere that Breath of the Wild was a $100 million game.
- Nier Automata is a good example, although I don't know how big of a budget it had.

I think the point that publishers often make is that there's pressure not to take a risk of single player games.  This appears to show in the fact that most of the examples that we can come up with sequels.

Well, Sony still keep bringing new IPs and a lot of SP games.

And we have seem they finance from indie through A-AA to AAA. Flower, Journey, The Last Guardian. Also HZD accompanied by UC4 and TLOU (both with the MP to add value, but there is still a lot of value on the SP), GoW3, etc.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."